ActionScript 3.0 :: Set A Time To Wait For A SQL Connection?
Dec 28, 2010I have a SQLite file to which I'm connecting. I don't have a safety function to quit the SQL connection if it's taking too long. [code]...
View 3 RepliesI have a SQLite file to which I'm connecting. I don't have a safety function to quit the SQL connection if it's taking too long. [code]...
View 3 Repliesfor some reason my first attempt to post this didn't work so i will try again, and do it better this time... I would like to have a flash intro that then turns into the header/banner (size wise) with my (html) site loading below it. I'm not sure if this is possible or how to go about it, the idea is that it looks very fluid and slick.
View 4 RepliesI'm stopping on a keyframe, then using setInterval to advance after a specific timeout. The first time through everything works fine, but when the movie loops (user-initiated) and it gets to that keyframe with setInterval again, setInterval immediately advances the timeline and doesn't wait any time at all. The keyframe in question is coded like the following:
[CODE]...
When working with CRUD operation in flex, I want to know how to open only one time for all update and delete operations. How can I do this?
View 2 RepliesI'm still new at Flex. I want to make a flex code that request data to server everytime. I use java as a server. i have successfully generate a linked-list of data at server from asterisk cli command. like this
[Code]....
Im trying to make connection from flex to java and from java to mysql. I managed to connect to java, but having error that class not found: com.mysql.jdbc.Driver. But i downloaded mysql.jar, included it added to library, and connection works when i testing it from clipse scrapbook. Dont know what to do, i spend last couple days on this.
Class.forName("com.mysql.jdbc.Driver");
String username = "username";
String password = "password";
[code]....
Basically the solution was simple. Everybody keeps saying to put jar into lib folder, so i done it, but i wasnt realised that i have to put into my servers lib directory, not app lib directory and this miserable mistake cost so much. Anyway i hope this will help for some newbie like me.In this particular situation im using red5, so i putted it into my red5 dist/lib directory and "surprisingly" its started to work.
we have a two way webcam + mic connection set up using FMIS. we use to add a function that kills the connection?
View 2 RepliesI am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
View 3 RepliesI got a IP Communications new account having following paramters:
[Code]...
Its showing me connecting ... Status is not getting update like: "Connection Failed" or "Connection Success". how to use the above information in this app,
Is there any way to implement waiting for, say, 3 seconds in ActionScript, but to stay within same function? I have looked setInterval, setTimeOut and similar functions, but what I really need is this:
[Code]...
In case you wonder why I need this - it is a legal requirement, and no, I can't change it.
I have some code that loops an animation, basically I just want to add a few seconds wait before it starts again. The code is below, including the wait() function I am trying to use.[code]....
View 5 RepliesIs there a way to tell a movie clip to way a number of frames from a specific action being executed (say a button being pushed) before it starts playing?
View 2 RepliesI'm New to flash and I can't seem to figure this out, I just want to make something visible for 5 seconds then make it invisible again.
[Code]...
I have a textarea named "debug" on frame 2 that does not exist on frame 1Using this code:
Code:
function outputHello(){
debug.text="Hello";
[code].....
i want to have some action script code like:
//some code here
//wait so many seconds(or milliseconds)
//then do so more code here
[code].....
I'm writing a movie scene in AS3, and I hit a snag. I have a movie where the dialogue is advanced by the user pressing a button (the space bar). I have a speak function which prints out the dialogue to a dynamic text box. However, if I type in this:
speak(1, "Hello world!");
speak(2, "Hello back to you as well.");
Then, my first speak function is immediately overwritten by my second one...because they run at the same time. I'm not using the timeline so, I can't put a stop() function in or anything. I'm doing it all in ActionScript.
Is there a way to pause the movie and wait for the user to press the spacebar before loading up the second function. I was thinking of nesting functions to do it, but that seems overly complicated since I'll have nearly 20 lines of dialogue nested within one another in between moving my sprites around.
Im trying to make some sort of hearing check to see if your ears are still functioning the way they should be. In my program the user is shown 9 images (for example an image of a cat) The images correspond to the 1 - 9 keys. (Im not sure if this is relevant but i'm programming for a Flash Lite application to be run on a mobile device)So let's say the image of the cat is number 1. The sound of the cat is being played and the user has to press the 1 key on his keyboard. However for this to be possible the script must pause and give the user the oppertunity to press the correct key.How can i make sure the script does not continue until a key is pressed after playing a sound.Below is my code so far:
Code:
stop();
var pressedKey = new Number();
[code].....
Is it possible in AS3, to have 0 alpha for some seconds, then have the buttons fade in... and I say buttons, as I have two of them. But wanted to finish it all of with a nice fade-in effect on my buttons. I've found some nice fade out effects with tweening in AS3, but I need fade in - and would like for me to decide when they should do this. So far I'm pretty satisfied with my first flash file, but I do like perfection!
View 2 RepliesI am trying to load several swf files into various containers. In one scene I have used the following:
createEmptyMovieClip("container1", 1);loadMovie("MC.swf", "container1");
And I want to wait for it to load complete before moving to the next scene and doing the following one...
createEmptyMovieClip("container2", 2);loadMovie("MC2.swf", "container2");
is it possible to have a wait function inbetween the 2 actions here?
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(img1_mc, {type:Fade, direction:Transition.OUT, duration:9, easing:Strong.easeOut});
TransitionManager.start(img2_mc, {type:Fade, direction:Transition.OUT, duration:9, easing:Strong.easeOut});
Is there a way in as3 to pause the execution and wait for user input (click on yes or no for example)?[code]
View 6 RepliesI have a child component that dispatches an event in Parent. The event in parent makes a call to our database. Right now, the event gets fired off & the child continues without the results. How do I make it so that the child waits for the results from the database b/f the child continues?
in child:
<fx:Script>
<![CDATA[
dispatchEvent(new Event("getDBcontents")); //
dispatch the event in the parent do some more stuff here but we need pause until we get the result from the parent
[Code]...
I have two Flash banner ads, built in CS5.5, using AS2, that will be placed on a page together and appear to interact with each other when played at the same time. Similar to this: [URL]..
The problem is that they might not load at the same time. How can I get each banner to check that the other has finished loading before playing?
I had read that LocalConnection was the way to do this, but I haven't been able to find anything that explains it well.
I have two sharedProperties in an app, one of them is in addition a batonProperty. It is easy if I only want one of them to be synched, I just add an eventlistener to the sync event. If I have two though, I can still attach event listeners to both to check when each syncs, but how would I wait for both of them to be synched?
View 1 RepliesWhen I click my button I wish one of mc's disapear completely(first alpha changes from 1 to 0) then removeChild.
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I dicided to use events but it doesnt work,
essentially, I'm loading some clips dynamically via xml offstage...they then pan to the center of the screen. Pretty easy, except the files (about 100k+) aren't loading fast enough, and they're showing up halfway through the tweenYes, I know, I need to wait until the clip has loaded...but how? I've tried onLoad(success), getBytesLoaded() ==getBytesTotal() etc...but I can't so much as get the file size of the file at the end of the xml branch. Before I go any farther, here's the code:
button.onPress = function() {
var itsloading = _root.gallcon.gal.attachMovie("loader_circ", "loading", 60);
itsloading._x = 380;
[code]........
what I am trying to do is wait for the net connection to return a value before i take that value and put it in a variable.
Code:
ActionScript Code:
import flash.net.*;
var gw:NetConnection = new NetConnection();
[Code]....
The problem is that gw.call(~) calls a php file, and it takes a few seconds for it to return a value.
Error: 1067: Implicit coercion of a value of type void to an unrelated type uint.
i believe it is quite simple but i'm not able to do this. situation is something like this:
function name123():void //i m already in a function.
{
....
var a:Loader = new Loader(); //define a loader
[Code]....
i know if i give set width and height in eventComplete function, i could do but the situation is different and i've to set the sizes in name123 function only.
I quite often find myself needing to wait until a bunch of things have happened, for instance, wait until I get an Event.ADDED_TO_STAGE, an Event.COMPLETE from a URLLoader loading up XML and an Event.COMPLETE from a Loader fetching some assets.
I have no idea and don't really care in what order these things will happen, I just want to know when the last one has happened. I have used various tactics to deal with this - none of them have yet felt "right" or "good".
Is there a standard pattern or solution for organising multiple listeners like this?
I have a site with a music player that streams the music. On the site I also have a button that opens a video page. When I press the button, I want to pause the player. That works, except when the player is loading or buffering, I cant pause it. So I want to put something like this on the button...
on (release) {
if audioPlayerStatus = "loading" or "buffering" {
WAIT a bit and check again
} else if audioPlayerStatus = "playing" {
audioPlayer.pause();
}
The status function is bulit into the player. "wait a bit" code.