If one wants to record sound from the microphone input in the browser one can do so today through Flash. (Afaik there is currently no other good option which works across browsers.Is there a simple swf-plugin which allows one to do so? That is,with the options "Start recording", "Stop recording", "Get wave of recorded sound (or similar)".
*I've been trying to develop a recording application, it is my first real programming project, so bear with me. What it is is a simple Audio Recorder that records sound directly from the Sound-Card. In other words, what you hear and what comes through the speaker is what is recorded. Many of you may be familiar of this process as a component of the Audacity application by selecting the recording type as Stereo-Mix.*
In making this, I could not find a way to access the users Sound Card directly using actionscript. So what I'm asking is, is there a way to access a users soundcard through AS3 or is it impossible? If there are no pre-built libraries or functions that can do it, would it be possible for me to create one that will help me gain access to the sound card?
I wish to build an application using which I can record video (along with audio) and also audio (only audio preferably in mp3 format). From some research I did, I found I need a client app in flash or flex, a RTMP Server (RED5 preferable as its free) This is the code which I used to get cam working flash.
var camera:Camera = Camera.getCamera(); var video:Video = new Video(); video.attachCamera(camera); addChild(video);
The problem is, I don't know how to send the stream to RED5. Also, what do I need to do so that I can store the video according to the user. The website I am creating is in PHP/MySQL and need to have their own videos and audios recorded. I love the way facebook has integrated Video Recording.
I'm currently recording sound and storing the byte array for playback and subsequent encoding to mp3.
Unfortunately though I am getting a click sound at the very beginning of the recording.
I have attempted a couple of methods to try to eliminate this such as:
recording the first .3 seconds with mic.gain = 0; then setting mic.gain = 50; clearing the byteArray after the first .3 seconds then continuing to write the bytearray (in effect deleting the first .3 seconds of the recording.)
Neither of those methods has stopped the click being added.
how I can prevent the click from being added?
Here is my recording/storing code:
public var mic:Microphone = Microphone.getMicrophone(); public var micSilence:uint; private var soundBytes:ByteArray = new ByteArray(); private var soundBA:ByteArray = new ByteArray();
I'm actually working on a website where I want to integrate an online mixer such as[url]...I would like that after the user create his mix, he can record it and save it to a DB.
how could i record the precise time(in milliseconds) where sound effects are being played. This is what i have in mind/ or what i have done so far as an example: i start clicking the 'record button' and the timer starts.Then i play a sound effect and the time elapsed is 1.444 seconds,after that i stop the recording. What i was doing is push the values of the timer elapsed into an array as a string. So when i hit the 'play recorded clip' button, the timer starts again but this time:
it is constantly checking for the timerOn the example i have stated above; when the time elapsed at 1.444 seconds, i expect the sound i've played when i recorded to play. I have the methods needed to fire away the specific sound effect.
I'm going to do a voice recording plugin/addon on a website that will record audio and send it to the server for further processing. I have had two suggestions; either write a java applet or use flash. The service is supposed to work for all major browsers(IE, Firefox, chrome,..). I'm new to this area of development and is looking for tips on how to proceed with this. What is the pro's and con's for each solution?
For java applet, what Java speech API library do you recommend? I want a simple, small library, I only need voice input. Also, I am puzzled by Flash development, I can't find any good information about development, the adobe website dosn't make much sense. What is the programming language for flash, and how do you actually run it in html code? I have found ActionScript 3, is that used to create Flash plugins and can it perform voice recording?
I was wondering if there was a way a user could click a button to record a sound that would be stored to a sound clip and played back by the click of a button?
In other words, can I dynamically record a sound from my mic into a sound clip in an .swf?
1) I don't understand the difference between flex and actionscript. I understand AS is used to write flash apps but what is flex?
2) I am going to create a flash app for recording sound which is then processed by dll's written in c++. Can this be done in flash? I don't want the flash app to communicate with dll's on a web server, I basically want to load the dll's for direct use into the flash app.
i'm developing a web site, and i'm trying to let the user record some video from his webcam. I'm using actionscript and flash media server. I got it work in my delevoper enviroment, but when i deployed it to the production server, the webcam can't get connected to the FMS. I'm afraid this is because of port blocking from the firewall. Does anyone knows wich ports are userd for recording from a browser by the Flash Media Server? I open the 1935 port in the Flas Media Server, but it still doesn't work.
I am currently an English teacher and I am familiar with programming in DOT.Net platform. I am completely new to Flash. I turned to this platform because I thought that would be the best way to prepare interactive computer based exams in English. My real problem is, I don't have the slightest idea as to how I can create a Flash application which records the sound through the microphone and saves it on the local disk.
I am totally new to Flash Media Server I need to be able to record sound via a Flash app and save it to a server preferably without the use of a Flash Media Server type setup. There is no requirement for live streaming. Is it possible to record the sound and save in memory then pass the data/file as a query parameter to the server?
i have build a small test app in Flash Pro 5.5 overlayed with the AIR 3 sdk.is has just 2 buttons to record and playback audio from the microphone. when i test this on my iPhone 3g - i record myself saying "1-2-3-4-5". but when i playback a half a second or so is missing from the beginning : "3-4-5-".
when i test this on the desktop all is fine is this a result of the iPhone 3g's cpu power or is it a bug or is it my code?
I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:
button.addEventListener(MouseEvent.MOUSE_DOWN, function():void { var s:Sound = new Sound(); var req:URLRequest = new URLRequest("http://example.com/audio.mp3");
A groups of friends are working on a little game that would listen to the microphone as part of the interaction. We've tinkered with processing and flex. What we'd like to know is if anyone has succeeded in:
recording from the microphone using a web app
performing an FFT on this microphone data
In the case of flex, according to the docs "Because sound data from a microphone...do not pass through the global SoundMixer object, the SoundMixer.computeSpectrum() method will not return data from those sources."[1]
so suppose I have a long sound recording as part of a Flash presentation.Can I put on the presentation a scrollbar and start /stop/ pause/ resume buttons as in Media Player or Windows sound recorder that would allow me to scroll to basically jump to any moment in the sound recording? So I guess, I am asking, can such typical sound player functionality be implemented for a Flash presentation in Flash.If there are sample apps that already demonstrate how to write similar code, links
I need to allow users to preview audio files for purchasing. I have CF pages that return records form a SQL database. Each record contains the same swf file however, each swf file points to a different mp3 for previews of different audio examples. So far, everything is working fine. My problem is that I need to be able to stop the sound from one swf when I click to play a second swf .The only solutions I see in Flash forums deal with loaded swf files. These are not loaded files they are separate files within a page. The question is: How do control one swf from another swf in the same page.The following items have not worked: soundChannel.stop();,soundMixer.stopAll()
I want my site's users to be able to record videos straight from their webcams into my site. Videowhisper is one such tool which seems to work fine - [URL] But I'm looking for opinions on better / more scalable / reliable solutions. Paid solutions are fine.
I have a small application to play a stream from an Internet radio broadcast. When I play the .swf locally it has no problem at all, but once I put the swf on the browser, nothing plays. I don't know if is a security issue. The path to the stream file is in another domain of the page I am mounting it, for example, I put my html file on: w w w . myradio.com/index.html and the swf is calling [URL]
what to call the subject of this post, but here's the scenario...I have sounds playing in a browser window via my SWF file.When I open a new application window (browser window (etc.)) above the SWF's window,the sound continues to play in the back.Is there any way to detect when a user changes focus from the SWF window to a another? My goal is to silence these wacky sounds when the Flash isn't the current focus.
lets say I am using flash just to pump sound on a html website, utilized in a separate frame. problem --> every time a user goes back to the one page or pages that the flash sound file plays on, an echo happens, as if the browser were playing the file from the cache and loading another sound swf. How do I stop the sound from loading on top of itself? code for sound file:
I have got a page which lets me control some devices in a local network. However, some of the advanced settings can be set only using an .exe file which is located on the computer where I run the configuration page. I would like to have all the configurational tools "in one place" so it would be nice to have a kind of link/block/button/flash animation/whatever which - after being clicked by the user - would run a specified .exe file. I think that it is possible somehow, because I've seen MMO games which are launched using a webpage. I also suspect that html/javascript will not let me to do something like that, so maybe the answer is Flash?
I'm developing a new Flex app that's in the middle of an html page.
I want to be able to achieve what this website achieves [URL] when zooming in and out in the browser. It makes the container smaller but does not rescale the swf file.
Presently my app, scales and it looks ugly. I want it to basically not scale and just make everything smaller.
How does the browser load flash files? Do they load progressively, or does the browser wait until the entire flash file is loaded before displaying it?The reason is I have a tiny clip that is extremely high in quality, only a few seconds long, but it's over 4 mb.Will the user have to wait until all 4 mb is loaded before viewing? Or does it load as the user watches it? I just imported a .flv into Flash, and exported as a .swf.