ActionScript 3.0 :: Self Launch Flash App In Windows
Dec 3, 2009
I've been developing a Flash application that will be running on a touch screen monitor installed in a hospital. The touch screen is run by a Windows machine. I'm afraid I don't know much about the Windows world. I'd like to have my Flash application launch in Flash Player every time the cpu is rebooted so the client never has to worry about manually doing it. Could someone give me some pointers? I guess I start out by publishing a Windows Projector (.exe) file?
How does Adobe Flash launch auto-update message as soon as I logon on Windows? I thought Flash is only a browser plugin. I tried look for the program it runs, but can't find it in all the usual places: Start Up group in Start Menu, HKLM Run, HKCU Run, Services.
I know it is possible to disable this via Flash preferences. However, I need to remove it mechanically once and for all, because it seems like a security risk to me (as hackers would be able to exploit a Flash installation even if the browser has not been launched).
I did a tut from actionscript.org about chromeless windows. It works fine but I would like to launch multiple chromeless windows from one html page. I pasted the script two times, added the correct addresses and now one button is launching the page behind the other button and the other button isn't working
So I read through Kirupa's XML/Flash thumbnail gallery tutorial and have since modified some of its actionscripting to display my online design portfolio. How do I make it so that 'LAUNCH PROJECT' is a link? Here is the modified Actionscripting (I have one of each for the 3 sections):
Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;[code]....
As you can see at the bottom of the actionscript, I added a gotoURL action, hoping that simply by making <launch> read <launch action="gotoURL" variables="http:url...> that it would become a link. I, however, have had no such luck. Perhaps I have to add something more. How do I make it so that <launch></launch> has the ability to link to an URL?
I want develop an application on windows mobile.In this app, i need to show some Flash games to the end user.ow should I do?embed an Flash ActiveX Control (in Windows mobile Form application) ?embed an IE control?BTW (because i do not have a windows mobile device now)Can I views flash in IE of the windows mobile device?for play flash, Macromedia Flash Player 7 for Pocket PC should be installed on your windows mobile emulator.DIT2:after practice i found following package should be installed before your windows mobile progr
Vista SP2 Visual Studio 2008 SP1 Windows Mobile Device Center
I am working on a short animated story, which has a scrubbable timeline and chapter headings. I used TimelineMax for sequencing it. For the most part, it is working fine. I am seeing some strange behavior that pop up, though: sprites disappear, functions stop responding to user input, seams of the sprites become transparent -- all small issues but pretty hard to nail down because they happen in Mac only.
So I am wondering what is wrong with Flash, and why it misbehaves on a Mac?
I was wondering if there was a way to launch an external .swf from within the playing .swf?
I don't want the other swf to be inside of the currently playing one (like with the UILoader, I want it to be running as a completely separate instance of flash.
I've been developing a Flash application that will be running on a touch screen monitor installed in a hospital. The touch screen is run by a Windows machine. I'm afraid I don't know much about the Windows world. I'd like to have my Flash application launch in Flash Player every time the cpu is rebooted so the client never has to worry about manually doing it.
I'm having an issue with the PDF displaying outside the viewable area of the mx:HTML control in Flex. When the application starts up - the mx:HTML is set to a certain size, but can be enlarged if the application is maximized. These are the following conditions to replicate it: Issue only happens in Windows (Windows 7, not on Mac) Issue only happens with Reader X installed (not with previous versions) Issue only happens when running the built app, does not happen in debug / development mode from FlashBuilder
I'm running ant to compile a Flex application, and the build keeps failing when running it on a windows command line. Other people in my team can successfully run the very same build under mac and linux. This is the error shown in the command prompt:
[Code]...
All tokens are set in corresponding build.properties and filter .properties files (and, as I said before, it compiles perfectly under mac and linux). The windows version is 7 Ultimate, FLEX_HOME is set as an environment variable to the Flex SDK 3.5 (the 3.5.0.12683 build that comes with Adobe Flash Builder Burrito). ${compiler.fork} is set to false, to avoid an issue with the SDK and the source files being in different logic drives.
We have created a standalone exe (flash with windows/mac "projector") file, and have it set to autolaunch when a cd is inserted, but would like for it to launch in full screen mode
Is there a mechanism by which an AIR application can manually display in whichever monitor I choose? I can look at the display list in Screen.screens, but I'm unclear on how to actually force the drawing of the app into one of those.
I'm using Flex in Flash Player 10 on Windows, using FileReference to load a file into memory, as below.My issue is that when a file is locked by Windows, my FileReference is not giving me any feedback that the file is inaccessible--it simply never dispatches any events after my calling load().Does anyone have insight into how to tell that Flash Player is unable to open the file?
var fileReference:FileReference = new FileReference(); private function onClick():void { fileReference = new FileReference(); fileReference.addEventListener(Event.SELECT, onSelect);
From an Adobe Air application, I need a function to launch the Windows Virtual Keyboard (c:windowssystem32osk.exe). I tried the Native Process, but it didn't work when telling it to execute cmd.exe /C osk.exe. How should I launch the keyboard application from an Adobe Air application?
I'm having a very weird problem, I cannot flash CS3 on my mac, I tried uninstalling, manual uninstall,deleting all prefernces, installing under new user, everything that was mentioned in this document
[code]...
I have no idea why this is happening, I have a valid licence and I did everything as its supposed to be done, when I try to open Flash it gives me the error illustrated in the attched image.
Does anyone know of the best way to launch an iFrame video box in a lightbox from a Flash banner? I have a shopping cart and need to have the video which is served via iframe from a third party site displayed in a lightbox but can not find anything suitable.
I've created an AIR application in Flash CS4 with AS3, and the application needs to start up as fullscreen. I put a slight delay on the fullscreen call to get around the fact that flash won't let you start an application in fullscreen. This works fine on windows. However, on Mac, my application has an issue...
It uses this code to go fullscreen on startup: var fullscreen_delay:Timer=new Timer(10,1);// delay to bypass flash's non-fullscreen-on-startup feature
[Code]...
Putting a ridiculously long delay on the fullscreen call (5000 milliseconds) seems to do the trick. I realized this when I launched the application and immediately started mashing the space bar (my fullscreen toggle key), which kept presenting me with the same issue until after 3 or 4 seconds, at which point the fullscreen began working properly.
Is there a way to launch an Adobe Air Application from the browser? I am developing an application that uses webcam, and when the user enter on my site, I need to start this adobe air application installed on the user computer.
I'm totally new to flash, and I'm trying to build a very simple app. I have one as file in which I defined my class which inherent from Sprite, with the name mySprite. I have a fla which is of the mySprite class, and a size of 400x400(I must assign a size when define the fla). my question is, when this flash is launched, I want to read some data from outside (width&height) and change the flash windows size to these specified size. I tried many ways, but can't succeed. Every time the flash is launched, window size is 400x400.
I have a mp4 file which is to be used in an application. Currently i am in the stage of figuring out the technology to be used for this job. I am familiar with flex and am hoping that i be able to use it for the application. But i can not figure out a way to play the file in flex. I have been able to play the file only in windows media player and that required the installation of three codecs : Mp4Audio.ax, Mp4Video.ax, Mp4Src.ax.
As i see it, it will be very convenient if i could embed a windows media player plugin in flex or i could specify the audio and video codecs in the flash player
I have a flex application (.swf) and want to create a projector file. When I choose File-> create projector I get the .app file because I work on a Mac. I know I can create both projector formats for windows and mac using the export feature in Flash Professional. But this is not an option since it's Flex.Is there any other way rather than switching to windows to create the file?
create an interactive document. click. popup Used the pdf link tool to launch a flash movie in a floating pop up.. Now I I want the popup to close automatically. Unloading the MC doesn't do it.
I have a windows media video which I have converted to flash video, that I would like to have users play through on my webpage - and then after the video is completed, it would open another webpage automatically in a new window.
After looking through the web I can't find a way to do this, but it seems like it would be something that could be done. I have converted my windows video to flash format, embedded it on my stage and am ready to add action script. I know how to make the video a button so that users would click on the video and then it would open a page, but I was hoping there would be a way that it could do this automatically.
At the end of my movie I want to launch a URL that loads up another Flash movie. In the past I would use something like getURL("[URL]"); how to perform this task in Actionscript 3?
I recently installed Adobe Flash Builder 4 in standalone mode on a new installation of Windows 7 x64.I can load and build an existing Flex 4.1 project I have been working on, but when I go to run the project in the browser (Firefox 3.6.15), I get:'Launching BensApp' has encountered a problem. An internal error occurred during: 'Launching BensApp'
Clicking the Details >> button reveals:
java.lang.NullPointerException
My project is creating the SWF and container HTML page as expected, but fails to load the browser.
I have a flash application in which there is a button. On clicking that button, a pps file should play. What I did is published the flash file in a projector format (.exe), created a folder named 'fscommand' and put the pps file inside that folder, and tried to launch the file lying inside that folder from this flash file by using following codes:
on (release) { fscommand ("exec", "file.pps"); }
Another way I tried which I found is:created a .bat file named launch.bat, put it in that folder & tried to launch the pps file via this .bat file using following codes:
I'm trying to follow this page to launch my AIR native installer application from the browser using "browser invocation"I've loaded the 'badge' sample app into a new "Flex Project (Web)", and made the appropriate changes to the 'AIRBadge.as' file. But I can't seem to use FlashBuilder 4.5 to compile a new 'badge.swf' file which includes my changes.