ActionScript 3.0 :: Synchronous Loader For My AIR Application?

Jan 11, 2011

I need a Synchronous loader for my AIR application.The URLLoader class does not meet my needs because of its asynchronous nature.It continues the execution of code. I need to stop the code until the loader loads the Html text.

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Flex :: RemoteObject Synchronous Call?

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In the code below when I call chkAuthentication function from another function the remoteObj.login (login function in my service file (.php)) is called after the remaining code in that function. i.e., the loginStatus is returned from the function before the result-handler function loginResult is called. but my loginStatus is supposed to be set in loginResult function. It seems that the asynchronous behaviour is the culprit. what should I do in order to get the loginResult function to complete first?

[Code]...

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Flex :: Synchronous Calls Using RemoteObject?

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ranting.turn("ON");

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ranting.turn("OFF");

Anyways, here's my code for testing this functionality. The main application file looks like this:

Code:
<?xml version="1.0" encoding="utf-8"?>
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<mx:Script>

[code]....

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Actionscript 3 :: Isn't Supposed To Be A Simple Synchronous Architecture Language?

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Actionscript 3 :: Sound Performance In Loop - Stop And Play Again For Synchronous

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ActionScript 2.0 :: Synchronous Movie To Movie Communication?

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ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

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I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.

[Code]...

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ActionScript 3.0 :: Loader Disappearing - Set The Dimensions Of The Loader So The External Swf Doesn't 'spill Over', The Result Is A Blank Screen?

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I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:

Code:
var myLoader:Loader = new Loader();
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to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.

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I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?

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ActionScript 3.0 :: When Loader.swf Loads The RSL And The Other 10 Swfs The Loader Throws Errors?

Aug 12, 2009

i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:

Code:
*** Security Sandbox Violation ***[code]...

then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...

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ActionScript 3.0 :: Keeping Loader Contents After Loader Removed From Memory

Aug 21, 2009

I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.

Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.

[Code]..

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Actionscript 3 :: Loader() - Loading Multiple Images With One Loader?

Mar 11, 2010

I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:

var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
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[code]....

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ActionScript 2.0 :: Simple Loader Fails When Loading In An .swf Containing The Loader?

Jun 26, 2007

Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.

However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;

[code].....

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ActionScript 3.0 :: Converting A Bitmap Loader To A MovieClip Loader?

Aug 24, 2009

how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.

Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;

[Code].....

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ActionScript 3.0 :: How To Access A Loader Loaded By A Loader

Aug 13, 2009

How to access a loader loaded by a loader

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ActionScript 3.0 :: Loader Class - Error 1061: "Call To A Possibly Undefined Method Load Through A Reference With Static Type Loader"

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siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.

[Code]....

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ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

Jul 29, 2009

I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
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This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);

[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

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ActionScript 3.0 :: Image Viewer And Im Loading An Image To A Loader And Then Add The Loader To The Stage?

Aug 12, 2009

im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried

imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
 
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