ActionScript 3.0 :: Resizing Fullscale Flash In Chrome?
Nov 11, 2010
I'm having a terrible issue with resizing browser window in Google Chrome, while resizing flash gets really glitchy and distorted but it never breaks my site it eventually corrects itself once you stop however on Safari and Firefox it works as intended.
I have flash resizing it's container div by using external interface to call the javascript:[code]Now this appears to work fine in every browser except chrome. For some reason after the div is shrunk back down to size, the flash player looks like it's frozen. It's actually not frozen because if you resize the window the flash player starts playing again and you can see it had made progress since it appeared frozen. This only happens in chrome. Does anyone have any idea why something like this might happen?The site so you can check it out yourself(yes I know it's a broken mess in IE, but I'm kind of ignoring that for now):[code]I've tried different window modes but that doesn't help. The problem is when it resizes the div back down because if I comment that line out the flash never appears to freeze. But I need to be able to resize the div...
I decided to go ahead an use a custom chrome for my AIR app just because it looks nicer. The problem is, whenever anything is drawn outside of where the physical stage area is inside of flash, it doesn't get drawn. So I just figured out the resize, and then of course I can't scale it up because everything outside of that 550x400 rectangle disappears. This is pretty annoying. Is there any way to get around it?
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
unfortunately many times the Flash plugin at Google's Chrome crashes. But fortunately, they just present a message box and a sad face.
My question is, how do they do it? my first thought is that they use structured exception handling but then again, how they know its Flash that crashed?
An image says a thousand words:URL...A flash object in a CKEditor dialog is being blocked by the IFrame element. This only happens on Chrome. I have tried changing the z-index, that didn't work at all.
I'm trying to get an absolutely positioned DIV to display in front of a Flash object; I can get this to work in every browser except Chrome.There are a couple of similar questions on here, but nothing pertaining to a problem with Chrome specifically. I've tried several of the suggested solutions, such as setting the 'wmode' param to 'transparent', and setting z-indexes for both the flash object and the div, but nothing seems to work.URL...There is some green text: "Click here to begin", which should appear in front of the Street View panorama. In Chrome, you can see that the DIV appears in the correct position, but is then obliterated by the Flash object.
I have a website at link text. I'm having problems with the navigation menu on the left. In the following menu: "Галерия -> Проекти" the submenu that pops up is shown under the flash content, despite of me setting the z-index. This only happens in Chrome and IE. Firefox renders it fine. Does anyone have a solution ?
I embed the swf file by swfobject. I do not want the swf file(it's an advertisement) play automatically, so I set the attribute of play with "false". as following html:
I have created a simple flash game similar to shooting balloons. You can find one example on this site. My game is working fine on windows in all browsers(locally & on server) and it is also working fine on Mac in safari & firefox but game is completely unplayable in chrome on Mac.Is this because of memory leaks in my game or is this the problem of chrome on Mac.And how can i trace memory leaks in my game. It is coded in AS3 using Flash CS5.
If you set a .swf with wmode transparent mode and register the Event.RESIZE in it. It will not work correctly in Chrome and will ultimately crash the Flash Player. Of course same thing in FF, EI or any other browser works like a charm. Setting wmode to window fixes the problem but anyone knows a work around with wmode set to transparent?
I have tried many different emethods of embedding the .swf object in the website I am currently working on. I have use the code from the publish option which didn't work at all.I also tried the SWFObject javascript thing, and that worked, but It wouldn't auto play and there wasn't anyway to set it. So far all the code I have tried works in Opera 9/10 and IE7/8, but not in firefox or chrome.[code]
Flash will ONLY load when it becomes into view on the screen For example, it won't load a Flashmove that is at the bottom of the page INSTEAD: it will ONLY load when that part of the screen comes into view
- Older Flash, ver 7 and below, this isn't a problem - Newer Flash, ver 8 and above: problem
when i use ff, chrome, or safari my flash "movie" rennders fine; but in ie9 i get the same movie twice stacked one on the other.' html that is generated by flash pro is:
I am having an issue with Flash not running in Firefox but it is running in IE and Chrome. The main url is [URL] on which there is a section called "ROI Calculator". The download button links to a flash program which opens up in IE and Chrome but does not open in Firefox. I am using windows 7 professional and Firefox 8. Here is the code for the page [URL]:
When i embed a flash video in HTML it works in IE and in Firefox but not in chrome. I've looked it up and I've found that chrome adds two attributes to the embed tag, width and height. i have already set the width and height attribute in the embed tag in pixels but from some reason chrome changes it to percentage. when i inspect the element and write pixels instead of percentage the flash is visible again.
Flex - scroll wheel ok using IE, but not on FF or Chrome?Switching between browsers during debugging and noticed the scroll wheel does not work in Firefox or Chrome, but is fine in Internet Explorer. Anyone else notice this? Suppose I could use a scroll listener and manually do it, but would much rather not!
I built a website in Flash (CS5/AS3) and published it to a .swf and .html file. I then uploaded to my host and tested. My site displays fine in Firefox and IE, but appears as an empty page when attempting to view in: The site will load, but isn't visible for me until I double click in the browser window or minimize/maximize the window... The site also loads fine if I access it through a hyperlink. This one's really got me confused! Any more ideas?
A user is reporting that a certain screen of our Flex app times out in Google Chrome and IE. I can reproduce this problem, but I don't know what is causing it. I cannot reproduce it with Firefox.
I was wondering if there is a way to temporarily disable this feature in Chrome because I know that in Firefox(at least in v3.6) when a Flex/Flash app executes for too long I get a stack trace from the Flash runtime pointing me to the problem. example:
Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds. at TimeoutTest/___TimeoutTest_Button1_click()[/TimeoutTest/src/TimeoutTest.mxml:5]
I think that Chrome is hijacking this process and denying me that information, so I would prefer to prevent this behavior for now to see if the runtime will detect the timeout and provide a similar trace.
I have a div that I want to be able to display over an iframed youtube flash player (and I do not want to embed the object directly) or iframed flash advertising. So far, my solution is to display an transparent iframe behind the div, which works for Firefox, Safari, and IE8, however, Google Chrome doesn't appear to follow suit. Because the flash objects are iframed from a third party site, I can't modify their wmode, either.
how to get this div to display over third-party flash in Chrome?
Flash is being used to create an animated button, and the anchor tag makes it so you can click on that to go to another page. On most browsers, you can click anywhere on the Flash object and the link works...but in Chrome, the link displays in the status bar when you hover over the flash element, but does nothing when you click it. However, there is a small area (about 19px) below the flash element where the link works.
How can I get this to behave the same way in Chrome as it is in other browsers?
I succeed to display the menu (ContextMenu AS3 class) but associated events (ContextMenuEvent.MENU_SELECT and ContextMenuEvent.MENU_ITEM_SELECT) don't work with IE >= 8 and Chrome >= 12:
I'm using Flash 10.3 in Firefox 7 and Chrome 14. I have some HTML and Flash content where the Flash, containing complex vector drawings with a transparent background, is layered overtop of the HTML. I use Flashes wmode=transparent setting to allow the HTML content underneath to be seen through Flash.
We're having a strange issue with the UP and DOWN keys on Chrome browsers. They're simply not being captured at all.Other browsers work fine (tested on Firefox and IE).I looked for the issue on Google and came up with some old threads from a couple of months ago describing the issue as a Chrome bug, however some of these threads say the problem has been fixed by Google. It hasn't been fixed for us
I want to open a simple pop up window on a user click in a flash movie. I can make it work from all browsers except Chrome (6.0.472.41 beta) which blocks the pop up. Here is an example: [URL] (click the black rect, to bring up a google page in a popup);