ActionScript 3.0 :: Synchronous Loader For My AIR Application?
Jan 11, 2011
I need a Synchronous loader for my AIR application.The URLLoader class does not meet my needs because of its asynchronous nature.It continues the execution of code. I need to stop the code until the loader loads the Html text.
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Jun 8, 2011
when i use flash cs5 publish the app for ios,It works fine.But when i upload the package to the app store,application loader popup message: "Application failed codesign verification.The signature was invalid,or it was not signed with an Apple submission certificate."I create the certificate file from mac.
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Oct 1, 2009
In the code below when I call chkAuthentication function from another function the remoteObj.login (login function in my service file (.php)) is called after the remaining code in that function. i.e., the loginStatus is returned from the function before the result-handler function loginResult is called. but my loginStatus is supposed to be set in loginResult function. It seems that the asynchronous behaviour is the culprit. what should I do in order to get the loginResult function to complete first?
[Code]...
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Jan 12, 2010
what is synchronous and asynchronous call in flex. Why Httpservice is asynchronous and how to make a call to asynchronous call.
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Sep 13, 2010
I have a big loop in actionscript that sends lots of data to an url:
for(var i=0;i<1000;i++) {
var request:URLRequest = new URLRequest();
request.url = url;
request.method = URLRequestMethod.POST;
request.data = data;
var loader:URLLoader = new URLLoader();
loader.load(request);
}
The problem is because URLLoader can make only asynchronous calls, it sends all those thousands requests at once which kills webserver. Also it acts a bit strange on top of that. Lets say the loop is running for 5 minutes. For whole 5 minutes there is no requests coming to web server, then at the end they all are sent at once. I already tried everything I could possibly think of (empty loops, callbacks, delays) - nothing works. All requests are sent at once no matter what. How to make requests synchronous, so it will send one request after another?
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Apr 2, 2009
Is there a way to make synchronous calls using RemoteObject in Flex?
Solution: Add the second call to the result handler of the first call, having a token check for multiple originating calls.
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Aug 19, 2009
Web service calls are asynchronous in flex, but I wanted to wrap a web service call in a class to provide synchronous encapsulation. Something like the below - the user could call getMyMethodResult and get the result returned by the web service. I expected the thread that recieved the soap response would populate the variable _result and mean that getMyMethod would, after a time, find _result is not longer null. But it doesn't! Can anyone explain why this does not work?[code]
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Aug 10, 2010
I'm using flex4 and actionscript, and need to treat an event in a synchronous mode. Is it possible that? More exactly, i want to execute some queries in a database, and need to be synchronously.
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Feb 7, 2012
Is it possible to make a synchronous xhr call from flash?How do you do this in actionscript?
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Aug 27, 2008
Is there a way to have a synchronous call to a URL to retrieve the HTML code? If not, is it possible to turn an asynchronous call into a synchronous one using some trick? I can't believe Adobe wouldn't implement this option. I tried looping until the result is back but then the status function never fires making my loop infinite.
ranting.turn("ON");
I'm a ColdFusion developer and recently started working on a project in Flex. I am getting more and more frustrated with AS and Flex lately. It seems that whatever I'm trying to do is either really hard or impossible while it usually can be done with one line of code in ColdFusion. I'm still learning these languages and I'm sure my lack of knowledge is the reason but for some reason I can't get ahead with my project. It looks like the learning curve is much steeper than it should be.
ranting.turn("OFF");
Anyways, here's my code for testing this functionality. The main application file looks like this:
Code:
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" applicationComplete="init()">
<mx:Script>
[code]....
This works OK except the function returns false before the HTTP call returns its result. If I un-comment the while loop the onStatus function will never be called and therefore end up with an infinite loop. Not sure why this happens.
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Nov 24, 2009
Is it possible to make httpService Requests synchronous in Flex?
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Jun 22, 2011
I have small Flex web based util with single button. On this button click a request is sent to server and the response must be read in the same call.This is important not to wait for response with event handler (which is trivial).Basically this is synchronous call.I am ok with blocking ui and so on.
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Feb 4, 2012
A simple piece of code that should trace [code] and I get something completely far away from that,[code]Is the trace function that bad? that slow? is it the fact that passing an argument to the function take so much time compare to the other one?is there something I can do to avoid this type of weirdness ?(For the record, my project is not to trace {rien, done and test}... I have 15k lines of codes that react completely differently if I compile them with "Omit trace statements" or not.
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Jun 2, 2011
i am using soundmanager to order sounds. my site preview, in home page, square shapes comes into stage and you can drag drop them, all shapes binded its own sound. if they are colliding binded song will play.
the problem is i have 3 second timer to control sounds. every timeout i have to stop sound and play again for synchronous issue, that is my solution for that part. but sometimes before loop, there is an annoying little silence.
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Oct 29, 2010
Is there any way to do synchronous movie to movie communication (from a loaded movie to a loader in different domains).I need that parent does not trust child but child can trust parent if needed. I can do this in AS3 with sharedEvents, but I haven't found a way to do so in AS2. Has anyone found a way to do this
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Jan 23, 2009
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Apr 28, 2010
I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
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Mar 26, 2010
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
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Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
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Apr 7, 2012
the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
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Aug 12, 2009
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
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Aug 21, 2009
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
[Code]..
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Mar 11, 2010
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
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Jun 26, 2007
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
[code].....
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Aug 24, 2009
how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;
[Code].....
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Aug 13, 2009
How to access a loader loaded by a loader
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Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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