What I want? Save my Project in a Editor created with Air Application
What is to save? Object -> Type ArrayCollection -> Contains -> Objects from own classes...
What was my first try?
var stream :FileStream = new FileStream();
stream.writeObject(myArrayCollection);
[Code]...
Now the Problem... the fileStream contains my MyClass2 objects with the var "title" but there is no children ArrayCollection... the console don't shows the traces :-/
I am a psychology student and have the need to edit a flash game for use in a project. Having no programming experience, this is proving to be an issue! Basically I contacted the authors of a study for a copy of a driving game that records data to an external file (I think this is where shared objects come in?). Unfortunately, I cannot find the output file anywhere on my machine (I am running Windows 7 - have looked in the appropriate directories). After downloading a trial version of CS3, I have edited the screens I needed but have not been able to understand the code. I have located the code for the shared object and was wondering if anyone know how to make it save the SOL file to my desktop. Here is the code I think is appropriate:
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
I am trying to make a little "database" app. I have several obejcts that need to be saved and loaded (saved data files). These objects are custom MovieClip classes.I will say that I don't know much about ByteArray. What I have attempted was to put all my objects into and array, then use ByteArray.writeObject() and ByteArray.readObject() with that array.I assume that the file saves ok, but when I try and load back the file, I get a 1034: Type Coercion failed error. See the code snips below.
Code: public function ToSave(e:Event):void{ aFile = new FileReference(); //compiled data in the order: league,allTeams,allPlayers,allGames
I need to figure out a way to allow users to save their galaxy in an outer space game that I'm building. At the most basic level, I need to write the randomly generated galaxy (which is an instance of a custom class) to disk and then read it from the disk later. I've not used Air's filestream abilities before and I'm having a bit of trouble. [code]...
I'm trying to make a flash game have save files using shared objects and I'd like to keep all the data in one file with several children.
The three things I'd like to do are:Check whether the file exists (create a new file if it doesn't), then check whether to child named with text in an imput box exists, and if it doesn't create a new file (using the text in an imput box), and then set the value of that node to 0.
Then later I'd like to change that node to another number (the easy part).I'd also like there to be a way to disable the shared objects (incase the user doesn't allow shared objects).I've tried to do this myself using a few tutorials, but I could get it to work.I couldn't use the text in the input box to name the child,and I couldn't check the size of the child node to see whether it existed or not.
step1- I got an xml that is locally loaded(works fine) step2- the content goes into a datagrid that is displayed (works fine) step3- In AS3 I dynamically add some lines to this xml file(works fine) step4- I save it locally (works fine) step5-and want the datagrid to be updated..(works not-so-well)
So, in step 4, the data is saved into the xml file, but in order to finish the save, the user has to click on the "Save as" windows in order to have the file updated of course.. and that's where's my problem, how can i tell flash to wait till the user actually saves the file, before reload the xml file in the datagrid ? here's the code :
When i save the file as an .swf file to view it in my browser the video gets really big (sized the flash document 250x240 px) . How can i easily control my flash video sizes?
another thing: When im doing a video and work with things that are outside of my white document (in the gray area) for instance things that are to be faded into the document and so on. These things also show up in outside of my video when i view it in my browser.
I am working on Adobe AIR application and some test users report to me about same issue.When they try to save the project file from this application, they have no possibility to add any extension (".txt", ".xml" or any other) to the file.
Is it possible to save scores in a text file or xml file locally? Im not creating an online application but rather an application for personal use! I don't want to use cookies since they can be cleared by mistake! It would be really good if it was possible to save the score to an external file!
We used Flex to build the web app below. It lets the user build an interactive activity and click "Publish as Flash" to save a SWF file on their local computer.[url]...
Problem:When saving the file, the "Save As Filetype" drop down is empty and end users can accidentally delete the swf file extension in the filename.How can we lock down the extension so it will always have SWF in the extension?
Technique 1? Set "Save As Filetype" to SWF by default.
Technique 2? Click "Publish as Flash". User specifies the filename. File is saved on the server. User presented with prompt to download file. File is downloaded from the server using the traditional browser windows explorer dialog box (the same dialog box if I downloaded a program from cnet's downloads.com)
I'm working with a little bit of XML and have questions, first here are my steps:
1) Load XML 2) Append to XML 3) Save XML using PHP
Well, why when I load the same XML file does it read the file without the appendend nodes I just added?I can open the XML file in Dreamweaver and see the appended nodes, but once I load the XML back into the .SWF, it clears the appended nodes and only reads the original nodes again..[code]My .swf is local at this point and PHP and XML files are on a server running PHP5.Apparently the PHP script is correct because it DOES save the file correctly. I can save as many <persons /> as I want. But when I close the Flash .swf the URLLoader reads the original XML data again. Not sure how that's possible?When I change the location of the XML to load into the URLLoader it changes so I know it's reading the same file I saved to..
i'm trying to make a Top Score history for a flash game, which i load from an XML file. The problem comes to when i want to update the XML file. how do i do that automatically without prompting the user (ofcourse). I want it to be saved automatically to the same directory as the flash file.
here's my code right now, but it prompts the user where it wants to be saved, which i don't want to happen:
var xml:XML = <XML> <topScoreList> </topScoreList>
I am working on a new flash project that allows the user to prepare artwork using the .swf flash file and allows them to overlay hypertext links into their artwork. The output of this custom content is needed to be saved as a .swf file itself, so that it can be used independantly. The new .swf file would essentially just be a single frame with the interactive artwork on
new to premiere elements and I was wondering if you can save a project as an iso file instead of .prel? I'm sure this has been asked and covered somewhere but I can't find anything doing a search.
I have built a image gallery with xml in ActionScript 3.0 that has 2 columns of thumbnails to pick from. Is there any way i can convert my .fla file to an .As file so the class file can be used to birth objects on the main timeline ?My Xml code is
<? xml version="1.0" encoding="utf-8"?> <images> <image source="images/Image1.jpg" thumb="thumbnails/Image1.jpg">All Smiles.</image>
I have what I'm sure is a very basic flash question. I have a flash movie (swf) and the accompanying fla file. I can open the fla file, and see all the images used in the file (symbols in the library), but how can I export or save one of these images separately from flash?
I want to create and save a file on my webserver from within flash via FTP. I know I need to do it with flash.net.Socket class. I found a fully fleshed flash ftp client [URL] But this is by far too much for my simple task.
Can somebody provide me with only the neccessary code snippets I need.
I am trying to save a single word to a file, then read that word to confirm success. When the code to read the file is run, it returns no data. And, I am not able to verify that any file is created.
Here is the code: This is run at the beginning of the frame, and this does display Hello in a textArea