i'll be straight to point,well i'm now working on a project using action script 3 now what i'm trying to make is a Main SWF that load whatever other swf into it the tricky thing is that i used 1 xml document read the external swf source and it's setting(such as it's x,y position and it's width and height) and i'm having problem setting the loaded swf width and height btw it's an desktop application and not a website application.,
i'll be straight to point,well i'm now working on a project using action script 3 now what i'm trying to make is a Main SWF that load whatever other swf into it the tricky thing is that i used 1 xml document read the external swf source nad it's setting(such as it's x,y position and it's width and height) and i'm having problem setting it's width and height (i mean the loaded swf width and height)
Code: //variable list var swfList:XMLList; //hold all the zone list from the xml var totalZone:uint; //total of zone there is in the xml var myURLLoader:URLLoader = new URLLoader();
i'm now working on a project using action script 3 now what i'm trying to make is a Main SWF that load whatever other swf into it the tricky thing is that i used 1 xml document read the external swf source nad it's setting(such as it's x,y position and it's width and height) and i'm having problem setting it's width and height (i mean the loaded swf width and height)[code]
The issue I'm having is that I have a main "wrapper" 100x100 (but it could be any size) - it's just there to hold and display whatever content, swf, gif, etc we may want to throw into it. As long as the loaded content doesn't have 3D animation like rotationY going on, it displays fine. But when it does, the 3D "anchor" properties (like projectionCenter) of the loaded swf inherit those of the main timeline (i.e. 100x100 (main) vs 728x90 (loaded)). If I change the dimension of the main "wrapper" in Flash IDE to match what's coming in - the 3D behaves fine, but I won't know what the dimensions of the content will be until it comes, so I need a way (if there is one) to dynamically alter the main "wrapper" or root display object through AS. Stuff like "this.width = loader.width" or "stage.width = loader.width" or "root.width = loader.width" etc doesn't work. Flex has the hBox and vBox
i want to ask how to make a placeHolder in flash actionscript 3..,what i do need to know is that how to sett a placeholder width and height:confused::confused::confused:
Code: import flash.display.*; var placeHolder:Sprite = new Sprite();
I want to load an image from a ByteArray and then set the dimension of the image. I'm doing it in the following way.
var img:Image = new Image() img.load(byteArray); img.width = 200; img.height = 200;
The problem is that if my original image is for example 90x100, I would get displayed an image of 180x200. It seems it cannot modify the proportion of the image! How can I instead obtain a 200x200 image?
I have a gfx which I have created 6 shapes and converted them into simple buttons. I have urls sat inside an xml file. How can I get the buttons to use the urls set from within the xml file?Also how can I change the current external photo that is being loaded to load the url from a setting in the same xml file.
if i create and swf let say for desktop application and it is full action script without any object in the stage ( movie clip and etcetera is created and placed by action script 3) not even in the library panel ( i mean no manual object that i added to library oanel and linking it to my code by using the linkage ) what would become the width and height of this application?? let just say for example i make a slideshow swf which load it's image by reading a xml file (the url of the image file is in the xml file).i ask this because when i test my swf (stage.width) it return 0.and when i loaded it into another swf i cannot set the loaded swf dimension (i did use event.complete).
I'm trying to read the width and height of a locally loaded image. This seems to work for images that do not exceed the dimensions limited by the Flash Player 10 [URL], but as soon as the images are bigger, the width and height remain 0. The strange thing is that now and then, I can read the dimension of these bigger images, but most of the times not. I understand that this might be because of the player limitation, but then I would at least expect the error to be consistent.
I want to check this since there is no use in loading such a big image as it will not be displayed anyway, but it would be good to provide a detailed error message to the user.
Here's the code that I use to load the image locally and read the dimension:
private function chooseImageButton_clickHandler(event:Event):void { var allowedTypes:String = "*.jpg;*.png"; m_uploadFileReference = new FileReference(); m_uploadFileReference.addEventListener(Event.SELECT,
I used Loader to load an external swf file, and try to display it in a fixed area, like a fixed dimention sprite object. And I don't know the exact size of the swf file, I just want it to fit the fixed area.
code:
var loader:Loader = new Loader(); loader.load(new URLRequest("some path")); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
At _level0, external movies are loaded through a movieclip using loadMovie("externalmovie.swf","targetmc");
1. Obtain the external movies' resolution/dimension (e.g. 800x600 px) using actionscript.
2. Assume the movies have different dimensions and are smaller than or equal to _level0's dimensions. If they are smaller, you have to scale up the movie until it reaches the largest size possible, to fit into _level0's dimensions. Again, the external movies are loaded using a target mc and not using levels
3. Note: Remember that when movies are loaded through target MC, they inherit the properties of that mc, so if the size of the mc is 600x600, the external movie would be so too, even if it were 800x600px . This means that you may not do a direct [AS]MC._xscale = 200;[/AS] to it.
* The _level0 movie will serve as a master swf where the different external movies will load into, and consecutively play (one at a time), automatically (ergo, without having to manually open and quit and open and quit the movies).
I'm using this after my file has preloaded the swf: mcLoader.loadClip("sceneAll_1.swf", holder_mc);
what I want to do is set sceneAll_1.swf inside holder_mc to _x = -500 _y -250 to get it in the center of holder_mc than the default 0,0. I tried the usual technique with attachMovie but it didn't work for this.
I'm using Loader to load an external swf into my swf and adding that loaded swf to the stage using event.target.content.If i set the width and height of the loaded swf I actually resize the movieclip inside my loaded swf. What I wanna do is change the stage size of the loaded swf.
I am trying to load an external swf (which, come to find out, does not include the background color of the loaded swf) into a movieclip. It seems to be pretty easy. But the movieclip I am loading it into is smaller than the swf I am loading. Is there a way to specify size parameters? In other words, is there a way to scale the swf down so that it fits into the movieclip?
I have read this article about abstracting assets from actionscript:But it requires to set the Linkage Class name. How can I get the same result without setting the linkage class name?What I want to do is to cache a loaded asset, and use the cached version every time I request the same URL. A solution is to clone the loaded DisplayObject, but I think it's unnecessary since I only want a new copy.
Can anyone tell me how to set variables in a child movie from a parent movie?[code]but it doesn't work!txtChild is a variable in the child.swf movie. (A dynamic text field with instance name "ChildText")
Is there a way to set the tab index on a button loaded (addChild method) from the library? Granted, you can easily add the tab index to the same button if it's on the stage, but I see no way to add it to the button if it's just chilling in the library..
I have a text file that set's some color values I would like to use in my flash movie.bascially its a config file for movieclips rollovers(set's the colors)my textfile reads as follow
Code: textOut=0x3F6075&baseOut=0xFFFFFF&outLineOut=0xE19C14 My Flash is as follows:
I am trying to control some of the global variables in my script through an external text file.I have a variable called "_global.scrollOrNot", which determines whether I want flash to use the text window with a scroll-bar or the one without a scroll-bar. I am trying to control that through an external text-file called "ScrollCommand.txt". Here is my code:
the external txt states:
&sb1WindowScroll=yes frame1: _global.scrollOrNot;
[code]....
this is were I have a problem. It will always choose "MCtextFeldSB1noscroll". I have tested the whole thing with other variables, which were not changed by any LoadVars function and it works just fine then. As soon as I change the variable using the LoadVars function it will not work any more.
In my timeline I have different link hot spots, so that each product will link to a separate web page (externally).I don't think this is going to work:When I upload the Flash file to a server to test, the links show me the 'pointing finger' icon, but when clicked upon it does not even open another web page attempting to follow the link. - that tells me this doesn't work!I need to get this correct for when the final goes live. What am I missing? Should I try the extension? (product01.asp)
I have a question about setting up an image array from an external source. I have the following action script and would like to edit it so that it reads from an external file. Either TXT or XML. how to edit the array action.
I am trying to create a flash viewer, which will load various other flash movies. The viewer will be in the root directory, but the flash movies it will load are a few directories deep.
It seems that when I load one of these movies into my viewer, the loaded movie is looking for the sounds in an audio folder in the root directory, and not relative to the swf I loaded. Is there a way to set this? I would rather not have to make the changes in each of my other movies to use the absolute path
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent); function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA: function removeF() { removeChild(bigboreLoader); }
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf: