I recently tried using a tween on a graphic to be used when I click a button but for some reason when I go to use the yoyo tween option it gives me this 1120 error code.
ActionScript Code:
/*--------------------------------------------------
Tween variable to ocillate the DVlogo at the
I have a tween in my .fla that isnt working properly. I have 2 buttons, Start and Yoyo. When I click the "Start" button the tween runs. Clicking the "Yoyo" button play the tween in reverse. All fine, but when I press the "Start" button again after I've ran the animation twice the animation always run in yoyo mode. What my problem. Code:
I am trying to build a click through gallery with small buttons that you click on and it switches the larger image out as you click through. I copied over a gallery I had successfully built with 10 images. The new gallery has 20 images. Basically the movie just runs continuously without being able to click on the thumbnails.
I am getting the following compiler errors Scene1 Layer 'actions', Frame 1, Line 42 1120:Access of undefined property btn11_btn Source - btn11_btn.addEventListener(MouseEvent.CLICK, showimage11); I get this for image 11 through 20
Hows it going, learning actionscript in college, ive done the following code from notes, but when i do a test run i get the following error messages.[code]The above is not code i will be implementing, but more a learning tool to understand the syntax, so the actual visible outcome i'm not concerned with. Just incase you're looking at that part I'm using Flash CS5, running Windows 7 ultimate 64bit.
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf: stop();var Xpos:Number=10;var Ypos:Number=230;var swf:MovieClip;var loader:Loader = new Loader();
I'm VERY new to flash and have recently downloaded a flash photo gallery. It was advertised as CS3 and newer. 'm using CS4. It uses AS3. I simply need to make a couple of design changes, but I'm getting errors when I go to publish the Fla. All the folders and .as files seem to be in the right place and have the proper names. The gallery has been given good reviews and people seem to like it, so I'm assuming it's fine. Just probably something simple I'm missing. Is anyone able to help me through this?
So I've been trying to build a kind of 'weapon generator' using Actionscript 3.0.Yesterday, after creating a large bunch of movieclips, I decided to create a seperate scene where everything would be generated.The way I have it set up is by having each part cycled through a button click (forward and backwards with code to handle just that)The different weapon parts are:StockReciever
I've created a MovieClip called "GameButtons" and I've given it a class that goes by the same name (gamepley.GameButtons). Within "GameButtons" I have a few other buttons. One button in this movieclip is used as a toggle that moves the timeline foward a frame to show a different set of buttons. Its called "UnsheathBTN" but for the life of me I can't get the class to access it. I've set the instance name and quadruple checked the code. Here's the code in the GameButton class.
I am not able to figure this one out, it seems quite obvious, but I have checked all my instance names, and they are correct. I am just trying to make a button play its open animation when the hit state is moused over, and i keep being told that my button is not defined...
I don't how to describe the situation in short, so I am going to describe it in details.
I have created a class, extended from MovieClip. It looks like this:
// Libraries are imported public class WindowObject extends MovieClip { public function WindowObject():void { dragArea_mc.addEventListener(...);
[Code]...
When I clicked on the errors, they redirected me to the WindowObject class.If I don't create new classes, but just write the additional functions on the MovieClip directly, and set back the base class to be WindowObject, it works fine again.
I am getting multiple "access of undefined property" (1120) errors. The code that throws the error is inside a class. From the main timeline, I'm calling a function from within that class (it's a static function) it goes something like this -
Code: SoundPlayer.playSound() In the SoundPlayer class, I declare a bunch of variables at the top like this:
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf:
Code: stop(); var Xpos:Number=10; var Ypos:Number=230;
I'm just getting started in Flash and actionscript 3.0 I keep getting these error#1120: Access of undefined property After typing in code exactly like it's telling me to do. I'm working on lesson 9 in the Adobe Classroom in a Book and I'm stuck.
I'll try and be clear about my problem. I'm working on a site and have a MovieClip, named "form" on the main timeline that I want to play when a button is clicked. I keep getting this error and it's driving me crazy, I'm obiously missing something. The button instance name is "sub_btn". Below is my code , it's the subscription button code, but not quite sure what's up, I'm not an actionscript guru but am gaining a small understanding of it.Also I have a close button on that movie clip is there a simple close script I can attach
stop();import flash.events.MouseEvent;var getHCSG:URLRequest = new URLRequest("http://www.houstonceliacs.org");var twitter:URLRequest = new URLRequest("http://www.dggrafix.com/glutenfree/twitter.html");
I have a slideshow (graphicsshow_mc) within a navigation menu (graphicsmenu_mc) - a movieclip nested in a movieclip. There are previous / next buttons inside the slideshow that work correctly.
The navigation menu acts like chapters for a DVD, and I want one button to always go to the beginning. I copied the other code, but need it modified to reflect that it appears in the parent.
I am new to Flash but have been able to fumble my way through action scripts with a bit of help from old forum posts. What i have done so far: developed a little map with buttons to act as navigation for webpage, all worked fine with each button linking to a seperate page. What i need to do: i have new content which needs to be added, therefore i need another button. all went fine to insert the new button, name it, new layer etc. I have copied the exact same code for this button to work (just chaning the name) from the 7 other working buttons in the swf. The error i get is 1120: Access of undefined property wind. for the last line in below code:
I have 3 images that are displayed sequentially. Image 1: layer 1 (frame 1 to frame 24), Image 2: layer 2 (frame 25 to 49), Image 3: layer 3 (frame 50 to 74). The opacity of each image changes in its frames and and each image has a classic tween associated with it. Pretty basic stuff.
On frame 1 of the first image I created a symbol that is a button, lets call it image1_btn. On frame 50 of the third image I created a second button, lets call it image3_btn.I created an Actions layer as the first layer and wrote the following code:
image1_btn.addEventListener(MouseEvent.CLICK,onimage1Click);var image1link:URLRequest = new URLRequest("http://purplerosehome.com/shopping/spartina_449/page_1.aspx")function onimage1Click(event:MouseEvent):void{ navigateToURL(image1link);} image2_btn.addEventListener(MouseEvent.CLICK,onimage2Click);var image2link:URLRequest = new URLRequest("http://purplerosehome.com/shopping/le_cadeaux/page_1.aspx")function onimage2Click(event:MouseEvent):void{ navigateToURL(image2link);}
I copied the required file to my root directory.I create a new layer as instructed, conveted the imported png files into symbol as movie clip and named them accordingly.last i created a new layer,opened the action panel and pasted the code below as required:
import com.greensock.*; import com.greensock.easing.*; function init():void
how to correct this code error that was reported during a debug test run;1120 access undefined property tiles and slideCounter.I am learning from a very simple tutorial on how to write swipe-multitouch-gesture code where I can swipe 6 comic frames across the screen of a iphone.Here is the code.
I constructed the 6 frames into 1 signal frame (each frame is numbered 1 to 6 and each size 290x390 total 1980x390) using Gimp.org and saved it as a png file.
Imported comic strip on stage which was set at 320x480 FPS 40
All 6 frames are located on the Timeline layer 1.No other layers are used.
I center the comic strip using the Text Align tool control.The location of the each frame on the stage was set at x15 by y72.
I'm trying to add a focus event to a text box. For some reason the Focus_in works fine, but when I go to add the focus_out event it tells me that the name I am trying to assign to the listener is an undefined property???? of course it is I just created it and the one I created just before this for the same text box works just fine. here is the code: midTermGrade_txt.addEventListener(FocusEvent.FOCUS_IN, onFocusBevel);midTermGrade_txt.addEventListener(FocusEvent.FOCUS_OUT, offfocusbevel);As stated alread the first line of code works perfectly
This is not your typical 1120. I know better than to have buttons/MCs without instance names on the timeline. Nope, this problem resides in a I timer I built from script I found online. The undefined property is related to the timer class delay I want to implement.
What I'm trying to achieve is have the user click the next button, wait 1 sec., then scroll through the next content. I have the code sitting inside a conditional statement to reduce the amount of code.
One thing to note, I am using TweenLite for the transitions, if that makes any difference. Now, the following code will show you the timer only working work one next position. I want to eventually add this to the remaining next position and all the previous positions so that there will be a slight delay when scrolling through the content.