ActionScript 3.0 :: Reading Input Text In Other Frames?
Oct 19, 2011
I need to make a countdown. I set 6 Minutes as the Default time, but then i decided to make it editable, so i created another frame where the user can set the minutes.So I created a TextInput form (SetMinutes) and I tried various codes, but any of this worked. You are my last chance, i'm trying to figure out this problem from a month but it seems i can't find any solution.CODES:Frame1 Code
I have an input text box and I want the user to be able to enter a number in the text box and hit a button and it will jump to that frame of a movie clip. For some reason I can't get the input text to read the input as a number. I have tried using parseInt or Number, but it gives me this output instead. "<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="Myriad Pro Light SemiCond" SIZE="13" COLOR="#000000" LETTERSPACING="0" KERNING="0">2</FONT></P></TEXTFORMAT>" when I just want it to say "2".
Here is the code I have linked to the button:
Code: btn_newPage.onRelease = function (){ pageNum=parseInt(pageString);
[code]...
On the trace of pageString I get the text i put in above and then pageNum comes back as NaN.btn_newPage is the button they would click after they have input a page number in the input text box. pageString is the name of my input text box variable and I was trying to use pageNum to change it to a number. And doc_content is the movie clip I am trying to control.
I have an input text that goes over several frames. When you type a letter a different frame plays. For example A plays frame 2 , B play frame 3 etc. The problem is that the text that was written in the input text i want it to remain there and not disappear when i move to frame 2. How to i keep the text in the input text so that all what the user wrote is there every time. Basicly i need to remember what the user wrote from every frame.
I have an input text box with the instance inputnameone. On another page I have a dynamic text box with the instance outputnameone. When I press button with the instance "submit", I want the information in inputnameone to go into output name one. From the basic as3 I've been able to learn I've written this actionscript:
submit.addEventListener(MouseEvent.MOUSE_DOWN, transfernameone); function transfernameone(e:MouseEvent):void { outputnameone.text = inputnameone.text;
I have a movieclip (named "checklist")with a great number of input text boxes in it. This clip is used early in the my movie (frame 1) and again at frames 20 and 30. The problem is that in the later frames the information the user typed in the first frame is no longer there. Now I could use the var parameter and set it to _root for all of the boxes, but I've been told that the var parameter is a bad way to go. Rather, I should use the name option instead, i.e. "myText_txt". I tried experimenting with objects, but I am not a programmer and so I am probably doing this wrong.
[Code]....
So, I am looking for a best practice. Should I just use the var parameter? That way all of the text fields update when the movie hits frames 20 and 30.
I have Flash in my top frame and HTML in my bottom frame. I need an ActionScript that can read the URL of the bottom frame into a string. Then I need to replace a specific phrase in the middle of that string with a new phrase.
i have 2 input box and 1 dynamic box.What is the actionscript to make then 2 input box read the value that a user typed in(automaticly if possible without a button)?which then my other script will process a calculation between them to give the answer.
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I'm starting work on a midi piano game in flash. I have my midi keyboard hooked in through the USB. Now I've been told that there is some way to get flash to read any kind of input but I am not sure on how. Basically all that will happen is that u hit a key on the piano and a box shows up of random color. Longer u hold a key bigger it gets. Each key will have different box assigned to it. I think I could handle everything but I'm stuck on the first step and that is getting flash to read the Piano key presses.
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
I have an assignment where we have to have part of our ecard accept input such as a user name and in another frame output the value as dynamic text. This was really easy in AS2 which is what we mostly learned in class. However I am almost done and it is all AS3 so far.
How do I take the value typed in an input box Push a submit button which takes me to another frame Output the value of that input?
If it matters my flow is kind of weird. Preloader. frame 1 Then i jump to say frame 100 for a sequence Back to frame 3 for a navigation / interactive area.
My code so far is :
stop(); var textInput:TextField = new TextField(); textInput.type = TextFieldType.INPUT; textInput.border = true;
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
Using AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
This code corresponds to a quiz question where the correct answer is either blue or green. I get the #1009 error if I input "blue". The answer "green" seems to work ok. What's wrong with my code? Is there a better way to make is so more than one answer works? Something like "blue" or "green" or "otheranswer", etc..?
I am changing the flashvars variables v1=value&v2=value ect then after the flash movie runs I am changing the variables externally by javascript, so far so good.when flash first loads it reads the vars correctly.when I try to read them ( after the change ) it keeps reading the old values.[code]everything works except I cannot seem to read the changed FlashVars.
I've got a peice of code that reads my super simple XML file and puts it in a dynamic textfeild. The only catch is that it puts the ENTIRE XML file into the text feild. How do I get it to read one specific tag?
XML code: <?xml version="1.0" encoding="utf-8"?> <leftSlogan> <bullets>
I am writing a small Flash script to display incoming SMS text messages. I have a text file that is constantly updated with the new messages, it's in the format:
Quick question. Ofcourse I know that you can read flash variables from a text file, which is formatted like: @var1=firstVariable@var2=secondVariable and so on.But is there a way to read normal text out of a textfile? Is it through the bytearray class?
i dont even really know what xml is... i saw somthin with sql and somthin else on here (cant remember what) but i dont know what those are either... so umm i was wondering if there is a basic way to just read in from a text file... a command or anything... to load from a local text file into a dynamic text box... i wanna make a flash site with like a weblog... but i just wanna type in the text file instead of modifying the fla every time i wanna update... so is there an easy way to do it... or a place you know where there is a tutorial on it?
Is there a way to do file reading and writing in flash, like using actionscript 2.0? Just like how we do it in C++. Like read variables or a string from a .txt file and write in it.
I am trying to read a text file in. I have a list of images to be shown one after the other.Placing them on separate lines in the text file is preferable for editing in a text file because notepad does not wrap.S_DSC_0106.jpgS_DSC_0218.jpgS_DSC_0768.jpgS_DSC_0790.jpg