ActionScript 3.0 :: Storing Multiple BitmapData Instances

Aug 3, 2009

I have a question about optimum resource management. So I am pondering what would be the most efficient way of storing a LARGE number of BitmapData instances in a SWF. The BitmapDatas would be generated at runtime. Only a minority of the BitmapData instances would be on screen at any one time. So far I've conceived three routes; Option one (simply store them in an array - this is then stored in the RAM right?)

ActionScript Code:
var array:Array = new Array();
var bitmapData1:BitmapData = new Bitmapdata();
var bitmapData2:BitmapData = new Bitmapdata();
array.push(bitmapData1);
array.push(bitmapData2);
[Code]...

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