ActionScript 3.0 :: Seamless Transitions With Multiple Flv's
Jan 31, 2012
I need to have a series of flv files play with seamless transitions between files. I am using the code provided by the tutorial on the gotoandlearn website (XML Video Playlist) as a basis for my project, but I am eliminating the playback controls and playlist access. I just want to play through the videos on the list, but NOT have any buffering lag-time when moving to the next video.If I just loop through the videos in the XML file, each time a new flv is loaded, it will buffer for a few seconds before beginning to play. I have considered using two NetStream objects so that the second can begin to buffer while the first is playing, but I have not found how to load the NetStream object without actually playing it. ns.seek(0) perhaps?
I am creating my first Flash Web site, learning ActionScripting as I go. I think my most recent problem requires some simple scripting, but I haven't found a solution on the Board, so I decided to post this message.
Basically, I am trying to make the transitions between each section of my site seamless, and in absence of any HTML-like jumps in which the page just cuts to another. For example, when you click on a button from the main navigation area of my portfolio site, you are taken to another section (separate scene),and the content area changes.I want the previous scene to fade out, after the button is clicked, before the new scene loads. Another words, I need to figure out how to tell the timeline to do this for each button:
When I click the Graphics navigation button,FIRST play frames 300-310 of the current scene (fading out animation)THEN take me to the frame label graphics.Heres the code attached to my Graphics button currently (it nested inside a movie clip, hence the _.root part). How would I change this to get it to play frames 300-310 of the current scene before it takes me to the graphics page?
I'm building a flash player that loads various movie clips in succession depending on user input. The player should continue to play seamlessly when one clip ends and another starts playing, however there is always a slight noticeable delay between the COMPLETE event for one clip and the actual playing of the next clip. I am using the FLVPlayback component to load the video clips, with successive clips loaded in different players in the component.
I've tried playing the next video a short duration before the current video finishes by adding a cue point just before the end of the currently running clip (about 200 - 300 ms before the end). This improves matters somewhat, but it is not a reliable method as the timings are different for different browsers and computer specs. I was wondering if anyone here has any experience with smooth transitions between external video clips and could suggest possible optimizations I could use to improve the transitions.
we created thumbnail image gallery slideshow by using action script with auto and manual,. my requirement is , how to include multiple text link in each and every slideshow. below i mention the script code,
I'm having problem with playing a *.swf file in my animation. The *.swf file actually contains a video clip of people passing a card to one another. On the main timeline there are 3 nested movieclips, the movieclip on the second frame contains the *.swf file, and using Im using this code to load the SWF file:
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("iwill_cards_video.swf"); myLoader.load(url); MovieClip(root).nextFrame()
The first movieclip plays fine, but then the next two movieclips play at the same time over one another. I would like for the first movieclip to play, then the second movieclip containing the SWF file, followed by the final movieclip. I have a "stop" on each of the 3 frames on the main timeline but it doesnt seem to work?
I stayed out of the picture as long as I could ..because Ifigured there would be confusion and consternation as Adobe assimilated Macromedia's products.Here I am with Adobe Illustrator and Flash CS3,and the disconnect between the two is astonishing! I'll attribute some of my unfamiliarity to my recent involvement with Flash, but still,the vector pen tools operate soooo differently. Furthermore,selected anchor points are black in Illustrator and hollow in Flash polar opposites! The respective tool bars look similar, but often the selected tool behaves in a distinctly different manner, and the palette serves up dissimilar options.
Go the path of least resistance. I'll do my vector work in Illustrator, my workhorse tool of choice,then paste or import into Flash. But then gradients look like poo.Pfffff. (If anyone knows,what IS the problem with Illustrator-to Flash gradients. Is it that Flash Player is still too heavily based on Macromedia technology? i.e. the PostScript is OK but FlashPlayer doesn't render it well?)So, enough rant ...
What are the chances that Illustrator and Flash are better aligned in CS4, at least as far as object compatibility and similaar vector pen tool behavior? I can probably deal with the rest.
I have an embedded 10-second video (of water ripples, for example) that I would like to loop continuously without displaying an obvious break/jump from the end frame to the first frame.The video itself does not end at the beginning, so it cannot simply be looped. The only way I can think of to simulate a seamless loop it to use the alpha/fade tween somehow, but I have no clue where to begin, or if this is even possible in flash. I just have these two theories:
THEORY #1: If a movie clip can be reversed, then I can append a reversed copy of the clip on the end, which would create an actual seamless loop.
THEORY#2: If I can cut the first 2 seconds of the clip, and paste it over the last 2 seconds of the clip, then fade in on the first one, this would create a virtual seamless loop.
Of course, I have no idea if these options are possible in Flash (I have CS3).
I used a colour gradient background image on my stage for my website.Managed to load up the same background onto the browser background.However, the result is not satisfactory as I can see the website background image boundaries against the browser background.How can I get around this? Or is there a code that allows me to change my website background to transparent so that I can only see one browser background?
Air allows for seamless installs (aka, "badge installs") from the browser, as well as launching an Air app from the browser. Air 2.0 has the Native Process API, which requires packing the app as an .exe/.dmg rather than a .air file. My question: does the badge install process support seamless installation of native Air installers?
I have a jpg tile that I made into a symbol. What I'd like to do is create a rectangle (this part I know) and fill it not with a color but with the tile symbol from my library repeating it on both x and y (like background-repeat in css).
I have a really long image about 3000px long, how do I make this loop seamlessly to get the effect that this is never ending? This was done in a prior website I did but I didn't do the flash work on that website so I cannot see the AS used for it.
I want to be able to load a movies, wait till it finishes, unload that movie and then load a new movie. Kinda like a slideshow using external movies. My problem is understanding how to determine when a loaded movie has reached its last frame. I currently have this action on at the end of every movie, but it pops or gives a white flash in between movies which is not so smooth.
I have a 10-second embedded video (of, say, water ripples) that I would like to loop continuously without displaying an obvious break/jump from the end frame to the first frame.The video itself does not end at the beginning, so it cannot simply be looped. The only way I can think of to simulate a seamless loop it to use the alpha/fade tween somehow, but I have no clue where to begin, or if this is even possible in flash. I just have these two theories:
THEORY #1: If a movie clip can be reversed, then I can append a reversed copy of the clip on the end, which would create an actual seamless loop.
THEORY#2: If I can cut the first 2 seconds of the clip, and paste it over the last 2 seconds of the clip, then fade in on the first one, this would create a virtual seamless loop.
I have currently created a slideshow interface that makes my car looks like it's turning 360. I'm loading each external image as I press on the forward/back button. Right now, I have each external image load onto a movieClip Container.My problem is that every time I click on the button, the previous image unloads, showing a empty white space, before the next one loads.
Is there a way to try to load all the images at one so the transisitions look smooth and not have a whiteout effect between transitions? I want each image to load while the button is pressed down. Currently, I have to repeatedly click on the button to get to the next image.
Our company is developing the product that includes rtmp restreaming/transcoding server.Our goal is to restream rtmp stream taken from external rtmp server(probably FMS), transcoding it in real-time.By transcoding I mean changing the stream resolution, quality and bitrate.Does FMS privide such a functionality? Which version of server we have to use? Does we have to use additional software such
how to make a wheel spin 360 degrees in a seamless motion?
my purpose is to give realism to a car wheel which will spin in a seamless motion; I�ve tried to to it with tweening but the wheel mc jerks at every rotation; a couple of years ago I saw a very simple code which did exactly this , to make a wheel spin around smoothly;
How do I make a smoothe and endless horizontal loop of five or six photos that seems seamless ? I think that this is an actionscript thing that I do not know. I just want five or so evenly spaced photos to scroll from right to left at the top of the stage.
I have some audio files on my http server, and I would like to write a Flash client in ActionScript3 to load those audio file and play them smoothly. Of course I can just create a Sound object and load it by .load() with a URL request. But for saving the bandwidth, I prefer to load audio file chunks on demand. For example, there is an audio file let's say 100MB. If we try to load as fast as possible when user open the page
<--------- 100MB ----------->
The downloading may finished within minutes, but let's say, if user stop listener in halfway, that's kind of waste to load whole soundtrack at first.
<--------- 100MB -----------> ^--- user may stop here
To solve the problem, I think it's better to split the big audio file into small chunks, load and play them on demands.
<--- 10MB ---><--- 10MB ---><--- 10MB ---> ... ^--- user current position
I want to design the player, let it load audio chunk by chunk, and only load it when it's near the end of current chunk.
How to load those chunks and play them smoothly? I can probably create Sound object for each chunks. But how to play them seamless?
I need to create a full browser flash website with a background image or maybe even rotating background images like these:
[URL]
I tried playing with the code from these sites unsuccessfully before thinking that the scaling must be coming from the flash file itself. There seems to be a lot of these sites. I saw this tutorial:
[URL]
But I think this is in AS2 (i'm not a big coder) and also uses a seamless pattern but I would like to use photos.
I am trying to create movie clips in flash that contain a seamless animation. The effect I am looking for, is done using the Drawing API actionscript. I am trying to animate a box appearing and growing to a certain size, but I do not want to use a motion tween as the animation does not appear smooth.
we are doing a seamless interactive video-game-video project, but are having optimization problems. Because the client wants a full-screen option for both the video and game segments, our file size is too big. Any advice on how to minimize load time yet retain a relatively high-quality image standard? The h.264 codec would help with image quality, but there are licensing issues, and we need the transperent alpha channel for the video segments.
I have created a vertical menu that scrolls through menu items in a movie clip.There is a big white gap when the movie clip runs out, and it snaps back to the beginning.I would like it to scroll seamlessly, having the end join up with the beginning again without any space.I would like it to scroll to one end of the list and STOP, and scroll back the other way and STOP - without any white space.URL...
I'm building my first AS 3.0 application and am using external .swf files that load into a main.swf. I'm creating transitions for each external .swf as they are unloaded so when the user clicks next, the current .swf transitions out and the new one comes in. Since loadMovie and levels are obsolete in 3.0,I've looked into the transitions manager class, but some of my transitions are pretty intricate so I would need to use timeline based tweens.
I am working on a slideshow (sort of). The idea is that each frame in the root timeline works as a slide. Each slide inside each frame is a simple MC filled with images, texts, audio and animations and so on. Once this MC reaches its last frame, it should stop and trigger another MC used as a transition. And I've put inside this transition MC a code that should tell the root timeline to advance a single frame in order to show the next "slide".
Well, needless to say it is not working. The whole swf just stops. And if I remove the stop() code of the Transitions MC at frame 2, the current slide will loop before the transition triggers the nextFrame command.
I only open it up a couple of times a year to replace a banner ad in a clients web site. But I am having a problem with the transitions that I haven't experienced before. I created a new flash file with text that fades in over 24 frames before going to the next bit, but when I test it, it just jumps from one text to the next without the fade in. It plays fine on the stage, but exports the .swf file without the fade transitions.
i was also wondering if it's possible to make transitions with masks using actionscript?i have section headers that i want to transition when certain buttons are clicked, and depending on what button is clicked, a new section header is shown. i put all the section headers in a movie clip, with different frame names, so when the button is clicked, it jumps to the different frame name of the movie clip.for the transition, i basically want a wipe left to reveal the section header.. and a wipe right to hide it... and to do this, i figure i'd need to mask...
so i put a mask over the movie clip and realized that flash doesn't mask movie clips very well, when using masking layers.. so it doesn't really work properly.is there a way to do this using actionscript? and if so, how? i know flash know has a setmask property for movieclips..but can you modify the mask property's size??