Flash :: Hash - High Scores - Access MD5 In Flash?
Mar 6, 2012
I need a way to be httpClient. I found some implementations - but I am looking for something built-in for posting to an HTTP server. In order to make it "relativley" secure - I figured I would keep a password file/or a const variable. Read it, hash it, send it to the server. The server will have the same password, and so it will too hash it. Is this reasonible? I understand the problem of reverse engineering etc. What do you think? How can I access MD5 etc. in flash?
I have a simple flash based quiz game with simple score var and percentage var. I am wanting to a high score function to it as motivation to my kids by creating healthy competition with high scores. This is not a web based game. I found many PHP high score tutorials but wont work for me.
I know this is a subject that gets covered a lot as i have found a ton of tutorials that show a million different ways to create a high scores board on a flash game. So I decided to go out on a limb and pick a tutorial out to try. Well I have now tried 3 different ones and have yet to get a working high scores board with my game. [URL]
That is the link to the most recent attempts to creat my high scores board. When I finished everything the way the tutorial said it seemed like everything would work and then it just didnt. After spending oh about 40 plus hours trying to make a high scores board I am getting very frustrated. My game is scripted in AS2 and I have access to mysql and can set up unlimited databases.
I have a flash game. I've been trying to connect it to a php website that uses a mySql db. It works when I "test project" it from flash, however when I run it from a player/browser it raises errors about accessing a site. What setting need I ask from my users to set in their flash player - I have personally looked for the right settings and found nothing about approving sites. Is it possible that if both my game and my php site reside in the same base url - that is same server - that this error shall not appear? I really want to test this my self, but my server is a free server and doesn't allow me to upload certain files that are heavy.
I've been asked if I can build a game, which lots of people will play and the overall winner will get a prize.The game part is simple enough, and I know enough PHP/MySQL to put something together to store the results etc. But is there something already available which could do this part for me, it would save a lot of time, and would probably be better than something I build myself.
i am currently doing my final year project. I am developing games. I have problems with the scoring part. I need help to do high scores using text files. Can you please help teach me step by step how to store high scores.
find a piece of code that creates a high score list of say, the 10 best scores for a Flash game, and stores it inside the .fla. (Is this even possible?)All I found was the following file: http:[url]...(source fla http:url...)But when I try to ctrl-enter it from Flash 8, the program hangs and the swf just won't open...
I'm aware of the fact it'd be much handier via PHP and a MySQL database, but I'm making a game for a contest in which it isn't allowed to use any additional files (also no txt files) next to the main game swf .
I have some code which fills a high scores table.. we've decided to give away a prize to the top ten people in the high scores table.. the problem is that people are playing repeatedly and fillnig the high scores table with their name, this makes it unfair to other players as they can't manage to get onto the table Is there a way I can modify my code to ignore the same name should it appear and skip to the next non repeated name(pseudo) and score ??
I can find many AS2 tutorials on how to make a high scores table using PHP and sometimes SQL, but none for AS3. a resource showing me how to submit the user's score, and if it's in the top ten, show it on that list? I have the local high score just set to a variable, but would love for that to be passed to my SQL table.
I'm building a Flash banner (as3) for AdWords, but I can't find in their documentation whether it is possible to add hash or querystring variables to appear in the eventual target url when u are using a clickTAG. Ideally I would like to use both. For example, my banner has four input fields and I would like to build my target url thusly:
var base:String= "http://www.example.com"; var qs:String= "?one=" + input1.text + "&two=" + input2.text; var hs:String= "#three=" + input3.text + "&four=" + input4.text; var targetUrl:String= base + qs + hs; flash.net.navigateToURL(new URLRequest(targetUrl), "_blank");
Is this possible with AdWords while using clickTAG?
do I have to pre-render scores in a game? I ask because I'd like to scale and fade in and out each score. Pre-rendering makes sense if you have to do it once only, right?
Does it take too much resources when pre-rendering each dynamically created scores individually? What are alternatives when performance of a game is important?
Im making a flash game and just wondering, how can I protect the ingame scores from being hacked ? For the moment im using a random number, which is set on the server and sent to the client, then using a hashing function which will hash 'score+randNumber' (a bit more complex, but the same idea), then i send the resulting score and the hash to the server (obviously logging attempted cheats). This so far works, but it is still easy to hack the score by decompiling the flash and finding out what the hashing formula is. Is there any other way that the scores can be transmitted to the server with little or no possibility of hacking?
I'm building a project and I need the audio to be of the highest quality when played back. I am using .wav files and I'm not too sure how to make them work.
I've tried the: play_btn.addEventListener(MouseEvent.CLICK, playSound); function playSound(event:MouseEvent):void{ SoundMixer.stopAll(); var s1:Sound = new Sound(new URLRequest("Sound.wav")); s1.play()
But I guess it doesn't work because it's not mp3. I also tried embedding it into the hit and down parts of my button but the playback is weird, it plays slower and broken up. I'd like there to be some sort of function buttons such as play, pause, stop and some kind of time slider like for video playback if that's possible too?
I have a flash presentation thats for a supermarket TV screen. Its big in file size 9.6MB. When I go file/export/export movie to quicktime and use the animation settings the file plays but leaves trail lines behind, skips frames and looks crap.
The quicktime settings I've used are either: Animation Quality Best Millions of colours All Key frames 24fps or DV - PAL Frame rate 24fps Quality Best I need it to look high quality but I am not sure what settings to use.
So I recently switchs to a new computer. Installed flash and got everything up and running. On the old computer, I was forced to set the jvm.ini to use -Xmx512M in order to run the application (it's kinda big) But now, if I set it 512, flash will not open... I get the Java enviroment error.
Now, I lower the xmx value more and more and more until flash FINALLY opens without an error... I load up my application and when I try to run it, I get the java memory heap error and it tells me to adjust the jvm.ini file. Anyone know how I can get flash cs5.5 on a windows 7 64bit machine with 8 gigs of ram to open with a larger jvm.ini value?
I'm trying to get a high quality video into a flash document. I would like it to stream the flv from the website it will be posted on.
The source file is a 640x480 quicktime file (H264 compression)however viewing it at 640x480, I notice that there is pixelation instead of a clean and crisp image, I look at the source, it's clean and crisp. how can I import a nice high quality video into flash without that nasty pixelation?
As more and more FLV videos are moving to HD, I'm noticing high CPU usage and lots of dropped frames when playing FLV video in web browser with Flash 10. This is true even if the video isn't full screen. I've tried a variety of browsers (Firefox, I.E., Chrome) and the problem occurs on all of them so it's pretty clear it's a limitation in Flash.
Now my PC isn't high end (it has a Pentium M 1.86 GHz processor), but I can take those same FLV files and load them in something like Media Player Classic or Windows Media Player (when using ffdshow) and play the FLV files full screen with little or no drop in frames and an acceptable CPU rate.
This is especially annoying on sites like YouTube where I actually have to save the video and play it back in something other than Flash to have it play back at an acceptable rate. This doesn't work for other sites like Amazon.
Why is the CPU usage so high when decoding and displaying videos when compared to other media players?
So I've been surfing the net trying to find a way to get a 100% resolution from Flash to Gif and can't find it.Here is the deal, I've got Adobe CS5 and I started doing animation in photoshop. It took forever but once I got it done it looked awesome and I could easily transfer it into a gif via 'save for web and devices".Because it was taking forever I decided to learn flash and after a day I got the basics pretty much figured out and made my first .swf file. I then went to turn it into a Gif and the resolution sucked and the timing was off.
Need to convert flv files to avi or mov, trying out ffmpeg but the output quality is terrible. How can I get the video output to be on par quality with the source? I thought ffmpeg -i name.flv -s 320x... name.avi would do it, but no good.
Where are some good places to get high quality click, ambience, swoosh sounds to use in flash sites/projects etc? So I can use them on rollovers, interface loading etc.
When looking for encryption related classes/functions in action script / air / flash, I saw the as3crypto project. This one provides a v. nice set of options, but I am a bit concerned on what the numbers presented means when these are used to decrypt a local media file when its selected about to be played. I am looking for security vs. performance balance.
For video/music, it needs to decode at a fast enough pace so the player plays it smoothly - which is something that depends on the format used, but is in all cases less than the delay of having to wait to decode the whole file.
1.How to load image resources? And in which case we should use "[Embed]" to insertresources?2.which technology can improve the performance of the game flash game development ?
I've hired a freelancer, to make a design for my flash app. And everything was fine, untill I saw this. It was an animated background. It has about 100 tweened movie clips, that do pretty much the same - simple rotation tween, but cpu usage on that background only reaches 17-20%. Its high for such a small effect. I've tried to optimize it - removing all code, and leving just timeline based tween, but that didn't solve my issue.[URL]
Apple says that a 144x144 application icon is now required for the high-res iPad. But adding an <image144x144> element to the application descriptor file in Flex 4.6 gives an error 103: application.icon.image144x144 is an unexpected element/attribute.Is there a workaround for this? Perhaps through the iPhone InfoAdditions area of the application descriptor?
I am in the planning phase of a new multi-user client/server app using Flash via Flex and AIR. I am trying to decide which web platform/stack is the best suited for this? I have used RoR in the past, but as i understand, RoR is single-threaded, and is therefore not the ideal choice for handling potentially thousands of simultaneous requests. I have done some reading about Scala and Lift and that is an intriguing option, but i was wondering if there are other languages/frameworks out there that would work well for my project?