ActionScript 3.0 :: Flash Game - Storing High Scores, Winners With Multiple Users?
May 16, 2011
I've been asked if I can build a game, which lots of people will play and the overall winner will get a prize.The game part is simple enough, and I know enough PHP/MySQL to put something together to store the results etc. But is there something already available which could do this part for me, it would save a lot of time, and would probably be better than something I build myself.
View 1 Replies
Similar Posts:
Oct 11, 2003
how can i make a high score table for a flash game where EVERYONE see's the same high scores?
eg.
Bill gets 1000 in USA
Ben gets 1002 in UK
they can see each others scores on a high score table.
View 7 Replies
Jun 6, 2010
I have a simple flash based quiz game with simple score var and percentage var. I am wanting to a high score function to it as motivation to my kids by creating healthy competition with high scores. This is not a web based game. I found many PHP high score tutorials but wont work for me.
View 7 Replies
Sep 29, 2010
I know this is a subject that gets covered a lot as i have found a ton of tutorials that show a million different ways to create a high scores board on a flash game. So I decided to go out on a limb and pick a tutorial out to try. Well I have now tried 3 different ones and have yet to get a working high scores board with my game. [URL]
That is the link to the most recent attempts to creat my high scores board. When I finished everything the way the tutorial said it seemed like everything would work and then it just didnt. After spending oh about 40 plus hours trying to make a high scores board I am getting very frustrated. My game is scripted in AS2 and I have access to mysql and can set up unlimited databases.
View 7 Replies
Mar 13, 2012
I have a flash game. I've been trying to connect it to a php website that uses a mySql db. It works when I "test project" it from flash, however when I run it from a player/browser it raises errors about accessing a site. What setting need I ask from my users to set in their flash player - I have personally looked for the right settings and found nothing about approving sites. Is it possible that if both my game and my php site reside in the same base url - that is same server - that this error shall not appear? I really want to test this my self, but my server is a free server and doesn't allow me to upload certain files that are heavy.
View 1 Replies
Mar 6, 2012
I need a way to be httpClient. I found some implementations - but I am looking for something built-in for posting to an HTTP server. In order to make it "relativley" secure - I figured I would keep a password file/or a const variable. Read it, hash it, send it to the server. The server will have the same password, and so it will too hash it. Is this reasonible? I understand the problem of reverse engineering etc. What do you think? How can I access MD5 etc. in flash?
View 1 Replies
Sep 17, 2004
i am currently doing my final year project. I am developing games. I have problems with the scoring part. I need help to do high scores using text files. Can you please help teach me step by step how to store high scores.
View 1 Replies
Nov 1, 2006
find a piece of code that creates a high score list of say, the 10 best scores for a Flash game, and stores it inside the .fla. (Is this even possible?)All I found was the following file: http:[url]...(source fla http:url...)But when I try to ctrl-enter it from Flash 8, the program hangs and the swf just won't open...
I'm aware of the fact it'd be much handier via PHP and a MySQL database, but I'm making a game for a contest in which it isn't allowed to use any additional files (also no txt files) next to the main game swf .
View 1 Replies
May 20, 2011
I have some code which fills a high scores table.. we've decided to give away a prize to the top ten people in the high scores table.. the problem is that people are playing repeatedly and fillnig the high scores table with their name, this makes it unfair to other players as they can't manage to get onto the table Is there a way I can modify my code to ignore the same name should it appear and skip to the next non repeated name(pseudo) and score ??
[Code]...
View 8 Replies
Dec 15, 2010
I can find many AS2 tutorials on how to make a high scores table using PHP and sometimes SQL, but none for AS3. a resource showing me how to submit the user's score, and if it's in the top ten, show it on that list? I have the local high score just set to a variable, but would love for that to be passed to my SQL table.
View 1 Replies
Jun 3, 2009
And one more, im still new to flash and im thinking which database is best to be used for flash. i got some ideas in SQL server and Microsoft Access.
View 1 Replies
Jan 26, 2011
Im making a flash game and just wondering, how can I protect the ingame scores from being hacked ? For the moment im using a random number, which is set on the server and sent to the client, then using a hashing function which will hash 'score+randNumber' (a bit more complex, but the same idea), then i send the resulting score and the hash to the server (obviously logging attempted cheats). This so far works, but it is still easy to hack the score by decompiling the flash and finding out what the hashing formula is. Is there any other way that the scores can be transmitted to the server with little or no possibility of hacking?
View 3 Replies
May 20, 2011
I'm having difficulty getting a scoring system on a card game to work properly.
View 2 Replies
May 20, 2010
I need to compute scores and would also like to notify users on their progress.There are 5 questions , 20pts each = 100pts;
I built two arrays (rightAnswers will compute scores and completeAnswers will give them their progress :
var rightAnswers:Array = new Array(next1_mc, next2_mc, next3_mc, next4_mc, next5_mc); var completeAnswers:Array = new Array(submit_btn, submit2_btn, submit3_btn, submit4_btn, submit5_btn);
I know I need to set them both at 0 something like: so I think the function for the FIRST progress_txt (twhich their will be 5 for each question completed)<<clueless on this one
function computeProgress(code)......
View 3 Replies
Apr 15, 2011
1.How to load image resources? And in which case we should use "[Embed]" to insertresources?2.which technology can improve the performance of the game flash game development ?
View 3 Replies
Jan 14, 2012
I am looking at the SharedObject class. Just wonder if I am at the right direction?
View 1 Replies
Jan 1, 2010
is it possible to use graphics (the numbers 0-9 in one png-file) instead of a Textfield to show the high score of a game to the player? With a TextField it is easy to "refresh" the score but what can I do, if I want to use my png-files for the score? Is there a simple way to do this? How are other flash game designer do it?
My current solution (not tested, just in my head) is, to create 10 bitmaps (numbers from 0-9) or 1 bitmap with all the numbers in it and then convert the current score into a string, split this string and for every digit show the matching bitmap. Update: or should i try to use filters on the textfield to create a "more beautiful" score?
View 2 Replies
Oct 11, 2003
how can i make a high score table for a flash game where EVERYONE see's the same high scores?
eg.
Bill gets 1000 in USA
Ben gets 1002 in UK
they can see each others scores on a high score table.
View 7 Replies
Jul 19, 2003
I want to make a soccer score game. A game that shows classic soccers results realtime with the score at the point they where scored.
An example:
World Cup 1986 Mexico
West Germany - Argentina
The final score 2 - 3
The players who scored and the exact time:
---West germany---
Rummenigge (74 min)
Voller (82 min)
------------------
---Argentina------
Brown (23 min)
Valdano (56 min)
Burruchaga (85 min)
------------------
The total of matches with data like above is 45.
The total time of a soccergame is 90 minutes.
And further more I want a start player selection kind-of-thing like this:
USER INPUT
select game [] (ex. VM 86 mexico, VM 94 USA etc.)
select number of players: [] (ex. 4)
select number of games pr player [] (ex. 5)
Select total time of playing [] (ex. 60 minutes)
Write the name of the players
1. Load external data (the pool of matches)
2. Get user input
3. Select random matches for the players
4. Calculate the time (90min/60min etc.)
5. Tell clock countdown the time and start the countdown from 90min to 0min
6. When a scoretime is equal to clockcountdown time then display game score and the soccerplayer who scored and the name of the player who got the match.
View 2 Replies
Mar 10, 2010
I am running an online flash multiplayer game. However, I have been facing a problem lately where some users cannot actually completely load all the resources required to run the game. The percentage that users get stuck at is different for different users (for instance, one could get stuck at 43% and some other at 91%). I don't think there is any problem with the files as such because the resources are completely loaded for the majority of the users and the game works just fine for them. Has anyone faced such a problem before?
View 1 Replies
Dec 6, 2011
I have a flash assignment that. The assignment is to create an application for playing a card game, I have to create an MXML component that has two variables, one variable stores the image of the back of a playing card, the other variable has t store all 52 options of a front facing card (the second variable will store over 50 images).
I've written the variable for the back of the card image like this:
[Code]...
View 1 Replies
Aug 1, 2009
i'm trying to make it easy for artists and level designers to implement game entities without writing a drop of code.
for instance, 5 different monsters are similar but with different attack speeds. i'd like to embed stats (for instance attack speed, health, etc.) in each of their movieclips.
the only way i can think is to embed textfields with instance names of "attack speed" and "health", and then delete the textfields at runtime. is there a more legitimate way of doing this?
View 3 Replies
Nov 19, 2009
i am trying to develop a multiplayer game using the flash media server. Currently i can get multiple users to control one shared object but i need to have 2 users controlling seperate shared objects on the same stage.
[Code]...
View 1 Replies
Jul 11, 2010
I've been looking on the net for some time now (about 4 weeks on and off) and i've come across various ways of producing high score tables for both online and offline games. My query is:
Is it possible to produce a high score table for an online game using a document in the same location as the swf without using a PHP, SQL or any of the like languages? Either using a text document, xml, another swf or something else like that?
View 1 Replies
Jul 30, 2010
Can I develop a Flash AS3 download swf that will let a user select a location on their hard drive to download files to and then start the download of multiple files (in the same way I can do with upload)? Or should I zip all the multiple files first and download zipped files to local disk. My users will want to download potentially hundreds of images from a server to local disk so I dont want them to have to click save for each one. Will AS3 let me pass an array of filenames and store the location that the user originally chooses? I ask because this sounds like it would have been not allowed for security reasons.
View 3 Replies
Aug 26, 2010
I have multiple swf files for background . I have to load the entire swf's first and have to store it in array . Is it good to store swf in array or dictionary?
View 9 Replies
Sep 17, 2010
my question is what is the best way to have a countdown timer so all users enter the game at the same time. At the moment i am using php to get the time from mysql database and send it to flash, but the time is different for each user, would the best way getting the time from the server. this is the code i am using at the moment.
as3 code
ActionScript Code:
var load:URLRequest = new URLRequest("lobby.php");
load.method = URLRequestMethod.GET;
[Code].....
View 6 Replies
Aug 19, 2009
I want to have a TV screen and hundreds of (small) flash animations load up in the 'TV'. I'm assuming I'm going to have to use Actionscript, so I'm looking into that right now. However, what would be the best way to organise this? Each "TV" will have a different set of "Channels". Do I create each 'channel' and save them as seperate SWF files, or is it possible to have them all in one main file. I can then flick through each 'channel', which essentially unloads the current animation and loads the next one
View 2 Replies
Aug 3, 2009
I have a question about optimum resource management. So I am pondering what would be the most efficient way of storing a LARGE number of BitmapData instances in a SWF. The BitmapDatas would be generated at runtime. Only a minority of the BitmapData instances would be on screen at any one time. So far I've conceived three routes; Option one (simply store them in an array - this is then stored in the RAM right?)
ActionScript Code:
var array:Array = new Array();
var bitmapData1:BitmapData = new Bitmapdata();
var bitmapData2:BitmapData = new Bitmapdata();
array.push(bitmapData1);
array.push(bitmapData2);
[Code]...
View 0 Replies
Jan 11, 2006
i am developing a photogallery with picts of different width.there's nothing with it,but i am trying to make an element which is more of a design nature.So i have an invisible mc/say "bbb" which is duplicated each time a new photo is loaded and its _x depends on the photos _width and the distance between the photo and the end of the screen regulates how many times "bbb" is duplicated.So on every new photo i got /possibly/ diferent number of instances with diferent _x.Still no poblem.But i want to put an bbb_dups.onRollOver=func(){if (this._x=curr_x){ tween(this._x+30)}else if (this._x=curr_x+30){ tween(backto curr._x)} so i need somehow to store each instances curr._x after the duplication which i dont know how.i've tried with an array but it doesn't seem to work for all the instances.
View 3 Replies