ActionScript 3.0 :: Unloading Movie Clip In Flex?
Dec 16, 2009
I'm using Flex to load external swfs, and casting them as movie clips so I can communicate with them. However, I'm having difficulty unloading the movieclip. I've tried setting loaded_MC = null, but it still continues to run in the background.
public var loaded_MC:MovieClip;
private function init():void
{
loaded_MC = MovieClip(swfLoad.content);
[Code].....
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Jan 12, 2011
I can load and unload a movie via the "loadClip" and "unloadClip" methods. So far, so good. However, I notice that the movie is not altogether "unloaded".Some of it continues to run even though the visible movie is gone. I know this because there is an "interval" timer started within the movie and I am seeing the effects of that "thread" (ok, maybe its not a thread but thats what it seems like to me. Process, maybe?). Anyway, even though I have used the unloadClip method to unload the clip, I have a feeling that there is a lot more I should be doing to clean up the mess I have left behind. Seeing the effects of the still-running interval timer, I now have visions of memory leaks not far behind.
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Jul 20, 2009
how can I unload a movie clip which is added dynamically?can we create multiple instances of the movie clip?I am adding the movieclip dynamically as below where tLevel
//global variable
var tLevel:MovieClip = this;
var myMovieClip:MovieClip = tLevel.attachMovie("MyMovieClip","myMovieClip",tLe
[code].......
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Dec 12, 2006
I'm loading jpg's externally into a dynamically created movie clip that then get clicked on to show a larger image. I'd like to be able to click on that MC/larger image to close it once it's loaded. Here's the code I'm using to create the MC and for the life of me can't figure out how to do it after extensive searching on the subject. Basically I'm wanting to go back to the "pre-click" state of the movie when it first loads before any clicking happens.
Code:
_root.createEmptyMovieClip("large_mc", 1);
with (_root.large_mc){
_x=225;
_y=92;
[code]....
but it doesn't work...
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Aug 5, 2008
I've created a main page with my main links on top, and a container as my body.I load my pages with this action to the container.
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "production";
container.loadMovie("production.swf");
[code]....
Inside the production.swf files I've created a gallery with a MovieClip that loads from my library to a container1 inside the production.swf. In the galleryMC(from library), Ive created a close button to unload it from the container1. It works fine from my production.swf file, but when it loads to the main page it doesn't unload. This is the ActionScript that I have to unload the Movie Clip.
on (release) {
this._root.container1.unloadMovie();
}
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Apr 1, 2010
I have 2 pages. This script loads up the mainPage_clip
var mainPage_clip:MovieClip = new mainPage_mc();
var diary_clip:MovieClip = new diary_mc();
addChild(mainPage_clip);
[code]....
The other page is diary_clip. I have a button inside mainPage_clip that i want to unload the mainPage and load diary. But if i add this script to the one above i get an error:
diary_btn.addEventListener(MouseEvent.CLICK,diary) ;
function diary (event:MouseEvent):void
{
[code]....
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Feb 27, 2009
I use mcLoader.loadClip action to load an image. I'd like to make a button stop downloading the image in case it isn't loaded 100%. So if the image is loading, when I press the button it will stop loading.
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Oct 27, 2010
I have a movie clip (a) with a button that will load movie clip (b) when clicked. It loads (b) on top of (a) which is exactly what i want.
Now the problem. I have a button in (b) that I want to use to close (or unload) (b).
This is the code in (a) that loads (b):
Code:
spinner_mc.production.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler2);
function doubleClickHandler2(event:MouseEvent):void {
[Code]....
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Oct 30, 2009
I am working on a Flex application/game where a lot of UIComponents are moved around on a canvas. I would like to "record" an flv movie of the movement on the canvas. Is there anyway this can be accomplished ? I essentially want my users to be able to record small flv videos of their games to be uploaded on youtube.
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Apr 3, 2009
I inherited ,from a previous employee, a flash file and there is a bug which consists of a swf movie not unloading. I have attached the link to the website below. To be specific, after the publications button swf is loaded into the main file, you can never get it to unload fully. If any other buttons are clicked and their swf files are loaded, the buttons for the publications remain in the file ( not visually but the hit area remains). I just need to know how to get them to fully unload.
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Oct 25, 2003
i have a little problem (not so little for me) with laoding movies:on the main movie, i have a button which loads a movie withthe following script:
horta.onPress = function () {
_root.createEmptyMovieClip("container", 1);
loadMovie("03_horta.swf", "container");
[code]....
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Nov 25, 2005
I read a tutorial about complex buttons with prevFrame function on this site. I was wondering how I could use this function to unload my movie. I have a movie (swf) that loads itself into another movie. Now what I would like form this movie to do is to kindly unload itself the way it loaded in. This should happen once a button on the main (root) timeline would be pressed. I already have all the buttons set up, but I have no idea how to write a code that would send my movie backwards. I is simply put a this.onEnterFrame = prevFrame; on the last frame, but now there is a problem. I have to somehow stop this movie until a button is pressed. And only when a button is pressed it should execute prevFrame.
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Oct 25, 2003
i have a little problem (not so little for me) with laoding movies:on the main movie, i have a button which loads a movie withthe following script:
horta.onPress = function () {
_root.createEmptyMovieClip("container", 1);
loadMovie("03_horta.swf", "container");
[code].....
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Oct 5, 2009
I'm using the following script to play a FlashPaper movie clip:
// function: loadFlashPaper
// ------------------------
// Parameters:
// path_s: path of SWF to load
[Code]....
Everything works fine on all pages including the page with the FlashPaper movie. The problem is after I visit the page with the FlashPaper movie my file starts to play through all the pages and wont stop.
files available here for example of my problem:
[URL]
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Mar 12, 2010
SO what I have here is a simple menu with 5 buttons. I have event listeners attatched to each button that loads an external swf each time each button is clicked. Im trying to wrap my head around a solution to unloading the movie clips. as it is each swf is just getting loaded on top of the other one when the button is clicked.
a sample of a button code is:
var hList = hardwareDisplay;hardware_mc.addEventListener(MouseEvent.CLICK, hListDisplay);function hListDisplay(event:MouseEvent):void{ hList = new
[code]....
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Aug 20, 2010
I'm about getting crazy over the inconsistency of loading and unloading movies processes.First one or two movies, ok. But after that, I always has my fingers crossed.It's a mixture or simple game and quiz movies. So I have this Main movie as the controller that control about 3 game movies and 16 quiz movies. So, I have these piece of codes in my Main movie timeline:
onEnterFrame = function () {
if (NextMovieOK) {
switch (movieQNum) {
[code]....
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Oct 19, 2004
I have this fully integrated site where the menu(which loads from different swf) loads external swf into a container. Whenever a new bottom i selected i want the swf in the container to fade out. Can i add a script to my present code that fades the container "contact" out.
[Code]...
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Apr 23, 2008
I have a custom swf player, in which content is preloaded. Some of the third-party Flash content (from Captivate) I load in the player needs to be unloaded and loaded again in order to completely reset its content (rewinding, going to frame 0, does not work). Does anyone have an example of a good way to do this, as I am rather new to Flash?
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Jan 20, 2004
I have a movie that initally onloads onto the stage at target MC. I then want this movie to unload when the following button is moused over or clicked for the same MC target.
Button1.onRelease = function() {
loadMovie("home.swf", "target");
};
What would the syntax look like if the inital movie came into a different target MC named "target 2"?
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Oct 19, 2004
I have this fully integrated site where the menu(which loads from different swf) loads external swf into a container. Whenever a new bottom i selected i want the swf in the container to fade out. Can i add a script to my present code that fades the container "contact" out.
on (release) {
unloadMovie (_root.bg);
unloadMovie (_root.contact);
[code]....
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Mar 30, 2009
There are hundreds of threads on the web about unloading movie but none of them work. For example, the code below gives this error: TypeError: Error #2007:
Code:
var alert:Boolean=true;
if (loaderInfo.url!="someurl") {
removeSwf();
[code]...
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May 9, 2010
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
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Jun 24, 2010
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
[Code]...
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Jan 11, 2010
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
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Feb 21, 2010
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
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Jun 22, 2005
i am making a pacman game, and i need to know how to make it go to a certain scence when a movie clip collides with another movie clip.
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Nov 5, 2010
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
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Feb 23, 2011
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
[Code]...
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Feb 26, 2009
I can't seem to unload a movie, I've tried every possible actionscript code and still it won't go away. My objective is to run in the main stage a sub menu and for that I've done sub pages each one with a previous and next button (inside the movie that will be loaded), and that's the catch. I can't put the loadMovieNum in 0 level because it would replace the main stage. So I'm trying to do on the button:
on (release) {
unloadMovieNum(1); // it was loaded into level 1
loadMovieNum("new_item.swf",1); // he overlays both movies with transparency
}
Is there anyway to remove the actual movie and replace it with the new one?
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Nov 5, 2004
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
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