ActionScript 2.0 :: Input Text That Goes Over Several Frames?
Apr 30, 2010
I have an input text that goes over several frames. When you type a letter a different frame plays. For example A plays frame 2 , B play frame 3 etc. The problem is that the text that was written in the input text i want it to remain there and not disappear when i move to frame 2. How to i keep the text in the input text so that all what the user wrote is there every time. Basicly i need to remember what the user wrote from every frame.
I need to make a countdown. I set 6 Minutes as the Default time, but then i decided to make it editable, so i created another frame where the user can set the minutes.So I created a TextInput form (SetMinutes) and I tried various codes, but any of this worked. You are my last chance, i'm trying to figure out this problem from a month but it seems i can't find any solution.CODES:Frame1 Code
I have an input text box with the instance inputnameone. On another page I have a dynamic text box with the instance outputnameone. When I press button with the instance "submit", I want the information in inputnameone to go into output name one. From the basic as3 I've been able to learn I've written this actionscript:
submit.addEventListener(MouseEvent.MOUSE_DOWN, transfernameone); function transfernameone(e:MouseEvent):void { outputnameone.text = inputnameone.text;
I have a movieclip (named "checklist")with a great number of input text boxes in it. This clip is used early in the my movie (frame 1) and again at frames 20 and 30. The problem is that in the later frames the information the user typed in the first frame is no longer there. Now I could use the var parameter and set it to _root for all of the boxes, but I've been told that the var parameter is a bad way to go. Rather, I should use the name option instead, i.e. "myText_txt". I tried experimenting with objects, but I am not a programmer and so I am probably doing this wrong.
[Code]....
So, I am looking for a best practice. Should I just use the var parameter? That way all of the text fields update when the movie hits frames 20 and 30.
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
I have an assignment where we have to have part of our ecard accept input such as a user name and in another frame output the value as dynamic text. This was really easy in AS2 which is what we mostly learned in class. However I am almost done and it is all AS3 so far.
How do I take the value typed in an input box Push a submit button which takes me to another frame Output the value of that input?
If it matters my flow is kind of weird. Preloader. frame 1 Then i jump to say frame 100 for a sequence Back to frame 3 for a navigation / interactive area.
My code so far is :
stop(); var textInput:TextField = new TextField(); textInput.type = TextFieldType.INPUT; textInput.border = true;
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
Using AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
This code corresponds to a quiz question where the correct answer is either blue or green. I get the #1009 error if I input "blue". The answer "green" seems to work ok. What's wrong with my code? Is there a better way to make is so more than one answer works? Something like "blue" or "green" or "otheranswer", etc..?
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
Trying to format input text fields using format buttons in Actionscript has been challenging. I've been able to put some pieces together, however I am still missing some things. Here's my code:
Code: function selectText() { startSelect = Selection.getBeginIndex();[code].........
I need the ability to click the Bold button and it bolds or unbolds at the cursor so if I hit the bold button what I type from that point on will be bold until I hit the button again and then it goes back to regular. I am able to change it to bold or unbold by selecting the text and clicking the button but I also need to do it without selecting.
I have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?
I want is to take a the text from and input text box and when you press a submit button have it post to a php page. All was going well... but then I changed my code from value1 = "password" to value1 = password.text; and the php instead of coming back with the user's password, comes back undefined. WHY WHY WHy, does it except it when I say value1 = "password" and not with the value1 = password.text; (and 'password' is the instance name of the input text... (not using flash vars)
I've created a form-like input to receive user input in the form of text in a frame. Now, I would like to pass that input into an external text file. I hope to get help to implement this. Let's assume that this app will be only used locally and not over the web.
how to tell the cursor(vertical text flasher) to jump to the end of the text in a input textfield - so that you can continue typing from the end of existing text?
I have an input text box (txtInput) and a dynamic text box (dynTxt). I want the dynamic text to stay black but highlight a segment of that text in yellow depending on certain characters.
In Flex Mobile Project, Text Input shows blocks instead of showing arabic text. Labels are working fine with Arabic.
Is there any way to show Arabic text inside text input?
My code sample is
<fx:Script> <![CDATA[ /* Import all the easing classes so its
[Code]....
Since, it is for flex mobile project, when I input any text in arabic, it shows separate characters. Arabic is a language that doesn't have separate characters. It should combine letters to form specific word.
I have a doubt in flash, i have a input text field with the text "search..." if i click on the input text field the word " search...." should not be visible. It is quite same as search bar in Flash Kit website , it is having the word "Search Flash Kit" but when the user click on the text field the word get disappear.
I have a doubt in flash, i have a input text field with the text "search..." if i click on the input text field the word " search...." should not be visible.
Example : It is quite same as search bar in Flash Kit website , it is having the word "Search Flash Kit" but when the user click on the text field the word get disappear
how i can confine the text within the boundaries of the input text field instead of restricting to limited characters? I find that restricting to limited characters is a bit problematic as it depends on the number of words the user types on it.