ActionScript 3.0 :: Wait For A Return Value Before Setting Var
May 6, 2010
what I am trying to do is wait for the net connection to return a value before i take that value and put it in a variable.
Code:
ActionScript Code:
import flash.net.*;
var gw:NetConnection = new NetConnection();
[Code]....
The problem is that gw.call(~) calls a php file, and it takes a few seconds for it to return a value.
Error: 1067: Implicit coercion of a value of type void to an unrelated type uint.
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Jan 8, 2010
I am trying to write functions as efficient and reusable as possible. One function in particular I wrote was designed to easily create new objects from externally loaded files. The problem I have is that I can't think of a way to make the function wait for an event listener to complete before returning the desired object. Here is what I have so far and I will point out where the problem is.
Code:
var myNewObj:Object = loadFile(parentName, "swfs/" , "file.swf");
function loadFile(parentObj:Object, urlLocation:String, fileName:String):Object{
var fileLoader:Loader = new Loader();
[Code].....
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Feb 17, 2012
I'm just trying to make a simple function that will return all the data from my SQLITE database as an array. But it looks like when my function is returning the array, the SQL statement is actually still executing... so it's empty... Does anyone have a suggestion? Or am I just going about this whole thing wrong.I know I could just have the event listener functions outside this function, and they could then set the data. But i'm trying to make a AS3 Class that holds all my SQL functions, and It would be nice to have everything for this particular function just in one function, so it can return an array to me.
public function getFavsGamesArray():Array
{
getFavsArraySql.addEventListener(SQLEvent.RESULT, res);
[code].....
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Dec 17, 2010
I made a server connection with AC3 and C, I need the client(AC3) to be able to send a 3 byte message to the server (C) and have the server return a resopnse. So far everything works except for the fact that the feedback isn't fast enough becuase AC3 just tests for data once and moves on instead of waiting like in C. I'm using a binary socket at the moment but I was wondering if there was any way to wait for new data before moving on
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Jan 18, 2011
I am facing a weird problem. The following code returns null if targeted player is Flash player 9 but works fine for Flash Player 10.
[Code]...
It works fine if I give a delay using setTimeout. I am not sure what I may be doing wrong. I have attached the source files. (Flash CS5 format)
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Jan 8, 2010
I have an input TextField and have a KeyboardEvent.KEY_DOWN even listener on the stage to listen for the Keyboard.ENTER event. The event listener adds the entered text to an array or whatever, and then clears the TextField. The problem is that when the Enter key event fires and the TextField value is set to "", it leaves a carriage return in the TextField and the cursor positioned on the second line. WTF? I've been coding AS2 and AS3 for a LONG time and have never ran into this before.Example:
var myTextArray:Array = new Array();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
function onKeyDown(e:KeyboardEvent):void{
[code].....
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Aug 4, 2009
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
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Nov 8, 2011
Is there any way to implement waiting for, say, 3 seconds in ActionScript, but to stay within same function? I have looked setInterval, setTimeOut and similar functions, but what I really need is this:
[Code]...
In case you wonder why I need this - it is a legal requirement, and no, I can't change it.
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Dec 2, 2011
I have some code that loops an animation, basically I just want to add a few seconds wait before it starts again. The code is below, including the wait() function I am trying to use.[code]....
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Nov 6, 2003
Is there a way to tell a movie clip to way a number of frames from a specific action being executed (say a button being pushed) before it starts playing?
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Mar 29, 2009
I'm New to flash and I can't seem to figure this out, I just want to make something visible for 5 seconds then make it invisible again.
[Code]...
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Feb 16, 2010
I have a textarea named "debug" on frame 2 that does not exist on frame 1Using this code:
Code:
function outputHello(){
debug.text="Hello";
[code].....
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Oct 29, 2004
i want to have some action script code like:
//some code here
//wait so many seconds(or milliseconds)
//then do so more code here
[code].....
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Jul 8, 2009
I'm writing a movie scene in AS3, and I hit a snag. I have a movie where the dialogue is advanced by the user pressing a button (the space bar). I have a speak function which prints out the dialogue to a dynamic text box. However, if I type in this:
speak(1, "Hello world!");
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Then, my first speak function is immediately overwritten by my second one...because they run at the same time. I'm not using the timeline so, I can't put a stop() function in or anything. I'm doing it all in ActionScript.
Is there a way to pause the movie and wait for the user to press the spacebar before loading up the second function. I was thinking of nesting functions to do it, but that seems overly complicated since I'll have nearly 20 lines of dialogue nested within one another in between moving my sprites around.
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Oct 21, 2009
Im trying to make some sort of hearing check to see if your ears are still functioning the way they should be. In my program the user is shown 9 images (for example an image of a cat) The images correspond to the 1 - 9 keys. (Im not sure if this is relevant but i'm programming for a Flash Lite application to be run on a mobile device)So let's say the image of the cat is number 1. The sound of the cat is being played and the user has to press the 1 key on his keyboard. However for this to be possible the script must pause and give the user the oppertunity to press the correct key.How can i make sure the script does not continue until a key is pressed after playing a sound.Below is my code so far:
Code:
stop();
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[code].....
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Apr 15, 2010
Is it possible in AS3, to have 0 alpha for some seconds, then have the buttons fade in... and I say buttons, as I have two of them. But wanted to finish it all of with a nice fade-in effect on my buttons. I've found some nice fade out effects with tweening in AS3, but I need fade in - and would like for me to decide when they should do this. So far I'm pretty satisfied with my first flash file, but I do like perfection!
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Jan 10, 2010
I am trying to load several swf files into various containers. In one scene I have used the following:
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createEmptyMovieClip("container2", 2);loadMovie("MC2.swf", "container2");
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May 31, 2010
is it possible to have a wait function inbetween the 2 actions here?
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(img1_mc, {type:Fade, direction:Transition.OUT, duration:9, easing:Strong.easeOut});
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May 1, 2011
Is there a way in as3 to pause the execution and wait for user input (click on yes or no for example)?[code]
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Mar 13, 2011
I have a child component that dispatches an event in Parent. The event in parent makes a call to our database. Right now, the event gets fired off & the child continues without the results. How do I make it so that the child waits for the results from the database b/f the child continues?
in child:
<fx:Script>
<![CDATA[
dispatchEvent(new Event("getDBcontents")); //
dispatch the event in the parent do some more stuff here but we need pause until we get the result from the parent
[Code]...
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Jul 21, 2011
I have two Flash banner ads, built in CS5.5, using AS2, that will be placed on a page together and appear to interact with each other when played at the same time. Similar to this: [URL]..
The problem is that they might not load at the same time. How can I get each banner to check that the other has finished loading before playing?
I had read that LocalConnection was the way to do this, but I haven't been able to find anything that explains it well.
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Aug 27, 2011
I have two sharedProperties in an app, one of them is in addition a batonProperty. It is easy if I only want one of them to be synched, I just add an eventlistener to the sync event. If I have two though, I can still attach event listeners to both to check when each syncs, but how would I wait for both of them to be synched?
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Sep 20, 2011
When I click my button I wish one of mc's disapear completely(first alpha changes from 1 to 0) then removeChild.
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I dicided to use events but it doesnt work,
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Feb 3, 2009
essentially, I'm loading some clips dynamically via xml offstage...they then pan to the center of the screen. Pretty easy, except the files (about 100k+) aren't loading fast enough, and they're showing up halfway through the tweenYes, I know, I need to wait until the clip has loaded...but how? I've tried onLoad(success), getBytesLoaded() ==getBytesTotal() etc...but I can't so much as get the file size of the file at the end of the xml branch. Before I go any farther, here's the code:
button.onPress = function() {
var itsloading = _root.gallcon.gal.attachMovie("loader_circ", "loading", 60);
itsloading._x = 380;
[code]........
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Oct 7, 2010
i believe it is quite simple but i'm not able to do this. situation is something like this:
function name123():void //i m already in a function.
{
....
var a:Loader = new Loader(); //define a loader
[Code]....
i know if i give set width and height in eventComplete function, i could do but the situation is different and i've to set the sizes in name123 function only.
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Dec 28, 2010
I have a SQLite file to which I'm connecting. I don't have a safety function to quit the SQL connection if it's taking too long. [code]...
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May 25, 2011
I quite often find myself needing to wait until a bunch of things have happened, for instance, wait until I get an Event.ADDED_TO_STAGE, an Event.COMPLETE from a URLLoader loading up XML and an Event.COMPLETE from a Loader fetching some assets.
I have no idea and don't really care in what order these things will happen, I just want to know when the last one has happened. I have used various tactics to deal with this - none of them have yet felt "right" or "good".
Is there a standard pattern or solution for organising multiple listeners like this?
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Jul 7, 2011
I have a site with a music player that streams the music. On the site I also have a button that opens a video page. When I press the button, I want to pause the player. That works, except when the player is loading or buffering, I cant pause it. So I want to put something like this on the button...
on (release) {
if audioPlayerStatus = "loading" or "buffering" {
WAIT a bit and check again
} else if audioPlayerStatus = "playing" {
audioPlayer.pause();
}
The status function is bulit into the player. "wait a bit" code.
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Apr 16, 2009
so i have some code that draws out a simple soundSpectrum -- Now my main timeline is only 5 frames long -- so 99% of my code is in that 5th frame.
[Code]...
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Dec 10, 2003
how will be actionScript for waiting the play head in a frame for 5 second ?
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