ActionScript 2.0 :: Drag And Drop Return To Original Position?

Sep 18, 2004

Trying to build a drag and drop navigation, all the drag and drop works great, the test for the hit works ie if its on the target it centers the drag clip over the target, if its of the target the drag clip returns to its start postion. What I cannot get right is the code to check if the target already has a clip on it, if it has that clip needs to return to its start position, so we only ever have one drag clip on the target.

[Code]...

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ActionScript 2.0 :: Drag And Drop Navigation - Return To Original Position

Sep 18, 2004

Trying to build a drag and drop navigation, all the drag and drop works great, the test for the hit works ie if its on the target it centers the drag clip over the target, if its of the target the drag clip returns to its start postion. What I cannot get right is the code to check if the target already has a clip on it, if it has that clip needs to return to its start position, so we only ever have one drag clip on the target.

Code timeline:
Initialize vars
left = 10;
right = 500;
top = 10;
bottom = 380;
speed = 10;
targetX = targetSpot_mc._x;
targetY = targetSpot_mc._y;
[Code] .....

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ActionScript 3.0 :: Scroll Bar Drag And Return To Original

Apr 16, 2009

Have a check on this website..

[URL]

I have been looking everywhere for this kind of scroller bar..

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ActionScript 2.0 :: OnRollOut The Yoyo Is Not Stopping And Can't Get It To Return To The Original Position Either

Feb 10, 2009

I have an enter_mc with arrow_mc (ie. which is ">>") at the end. When I mouse over enter_mc, i want the arrow_mc to bounce back and forth. the problem is when I onRollOut, the yoyo is not stopping and I can't get it to return to the original position either.

[Code]....

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ActionScript 3.0 :: Can't Get Video Clip To Return To Original Position After Its Moved And Re-sized

Oct 15, 2009

I have a video clip which I initially set a size and location to. I then re-size the clip and move it when a button has been pressed. Once the video has finished playing, the video clip should go back to the original location and size. For some reason though, it goes back to a different location though.[code]...

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Create Click , Drag And Dynamically Spring Return To Original Location On Release?

Jan 3, 2011

I am trying to recreate an effect like the clouds on[url]...I would like to be able to click and drag on an object then once mouse is released the object would dynamically return to start position. I am struggling to get my script (AS3) to dynamically return it to original location.

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ActionScript 3.0 :: Creating A Click, Drag And Dynamically Spring Return To Original Location On Relase?

Jan 3, 2011

I am trying to recreate an effect like the clouds on [URL] I would like to be able to click and drag on an object then once mouse is released the object would dynamicly return to start position. I am struggling to get my script (AS3) to dynamicly return it to original location.

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ActionScript 3.0 :: Drag Leaves Static Duplicate In Original Position?

Sep 8, 2011

I posted earlier about getting a zoom effect which was solved by putting the content within 2 containers: the parent container to center the zooming & the pan container (child) to be panned on drag, however when I drag the child a copy of the original remains for some reason?basically I have this to set up the containers:

ActionScript Code:
ParentContainer = new Container();
addChild(ParentContainer);

[code]......

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ActionScript 3.0 :: Custom Dragger With TimerEvent. Drag From Original Position?

Apr 8, 2009

I prefer to build custom drag functions using the TimeEvent etc. Below I have some code where as when I click on a MovieClip it fires the imageStartDrag function which then begins the imageDrag function consecutively.Currently when I click and drag it moves the image fine, however it is snapping to the far left of the image.What I would like is to be able to click and drag so that the image drags from it's original point. My brain is a bit confused, what do I edit in 'imageLoader.x = mouseX;' to have it starting from it's original position and moving. (Note, I'm only testing with the X Axis atm, later it will use the Y Axis too.)

Code:
// Image StartDrag Handler.
private function imageStartDrag(e:MouseEvent):void {

[code]......

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ActionScript 3.0 :: Tweens Objects Return To Their Original Position - Start Jumping Between Y Axis 200 And Y Axis 83?

Aug 7, 2009

I've put together this simple code for an SWF with three roll over images (called: Training, Resources and Contact).When I roll over Training I would like the symbol Training_txt to tween its alpha to 1 (from 0) and tween its y axis to 220 (from 83).When I roll out of Training I would like to run the two tweens in reverse.
 
This works fine for each of the three roll over images, so long as each tween is allowed to fully execute before a new tween is started. The problem arises if i quickly move the mouse curser between the three roll over images before the previous tweens have finished executing.In this instance, the tweened objects start to behave erratically. They usually return to their original position as per the roll_out tween but then start jumping between y axis 200 and y axis 83 (without tweening - they just appear).

Code below -
 
stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]..........

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ActionScript 2.0 :: Drag And Drop Position After Dropped?

Jan 28, 2009

Just trying to add a little more functionality to this code for a drag and drop interaction. Suppose I have multiple objects to drag and some will have the same target. Right now (with this code), the draggable object gets positioned in the center of it's target so my draggalbe movieclips will overlap eachother once they're dropped on the correct target.

What I'd like to do is prevent this overlapping and have the movieclips slightly offset on the y axis so they cascade a bit. Could do this by writing out alot of code for the individual movieclips but i'd like to condense it a bit.

Code:
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);

[Code].....

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ActionScript 2.0 :: Drag And Drop - Moviclip Moving Back To Old Position

Feb 4, 2005

drag and drop, basically say I got A movieclip called 'clipdrag'. the current position of the movie clip is _x=65, _y=51.

and the clipdrag movieclip is droped at say _x=200, _y=300. Bascally what i need to know is how i got about bring the clip back to its orangial position, i want to use a timer so that the user can see the clip moving back slowly.

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ActionScript 2.0 :: Drag And Drop - Moviclip Moving Back To Old Position?

Feb 4, 2005

do a drag and drop, basically say I got A movieclip called 'clipdrag'. the current position of the movie clip is _x=65, _y=51.

and the clipdrag movieclip is droped at say _x=200, _y=300. Bascally what i need to know is how i got about bring the clip back to its orangial position, i want to use a timer so that the user can see the clip moving back slowly.

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Actionscript 3 :: Flex - Tree Control Drag Drop .item Position?

Dec 9, 2009

just facing a difficulty with tree control drag drop..Suppose i have tree with drag-drop enabled.I want to which node(id) is droped inside which node. 1]if i drag "Cat1" node inside "Cat3",i want to identify ids of siblings of "cat1",and "cat3".2]in general i want to know the ids of current element being moved along withits new parent and new position and save these postions.3] Also "cat4" when moved outside "cat3",i want know its position and its siblings id.

<mx:XML id="treeDP">
<node label="Categories">
<node label="Cat1" id="1" isBranch="true"/>

[code].....

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Flash :: Return Movieclip To Original Size?

May 6, 2010

I made a gallery in flash. I have external images load in a fixed display area -- I call it 'imageStage'. When the image is loaded, I resize the movieclip at the _x and _y to make the image fit the stage.

But what happens -- when I flip prev/next through a couple images, they keep shrinking and shrinking. Images that are smaller than the fixed area are being shrunk even further.

I'm thinking maybe if I clear the existing image from the MovieClip, it will reset itself back to regular size and proportions. But I don't know how to go about it.

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ActionScript 3.0 :: Tweening - Don't Return To The Original State

Jan 8, 2010

I'm just creating a simple navigation bar. When you scroll over a button (in this case "cai_btn") the other buttons drop to the bottom of the screen. But when I try to run this script the items drop to the same place and overlap. They also don't return to the original state, they move in the right direction, just completely off screen. Here's a link to what it does now: [URL]

[Code]...

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ActionScript 3.0 :: ColorTransform Return To Original State?

Dec 1, 2010

I am trying to have colorTransform work on MouseOver and MouseOut I can get it to work problem is I want it to go back to the original state of the button,

C
// This line defines a variable of type ColorTransform and naming it colorTransform
var colorTransform:ColorTransform = new ColorTransform();

[code]....

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ActionScript 3.0 :: Return To Original Gradient Color On Roll Out?

Oct 23, 2009

I have a movicelip that has a cirlce with a gradient fill.  When I rollover I use a color transform to change the color.  I'm not sure how to get the color transform to return to its original gradient fill once I roll out of the movieclip
 
var overColor:ColorTransform = new ColorTransform;overColor.color = 0xffcc00;
mc1.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
function buttonOver(e:MouseEvent):void{      mc1.transform.colorTransform = overColor;}

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ActionScript 2.0 :: Movie Clips Return To Original State?

Apr 3, 2007

the problem is that when i click on another link i.e. "Home"...i have an outro that plays.it is a mask that covers all the buttons and creates a wipeout effect. but you'll notice right after you click the link the buttons return to their original opacity. is there a way to have their current opacity stay so that they don't return to original when the wipeout occurs? the code is fairly simple. each rollover button(movie clip) has the following code.

//stop();
this.onEnterFrame = function() {

[code].....

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ActionScript 3.0 :: Drag And Drop With Outputs Based On The Drop Positions?

Jan 6, 2010

I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage.  Based on the position of the 2 objects there will be a different output text.  I hope I described that clearly.  I would also like the 2 objects to snap to the 4 targets.  Im very new to AS.  Im starting to be able to read it a bit but still can not wright it.

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ActionScript 3.0 :: Flash Release To Drop NOT WORKING On Drag And Drop?

Mar 10, 2011

Release to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:

[URL]

Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;

[code]....

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ActionScript 2.0 :: Drag And Drop - Droptarget - Make Flash Drag A Ball Onpress

May 11, 2005

i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this

[Code]...

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ActionScript 3.0 :: Drag And Drop - Click On The Image ,one Can Hold Down The Mouse And Drag A Copy?

Nov 13, 2010

I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....

stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....

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ActionScript 1/2 :: Make A Drag And Drop Game Where Can Drag Words Into A Table Which Then Makes A Tick

Nov 21, 2010

Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.

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ActionScript 3.0 :: Drag And Drop System Where The User Can Drag A Movie Clip Into An Area (Snap & Overwrite)

May 20, 2011

Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:

The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:

[Code]...

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ActionScript 2.0 :: Drag And Drop Mask - Mc Drag In The Same Time

Jan 31, 2011

Wen i drag mc2 i want mc1 drag in the same time.

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ActionScript 2.0 :: Replace Mc On Their Original Position?

Oct 17, 2008

im doing a drag and drop quiz in as2, and so far it all works, except the Reset function which is suposed to replace all of the numbers on their original position. Here is the function that at the begining of the frame stores in two arrays the original positions of all the numbers:

Code:
function posInitiale() {
for (j=0; j<=target1.length; j++){[code].....

This, doesnt work, it replaces all of the outside of the scene of flash, if you open the swf bigger you will see them at the bottom of the screen, and they are all on top of each other. But again, if in this function I trace both the arrays I still get the same result, which are the correct position they should go on.

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ActionScript 3.0 :: Drag And Drop - Drop Not Always Firing?

Dec 11, 2009

I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.

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ActionScript 3.0 :: Stop The Movement Of A MC At Original Position?

Apr 21, 2010

I have a movieclip instance named "ground" i have it set up so that the ground moves constantly to the left as a scrolling BG. what I want is that when the user presses the "space" button, the ground moves down then back up in a a parabolic path. and it does. but I want the movieclip to stop moving vertically(make dy equal to zero) when it returns to its original y position. how can this be achieved?

Code:
package{
import flash.display.*;

[code].....

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ActionScript 3.0 :: Tween Back To Original Position?

Mar 10, 2010

Do you know how to rewind a tween. but I dont want it to just snap back to the beiginning. I want it to yoyo back to the beingining without actually yoyoing many times. you know what I mean?this is the code I have which make the beginning motion I want:
 
public function imageSelectR(e:MouseEvent):void {
myTween = new Tween(imageLoaderHost, "z", Regular.easeInOut, 0, -100, 1, true);
myTween.addEventListener(TweenEvent.MOTION_FINISH, imageSelectL);

[code]...

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ActionScript 3.0 :: Move The Screen Around From Its Original Position?

Jun 23, 2009

I have implemented a pan and zoom function on my code.Whern I zoom in all components look perfectly rescaled, all shapes and lines.

However my text becomes pixelated and isn't redrawn. Is there a method to make it appear smooth and readable even when I zoom in or move the screen around from its original position?

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ActionScript 2.0 :: Ease Back To Original Position?

Apr 30, 2003

I'm playing around with mac os x-like dock in flash, but I've got a problem with it. I found this at flashkit.com, see it here. For your convenience i'll post the entire code below (it's quite long though).

Now what i want it to do: if the mouse is not 'on' the menu, i want the buttons to ease back to their original position instead of just spawning there. How can i do this via AS ? The _xscale and _yscale values should also ease back to original state.

Actions applied on the first (and only) frame:

[AS]startDrag ("_root.drag", true);
stop ();[/AS]

Actions applied on the control movieclip:

[AS]onClipEvent (load) {
function checkOffset (coffset) {
if (coffset<-175) {

[code]....

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IDE :: Jigsaw Gone Awry - Back To The Original Xy Position?

Jan 24, 2010

My code in theory works find but for some reason things aren't doing what they're supposed to. Basically I have all my draggable puzzle pieces as movieclips; they start at specific x's and y's on the axis. You drag them to the corresponding hitbox movieclip and it pops into the other specific x and y spot on the axis (otherwise they go back to the first xy spot).

The problem is sometimes the pieces drag and drop fine, but other times when you click the mouse down, they drag, but when you let go, they don't drop! Randomly! They just follow the cursor around, til you click a few times, and then randomly it will drop and not move (when it's supposed to go back to the original xy position).

[Code]...

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ActionScript 3.0 :: Movie Clip Should Pop Back To Its Original X And Y Position?

Feb 2, 2009

I made two movie clips that follows the mouse but I want to put constraints on them, they should follow the mouse until the mouse reaches a certain distance and then the movie clip should pop back to its original x and y position.

Code:
private function init():void
{
addChild(backgrnd);

[code]....

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ActionScript 1/2 :: XML Gallery - Loaded Thumbnails Not Placed At Original Position

Jan 23, 2010

I have made a gallery with xml, and my problem is that when the thumbnails are loaded they move on the Y axis and doesn't want to be in their original placed position. I am attaching a zip with my problematic sample to see what i mean.
Attachments: another_problem.zip (147.0 K)

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