Actionscript 3 :: Save Objects Into Array?

Apr 4, 2012

Is it possible to save a Sprite into an Array?

What i want is to automatically generate Sprites (by using a for loop) then store each one into an array so i'll be able to control them later.

So that i won't need to do this a milion times:

var s:Sprite = new Sprite();

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I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.

While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".

Are the objects still in memory or are they cleaned up when the array is set to []?

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Actionscript 3 :: How To Save Objects To File

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What I want? Save my Project in a Editor created with Air Application

What is to save? Object -> Type ArrayCollection -> Contains -> Objects from own classes...

What was my first try?

var stream :FileStream = new FileStream();
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[Code]...

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I tried this - but get an error ..

[Code]....

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[Code].....

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Please see below:

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ie

Code:
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[Code].....

This has to be accessed at a later point by the UI in order to build itself. I can't figure out how to create a loop or method or whatever to access this array.

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PHP Code:
var nc = 25;
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[code].....

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I have got an array of objects, each with properties, plus those objects have sub objects.

Example
Code:
Array[0]
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So now it will go through every item in the array and work filterArray on it, but where to proceed from here?

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