ActionScript 3.0 :: Stopping An FLV From Playing After Clicking To Another Scene?
Aug 8, 2009
I am a High school teacher working on a students work in CS4 flash Actionscript 3 and we are trying to stop the flv from playing when you click on the navigate to scene button. I can get the flv to stop but it is displaying in the background of the next scene.here is the code that i am using
import fl.video.*;
var myVideo:FLVPlayback = new FLVPlayback();
myVideo.source = "1LEO_1 00-31-54.flv";
I want a scene to play for 10 seconds before playing the next scene and have no idea how to do this using script (action script 2). I know I can just extend the timeline out so it takes 10 seconds for the scene to play through, but I'd prefer to do it with script.
So I am having a problem on my HTML page. I have a flash (.swf) video player that is controlled by AS 3 and the problem I am having is that I need the video player to stop whatever its playing when the user clicks anywhere on the screen.
So I am having a problem on my HTML page. I have a flash (.swf) video player that is controlled by AS 3 and the problem I am having is that I need the video player to stop whatever its playing when the user clicks anywhere on the screen.
Ok so i have a video on my page which plays automatically when the user goes on the pageWhat i want to happen is when the user clicks a button away from the page, the video and the sound all stop so it can't be heard in the background.Other pages have videos on, therefore can't use stopallsounds.
I am usinga Flash CS4 file using Actionscript 2.0 I have a movieclip and a button and a combobox next to it. When I click on the button btn I use sucessfully the code below to stop the movieclip
i am making an animation, i have about 8 scenes. for some reason it starts playing the sound from the next scene in the middle of the current scene. why?? i checked movie explorer and the sound is in another scene. does that sound like a flash bug, or just me? it is a big file, could that be it.
I created a scene with my splash, etc. the last frame loads a text menu. I would like the links for each text menu item to start a new scene for the content of that menu item. Then when it is over, have a return button to go back to my scene with the menu items. I created the scenes, but when ever I play the movie, the scenes keep going one right after the other.
I'm using Adobe Flash CS4 and ActionScript 2, And I need to go to the next scene buy clicking on a button. Instead it stays in the same scene. And this is the code I use:
I'm making a basic flash website, and have already created the site structure, but I'm having trouble adding FLV and SWF, as they aren't responding as I would like.
1) I have built a basic flash photo gallery, and it works great. I have exported the SWF, but when I add that to my main sites keyframe, it plays non stop, and the buttons on that embedded SWF don't work.
2) After adding a FLV video to a keyframe, it works as I would like. Except that when I click to another keyframe after starting the video, it keeps playing. How would I be able to pause/stop the video if a navigation button to other keyframes are clicked.
How would you stop an FLV using a conditional statement where the condition is if the FLV is playing?
I'm using AS 3.0. My best shot was this:
if (demo.flv == play){ demo.flv.stop(); }
I'm sure the "== play" part is wrong, but I cannot find the correct code that checks to see if the video is currently playing.
My flv component does have an instance name of "demo". The command "demo.flv.stop(); works fine as a non-conditional, but the flv is not always playing with my navigation set-up when you land on the frame with the code, so I need a conditional.
i have a graphic that basically is set to pivot onto the screen using a motion tween. my problem is once the animation plays the graphic disappears whereas i would like it to remain on screen and displaying its last frame
I am making a kiosk based on another designers layout where I work... I am not going to get in the details, but the work seems sort of an unorthadox way of using flash - anyways...
It is basically an interactive slide show... play, pause, previous slide, next slide...
Each SWF that is loaded in is around 15000 frames in lenght (right under that magical 16000 number) - the audio voice overs are on the time line one after another... so when the slide changes the voice over matches the slide current slide... there are 31 slide JPGs and 31 mp3 files that are divided between 8 SWFs.
The issue I am having is that when you are one the first "SWF" (slides 1-5)... and you move from slide 1 to 2 before the audio is done playing... it will keep playing the audio from slide one and then start the audio from slide to ... so on and so forth until you get to slide 6 - which is a new SWF that is loaded...
I know that I need to use a stop sound script somehow... on the first frame of each of the following slides so that it stops the currently playing sound... if it hasn't already finished...
if you let the presentation go it works fine... but when you move forward and back... the sound gets garbled....
I'm stuck while trying to playing some sound and stopping the others. What I do is : I'm using a linkage to get access to my sound. For example I have 5 linkage sound. I need to play just one specific sound and stop the others. I create a new Sound() and a new SoundChannel() for each one , and put it all in Array. But when I'm trying to stop the others by stopping it's channel, it won't work: The snippet is somewhat like this :
I had been through your post which telss about playing sound using AS3. It was really helpfull. I just wanted to know how we can stop the sound using a Button click event.
I have a simple html splash page which when clicked goes to another html page with my flash object in it. When I click the first page the flash runs the whole animation and loops it continuosly. Id like it to just stop at fram 0 when it loads!
I have a problem with some AS3 code and i don't understand why.. my code looks like this:stop();
[Code]....
But there shouldn't be a problem with this, cause the movieclips are the same as the others and has an instance name of gt5 and gt6 just like the other movie clips, and the code is obviously the same?
So I have a main swf and when the user clicks on certain buttons, an external swf is added to the stage, which is an mp3 player.There is a sound playing in the main swf that I want to pause when that swf has been added to the stage and then resume when it is removed.How would I accomplish that? I assumed I would put a conditional statement that if the loaded swf's current frame was less than 16 (16 is when it closes), to pause the sound and if it was larger than 16 to resume the sound at its current position. But this isnt working.
ActionScript Code: var soundClip:Sound=new Sound(); var sndChannel:SoundChannel=new SoundChannel();
I am trying to load a swf file by using a loader.the loader is set to visible = false; until 50% of the swf is loded and once that is done I am setting the visiblity to true.But the only problem is the loaded swf starts playing automatically and when after loading 50% I set the visibilty to true then half of the movie has already player.How can I stop a loaded swf from playing atuomatically.?
I am trying to simply stop the movie from playing on a frame, the way we used to do with stop(). Every tutorial source I have looked at is a blur of words like stop and movie being used in too many ways. I'm not stopping an external flv. I'm not stopping an external or embedded swf. I just want to stop the movie that this frame is a part of until the user chooses to advance to the next frame.
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
I got it working fine, but was wondering how to program a function for another button to stop stop playing that sound?I tried a function with snd.stop(); but that seems to be incorrect.
Any simple script that one could add to a custom jQuery content slider that would make the slider stop while Flash content is being played inside? Or, alternatively, just make the slider stop while hovering the mouse over it?
I have a couple of sound clips that I'd like to be able to play. I want one clip to play per frame (the frames are timed to a certain length through a set interval action). When I advance to the next frame (either when the timer runs out or I click a button) I want the first frame's clip to stop and the second clip to begin. IE: I have clip A and clip B which correspond to Frame A and Frame B. I go to frame A and clip A plays, I go to Frame B and Clip B plays (Clip A having stopped).
I am having a problem stopping external swf from playing. I am currently using FlashCS4 and publishing to Flash Player 10. I would really like to use the code loader.unloadAndStop();" to stop the swf. I tried using it but I keep getting the following error: 1061: Call to a possibly undefined method unloadAndstop hrough a reference with static type flash.display:Loader.loader.unloadAndstop();I read somewhere that since the swf files were published in Captivate (also using Flash player 10) I have to load the swf into a flash movie clip first then try the loader.unloadAndStop code. where to put that code or what I'm doing wrong? And please be very detailed, I am new at this and have little experience.
I have an external .swf lib that I load using Loader class. I can get the content of it (images, text) using:
new (loader.contentLoaderInfo.applicationDomain.getDef inition(symbol) as Class)();
Then I use it to load a .swf (that I generated using Flash CS3 trial) inside that .swf lib:
var mc:MovieClip = new (loader.contentLoaderInfo.applicationDomain.getDef inition(symbol) as Class)();
I use addChild(mc) and the animation is displayed! So far so good, but the gotoAndStop, gotoAndPlay, stop and play, getting totalFrames, functions simply does not works!!!