How does 1 save copy of an array in AS3 such that changing an element of the copy does not affect the original array? I have an array of Sprites. I tired using splice(0), concat and even copying the array element by element. But everytime I change a propertly in an element of the copy, the original array gets affected. Why does this happen?
I have a swf page that I would like to convert to a png file. Before I convert the file, I would like to zoom in to the swf file so that I have a larger image. I try swftools to convert, but the png image quality is not good enough: Zoomed-in png image looks too blurry.
I should do to capture/use a zoomed-in version of a swf file. A linux compatible command line tool would be great as I am thinking of converting hundreds of images.
I'm having an odd problem that I can't seem to resolve. I'm updating some old animations (created around 2004-2005). Most have gone without a hitch, however one file has been a problem.
First the specs: Windows 7 64bit, Master Collection CS5.5. All updated.
The problem with the file:
I can open it just fine, test the movie, etc. If I try to save the document, it fails, saying "Unable to save the document as...". I can save the file as a CS4 document, which seems to work OK. However, I need to move the contents into a new document. If I try to Copy the laters, Flash immediately crashes.
I have created a simple Flash file using actionscript 2 (CS3) that allows a user to enter text into an input text field and then print the results. Now what I want to do is allow the user to save what they've typed in a .pdf. (I would prefer a .pdf, but I'm not married to that format.)
I have created a simple Flash file using actionscript 2 (CS3) that allows a user to enter text into an input text field and then print the results. Now what I want to do is allow the user to save a file containing the information they've entered. I would prefer a .pdf, but I'm not married to that format.
I am trying to use .slice() to copy an Array of Loaders (each with a jpg loaded in it), as follows:
newArray = oldArray.slice();
and it works, but the problem is, any changes I apply to one Array applies to both, as though .slice() had just copied a pointer to the same Array, but I was specifically told that .slice() would not exhibit that pblm. Before I just go back to loading the same images twice, is there something special about Arrays of Loaders or something else I might be missing?
hey, I was wondering if there's any way to push a copy of an object onto an array without having to create a seperate variable for each object.
For example- in c, i'm used to doing something like having a 'temp' object- and then in a loop i would set the value of the objects members and push it on to the array (vector). If i try to do something like that in flash though, it stores a reference to that object in the array, so every time it changes every new element in the array changes to have the latest values of the temp object.
Without using as2.0 classes (i.e. just mx style) is there any way I can get the effect i'm trying to get here- just have one instance of an object that i can redefine in a loop and push a copy of it into the array so that i wouldn't have to declare a separate variable for each one which would defeat the purpose of the array.
In the code below, i create an object and stick it in an array, then I make a duplicate of that array. I loop though the duplicate and change the value of one of the props of the object in the duplicated array. Doing this however unintentionally changes the prop value of an object in the original array. I'm assuming that the objects in the duplicated array are mere references to the objects in the original array. Is this correct? And if so, how do i make unique copies of those objects in the original array, so that changes made to the objects in the new, duplicated array are exclusive to those objects?
I know that i could probably make a new object when duplicating the array, and then recreate each prop, assigning values from the original objects.. but this is a simplified example. The project im working on has many props for each object, so, id rather just make copies if at all possible.
Code: var testObj:Object = new Object(); testObj.prop1 = "hello"; // var testArr:Array = new Array();
push a copy of an object onto an array without having to create a seperate variable for each object.For example- in c, i'm used to doing something like having a 'temp' object- and then in a loop i would set the value of the objects members and push it on to the array (vector). If i try to do something like that in flash though, it stores a reference to that object in the array, so every time it changes every new element in the array changes to have the latest values of the temp object.
Without using as2.0 classes (i.e. just mx style) is there any way I can get the effect i'm trying to get here- just have one instance of an object that i can redefine in a loop and push a copy of it into the array so that i wouldn't have to declare a separate variable for each one which would defeat the purpose of the array.
I'm trying to write a script that can copy multiple inputs that i've stored inside my array to the clipboard. Is it possible for me to get all my data inside "storage" array to the clipboard? All it seems to do is copy the last input given.[code]...
I'm trying to make a copy of an array filled with Canvas objects. I use this code:
arCopy = ObjectUtil.copy(myClass.myArray) as Array;
What I get is an array arCopy filled with Objects instead of Canvas. Each of these Objects has propersties suggesting that it was Canvas (like uid="Canvas333" or name="Canvas333"), but it's instance of Object class. I've been using ObjectUtil.copy() before but never seen such behaviour.
A web channel streaming service streams to a certain IP range, it only checks the IP in example.com/cmd.php?id=xxx (channel number) and outputs an rtmpe stream URL, nothing else.How do I trick it to get my local URL instead of the one on their server? I have considered squid proxy, but is there some way to do it with a firefox plugin or greasemonkey script?
Edit:I will try to specify:It's a streaming service from an ISP and cable provider. They stream for free to people on their IP's. On their webtv page, which is called webtv.example.com, there is a flash player. If you are not on an IP from their ISP, you can't stream anything but the test channel.When you try to change channel via. javescript:videoplayer_changechannel(xxx) it makes this HTTP request:
[URL]
If you are on one of their IP's you will get an RTMP URL, like this:
[URL]
This is what the flash player requests, and if it get's this response it load the channel requested. There is no HTML on the php page, just the URL. Note that the rtmp URL is static.If you are not on one of their IP's it will return a random sentence (something stupid, the programmers having fun).I wan't to trick the flash player into getting the right value, even though it's not on one of the ISP's IP's.
I have an AS3 project that takes user inputs (basically like a multiple choice test) and saves the these inputs in an array. I need to save the array to a text file so it can be reloaded when the app is reloaded. When the user returns to the application they can pick up where they let off. I really just need to know what options I have for saving an array inside an swf to an xml file or text file in the same directory. Is this even possible.
I have a class that acts as a container for relevant data. Let's say it's a Person class.Person has a private myAge:int attribute that gets set when the program runs. In addition, the Person is added to an array and saved. Then all of the people from the array are called and ages are traced. Here is the main code of interest:
// In the Document class. registerClassAlias("Person", Person); registerClassAlias("AddressBook", AddressBook);
How can I save information created by an array in flash to an XML file and then bring it back info another flash movie?
THe basic idea of what I want to do is have a bunch of checkboxes that when ticked add an item to an array the array can then be saved and I can pick up the information to be used in another part of the site.
I am a .NET Developer, but the question I am having is not related to .NETPlease keep this in mind even if my question sounds very trivial.This is my question:We have an swf in the browser, which communicates with a java extensionIts done using Smartfox Server(Used for MMO apllications)From the swf we are grabbing a portion of the screen as "Byte Array" in action script(3).And in Java, we are calling a function that converts the ByteArray to Image and then saves it.ur Java developer is encountering the errorSo basically, what I would like to know is this:How to accept the object type Byte Array from ActionScript in Java?Whats Java object type that is mapped to Byte Array in ActionScript?The conversion part is easy, I dare say. code in the ActionScript Section
public function savePhoto(uName:String, ba:ByteArray, descr:String):void{ var obj:Object = {}; obj.arr = ba;
I have an xml file (externally saved) that is similar to the following:
[root] [main] [title]...[/title]
[Code]....
What I like to do is to get what's in [title] tag using HTTPservice, import it into Flex, and save it as array objects, and do the same thing for [content]. This way I can later refer the array object saying title[0] or content[2].
I've designed a painter program where the user can select different colours and 'paint' a custom design on screen. What I would like to do is incorporate a 'Save' button which takes a snapshot of their drawing which they can then save to their computer.
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
Can we Bypass the save dialog box of FileRefernce.save()? If not, then Is there any workaround to save a file from web application in Flex without asking user where to save file?
i have movie clip with Images and button Save and class MyProject.as how save images with my MyProject.as, with help FileReference.save? what to write in code? how code should look like? tell me good people I want to write everything in a separate class