Actionscript 3 :: Setting The Instance Name Of A Loaded Swf?
Mar 4, 2011
I am running a for loop that loads swfs onto the stage. _componentData is an XMLList.
private function loadDevices():void
{
for each (var d:XML in _componentData.device)
{
[Code]....
Inside onDeviceLoadComplete i want to be able to set the instance name of the loaded swf. Can i send extra parameters to the event handler function?
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{
[Code].....
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portfolioNav.pWebNav.addEventListener(MouseEvent.C LICK, pressWebNav);
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[code]....
As you can see, my button pWebNav loads the SWF called webPortfolio.swf. When the SWF is done loading I am making the content of the SWF a MovieClip instead of a DisplayObject. I remove the EventListener that detects when it's done loading, assign it an x and y possition, and then add it to the stage.My troubles start when I go to add an EventListener to an instance in the loaded SWF. My thinking is because I've cast the SWF as a MovieClip, I can then access the instances within it. Obviously, that's not the case.
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I am loading an SWF file into another parent SWF. I remove the loaded SWF using the unloadAndStop() method and set the loader to null. But the instance of the loaded SWF still remains there in the memory.
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Once an external image is loaded via a loader, how can one name an instance of it? Can I simply do the following[code]...
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I want to control some movieclips in the externally loaded .swf from the main stage. How can I do this?
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Jul 21, 2010
I have a "MainSWF", that loads and places other SWFs "LoadedSWF". The LoadedSWF has buttons that are supposed to make some layers in the MainSWF visible/invisble. These layers are in a placed navigation bar that is defined as a symbol, was placed on the Main Stage and given the instance name "FlashStageMainNavigation". I have a hard time figuring out how to address the layers in the MainSWF, because it seems I am missing something.
When I use a loop to trace all the child instances on the stage of the MainSWF with:
this.getChildAt(i).name
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instance1 this.name=0
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When I trace stage.getChildByName(this.name) in MainSWF I get "FSMain", which is the name of my main Class
My assumption was, that I could (from the LoadedSWF) address the Navigationbar in the MainSWF by using something like:
stage.FSMain.FlashStageMainNavigation.visible = false; //or
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neither of that worked.
To sum up/rephrase my question: How can I find out, which object instances are placed on the stage and how do I address them from the LoadedSWF?
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I have loaded an externally SWF (sonswf) file inside my movie (parentswf).
son.swf has 2 objects inside its library: Character (Base Class = "flash.display.Sprite", Class = "Character") CharacterHead (Base Class = "flash.display.Sprite", Class = "CharacterHead")
The "Character" object has inside 1 instance of "CharacterHead" and "CharacterHead" does not have a instance name asociated with it.
This is something like what i have got so far inside parent.swf :
ActionScript Code:
var ipAddress:String = "NNN.NNN.N.NNN" // not important
var loadedSwf:Array = ["THIS IS WHERE I CAN GET SONSWF", null]
var loader:Loader = new Loader();
[Code]....
So i need it to trace the class (not the Base Class that it extends) when instanciated from the parent.swf
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I am using attachMovie in a for(var i=1; i<50; i++) loop.Everything loads fine, but I am having difficulty referencing the dynamically created instance names.I don't want to reference individually ie movieclip1, movieclip2 etc.but more by movieclip[i].Basically - if movieclip instance 1 is rolled over I want to display image 1, and so on?
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May 5, 2011
In a flash project, I am loading an external SWF that has some symbols in its library exported for ActionScript. I need to create instances of those symbols but, since it's a loaded SWF I don't have direct access to that classes.
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