ActionScript 3.0 :: Recording Sound Using Timer

Sep 6, 2011

how could i record the precise time(in milliseconds) where sound effects are being played. This is what i have in mind/ or what i have done so far as an example: i start clicking the 'record button' and the timer starts.Then i play a sound effect and the time elapsed is 1.444 seconds,after that i stop the recording. What i was doing is push the values of the timer elapsed into an array as a string. So when i hit the 'play recorded clip' button, the timer starts again but this time:

it is constantly checking for the timerOn the example i have stated above; when the time elapsed at 1.444 seconds, i expect the sound i've played when i recorded to play. I have the methods needed to fire away the specific sound effect.

[Code]....

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