ActionScript 3.0 :: Scroll Bar Drag And Return To Original
Apr 16, 2009Have a check on this website..
[URL]
I have been looking everywhere for this kind of scroller bar..
Have a check on this website..
[URL]
I have been looking everywhere for this kind of scroller bar..
Trying to build a drag and drop navigation, all the drag and drop works great, the test for the hit works ie if its on the target it centers the drag clip over the target, if its of the target the drag clip returns to its start postion. What I cannot get right is the code to check if the target already has a clip on it, if it has that clip needs to return to its start position, so we only ever have one drag clip on the target.
[Code]...
Trying to build a drag and drop navigation, all the drag and drop works great, the test for the hit works ie if its on the target it centers the drag clip over the target, if its of the target the drag clip returns to its start postion. What I cannot get right is the code to check if the target already has a clip on it, if it has that clip needs to return to its start position, so we only ever have one drag clip on the target.
Code timeline:
Initialize vars
left = 10;
right = 500;
top = 10;
bottom = 380;
speed = 10;
targetX = targetSpot_mc._x;
targetY = targetSpot_mc._y;
[Code] .....
I am trying to recreate an effect like the clouds on[url]...I would like to be able to click and drag on an object then once mouse is released the object would dynamically return to start position. I am struggling to get my script (AS3) to dynamically return it to original location.
View 1 RepliesI am trying to recreate an effect like the clouds on [URL] I would like to be able to click and drag on an object then once mouse is released the object would dynamicly return to start position. I am struggling to get my script (AS3) to dynamicly return it to original location.
View 2 RepliesI made a gallery in flash. I have external images load in a fixed display area -- I call it 'imageStage'. When the image is loaded, I resize the movieclip at the _x and _y to make the image fit the stage.
But what happens -- when I flip prev/next through a couple images, they keep shrinking and shrinking. Images that are smaller than the fixed area are being shrunk even further.
I'm thinking maybe if I clear the existing image from the MovieClip, it will reset itself back to regular size and proportions. But I don't know how to go about it.
I'm just creating a simple navigation bar. When you scroll over a button (in this case "cai_btn") the other buttons drop to the bottom of the screen. But when I try to run this script the items drop to the same place and overlap. They also don't return to the original state, they move in the right direction, just completely off screen. Here's a link to what it does now: [URL]
[Code]...
I am trying to have colorTransform work on MouseOver and MouseOut I can get it to work problem is I want it to go back to the original state of the button,
C
// This line defines a variable of type ColorTransform and naming it colorTransform
var colorTransform:ColorTransform = new ColorTransform();
[code]....
I have a movicelip that has a cirlce with a gradient fill. When I rollover I use a color transform to change the color. I'm not sure how to get the color transform to return to its original gradient fill once I roll out of the movieclip
var overColor:ColorTransform = new ColorTransform;overColor.color = 0xffcc00;
mc1.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
function buttonOver(e:MouseEvent):void{ mc1.transform.colorTransform = overColor;}
the problem is that when i click on another link i.e. "Home"...i have an outro that plays.it is a mask that covers all the buttons and creates a wipeout effect. but you'll notice right after you click the link the buttons return to their original opacity. is there a way to have their current opacity stay so that they don't return to original when the wipeout occurs? the code is fairly simple. each rollover button(movie clip) has the following code.
//stop();
this.onEnterFrame = function() {
[code].....
I have an enter_mc with arrow_mc (ie. which is ">>") at the end. When I mouse over enter_mc, i want the arrow_mc to bounce back and forth. the problem is when I onRollOut, the yoyo is not stopping and I can't get it to return to the original position either.
[Code]....
I have a video clip which I initially set a size and location to. I then re-size the clip and move it when a button has been pressed. Once the video has finished playing, the video clip should go back to the original location and size. For some reason though, it goes back to a different location though.[code]...
View 0 Repliesi want to change my scroll effect from a drag to a mouse scroll.i have an example of the drag scroll, anyone know what bits of the code I have to change?
View 1 RepliesI posted earlier about getting a zoom effect which was solved by putting the content within 2 containers: the parent container to center the zooming & the pan container (child) to be panned on drag, however when I drag the child a copy of the original remains for some reason?basically I have this to set up the containers:
ActionScript Code:
ParentContainer = new Container();
addChild(ParentContainer);
[code]......
I prefer to build custom drag functions using the TimeEvent etc. Below I have some code where as when I click on a MovieClip it fires the imageStartDrag function which then begins the imageDrag function consecutively.Currently when I click and drag it moves the image fine, however it is snapping to the far left of the image.What I would like is to be able to click and drag so that the image drags from it's original point. My brain is a bit confused, what do I edit in 'imageLoader.x = mouseX;' to have it starting from it's original position and moving. (Note, I'm only testing with the X Axis atm, later it will use the Y Axis too.)
Code:
// Image StartDrag Handler.
private function imageStartDrag(e:MouseEvent):void {
[code]......
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I've put together this simple code for an SWF with three roll over images (called: Training, Resources and Contact).When I roll over Training I would like the symbol Training_txt to tween its alpha to 1 (from 0) and tween its y axis to 220 (from 83).When I roll out of Training I would like to run the two tweens in reverse.
This works fine for each of the three roll over images, so long as each tween is allowed to fully execute before a new tween is started. The problem arises if i quickly move the mouse curser between the three roll over images before the previous tweens have finished executing.In this instance, the tweened objects start to behave erratically. They usually return to their original position as per the roll_out tween but then start jumping between y axis 200 and y axis 83 (without tweening - they just appear).
Code below -
stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]..........
How is it done? All I've seen on the web is how to change the color. Well how about going back. I'm talking about a MC with many colors. I can't just change back to a single hexadecimal color.
I can accomplish the change as it passes over a frame, but I can't get it to change back.
In the frame is this:
Code:
cHurtColor = new Color(_root.compMC);
cHurtColor.setRGB(0x00FF33);
All I've seen on the web is how to change the color. Well how about going back. I'm talking about a MC with many colors. I can't just change back to a single hexadecimal color.I can accomplish the change as it passes over a frame, but I can't get it to change back.[code]
View 6 RepliesI have multiple text fields on different frames with frame labels. The first page loads fine but when I click the button to jump to page 2, the text changes but it stays at the bottom (the button on page 1 is at the bottom).
Is there a way to force the text to scroll to the top after it jumps to a new page?
I used the ScrollPane Component feature and put in a movieclip inside. The movieclip has an icon (in this case I made it a moveclip). I want to drag this icon outside of it. But for some reason the ScrollPane has some time of mask on it so when I try to drag it stays within the constraints of my ScrollPane instance. Is there a way to dynamically drag/drop into another movie clip and have it permantly in that movie clip so I could play it in another location under the same instance?
View 1 RepliesOK, I've worked on this for days, I would like to make the box drag-able, however I loose my text when I add the drag function. It has something to do with the cliphandler and a conflict.Everytime I add the following code it kills my text and or image.
Code:
dragger.onPress = function() {
startDrag(_root.about);
[code].....
I have a dynamic text box inside a movie clip which is controlled by a vertical cursor bar.If I use the up or down arrows, everything works fine.The middle cursor button works fine in scrolling text as well. However, once use to either end of the scroll bar, the mouse "sticks" to this and continues dragging!!I have looked at this AS for a long time and can't see the problem.
View 2 Replieshow to make my thumnails scroll faster as you drag further to one side or the other?I'm a designer trying to grasp AS so please excuse my messy script!
var isOver = 0;
function onEnter(event){
if(isOver == 1)
scrollers.nextFrame();
[code]....
I have a renderer that looks like this:
[Code]...
Loading thumbnails using this method works perfectly. The issue happens when you scroll the List.
Is there a code that will make the scroll pane operate with input from the mouse's scroll wheel?
View 2 RepliesI have a fully functioning scrollbar (MOUSE_DOWN and MOUSE_MOVE) and a fully functioning mouse wheel scroll. But I would like some code to move the scroll button according to my contents y position, when using the mouse wheel scroll.
[Code]...
I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false");
bar.useHandCursor = dragger.useHandCursor=false;
space = 5;[code].....
I am loading a different external SWF into each one using Load External SWF behavior.Although each SWF is a different file, they are exact copies of each other (have exact same functionality); all 3 are text boxes with both scrollbar scrolling and mousewheel scrolling.Problem is, when on the stage at the same time, they all three respond to mousewheel scroll at the same time. I need them each to respond to users' mousewheel scroll only if the mouse is over the respective area (so that way they don't all scroll at the same time).The file was developed for me and the developer is not available at this time.
View 1 RepliesI have one more script in that only mouse drag works i want also scroll works on mouse over event.
onClipEvent(load)
{
buttonSize = 0;[code]..........