ActionScript 2.0 :: Using PrevFrame For Unloading Movie?
Nov 25, 2005
I read a tutorial about complex buttons with prevFrame function on this site. I was wondering how I could use this function to unload my movie. I have a movie (swf) that loads itself into another movie. Now what I would like form this movie to do is to kindly unload itself the way it loaded in. This should happen once a button on the main (root) timeline would be pressed. I already have all the buttons set up, but I have no idea how to write a code that would send my movie backwards. I is simply put a this.onEnterFrame = prevFrame; on the last frame, but now there is a problem. I have to somehow stop this movie until a button is pressed. And only when a button is pressed it should execute prevFrame.
I inherited ,from a previous employee, a flash file and there is a bug which consists of a swf movie not unloading. I have attached the link to the website below. To be specific, after the publications button swf is loaded into the main file, you can never get it to unload fully. If any other buttons are clicked and their swf files are loaded, the buttons for the publications remain in the file ( not visually but the hit area remains). I just need to know how to get them to fully unload.
I can load and unload a movie via the "loadClip" and "unloadClip" methods. So far, so good. However, I notice that the movie is not altogether "unloaded".Some of it continues to run even though the visible movie is gone. I know this because there is an "interval" timer started within the movie and I am seeing the effects of that "thread" (ok, maybe its not a thread but thats what it seems like to me. Process, maybe?). Anyway, even though I have used the unloadClip method to unload the clip, I have a feeling that there is a lot more I should be doing to clean up the mess I have left behind. Seeing the effects of the still-running interval timer, I now have visions of memory leaks not far behind.
I'm using the following script to play a FlashPaper movie clip:
// function: loadFlashPaper // ------------------------ // Parameters: // path_s: path of SWF to load
[Code]....
Everything works fine on all pages including the page with the FlashPaper movie. The problem is after I visit the page with the FlashPaper movie my file starts to play through all the pages and wont stop.
SO what I have here is a simple menu with 5 buttons. I have event listeners attatched to each button that loads an external swf each time each button is clicked. Im trying to wrap my head around a solution to unloading the movie clips. as it is each swf is just getting loaded on top of the other one when the button is clicked.
a sample of a button code is: var hList = hardwareDisplay;hardware_mc.addEventListener(MouseEvent.CLICK, hListDisplay);function hListDisplay(event:MouseEvent):void{ hList = new
I'm about getting crazy over the inconsistency of loading and unloading movies processes.First one or two movies, ok. But after that, I always has my fingers crossed.It's a mixture or simple game and quiz movies. So I have this Main movie as the controller that control about 3 game movies and 16 quiz movies. So, I have these piece of codes in my Main movie timeline:
onEnterFrame = function () { if (NextMovieOK) { switch (movieQNum) {
how can I unload a movie clip which is added dynamically?can we create multiple instances of the movie clip?I am adding the movieclip dynamically as below where tLevel
//global variable var tLevel:MovieClip = this; var myMovieClip:MovieClip = tLevel.attachMovie("MyMovieClip","myMovieClip",tLe
I have this fully integrated site where the menu(which loads from different swf) loads external swf into a container. Whenever a new bottom i selected i want the swf in the container to fade out. Can i add a script to my present code that fades the container "contact" out.
I'm loading jpg's externally into a dynamically created movie clip that then get clicked on to show a larger image. I'd like to be able to click on that MC/larger image to close it once it's loaded. Here's the code I'm using to create the MC and for the life of me can't figure out how to do it after extensive searching on the subject. Basically I'm wanting to go back to the "pre-click" state of the movie when it first loads before any clicking happens.
Code: _root.createEmptyMovieClip("large_mc", 1); with (_root.large_mc){ _x=225; _y=92;
I have a custom swf player, in which content is preloaded. Some of the third-party Flash content (from Captivate) I load in the player needs to be unloaded and loaded again in order to completely reset its content (rewinding, going to frame 0, does not work). Does anyone have an example of a good way to do this, as I am rather new to Flash?
I'm using Flex to load external swfs, and casting them as movie clips so I can communicate with them. However, I'm having difficulty unloading the movieclip. I've tried setting loaded_MC = null, but it still continues to run in the background.
public var loaded_MC:MovieClip; private function init():void { loaded_MC = MovieClip(swfLoad.content);
I have a movie that initally onloads onto the stage at target MC. I then want this movie to unload when the following button is moused over or clicked for the same MC target.
I have this fully integrated site where the menu(which loads from different swf) loads external swf into a container. Whenever a new bottom i selected i want the swf in the container to fade out. Can i add a script to my present code that fades the container "contact" out.
on (release) { unloadMovie (_root.bg); unloadMovie (_root.contact);
There are hundreds of threads on the web about unloading movie but none of them work. For example, the code below gives this error: TypeError: Error #2007:
Code: var alert:Boolean=true; if (loaderInfo.url!="someurl") { removeSwf();
I've created a main page with my main links on top, and a container as my body.I load my pages with this action to the container.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "production"; container.loadMovie("production.swf");
[code]....
Inside the production.swf files I've created a gallery with a MovieClip that loads from my library to a container1 inside the production.swf. In the galleryMC(from library), Ive created a close button to unload it from the container1. It works fine from my production.swf file, but when it loads to the main page it doesn't unload. This is the ActionScript that I have to unload the Movie Clip.
on (release) { this._root.container1.unloadMovie(); }
I can't seem to unload a movie, I've tried every possible actionscript code and still it won't go away. My objective is to run in the main stage a sub menu and for that I've done sub pages each one with a previous and next button (inside the movie that will be loaded), and that's the catch. I can't put the loadMovieNum in 0 level because it would replace the main stage. So I'm trying to do on the button:
on (release) { unloadMovieNum(1); // it was loaded into level 1 loadMovieNum("new_item.swf",1); // he overlays both movies with transparency }
Is there anyway to remove the actual movie and replace it with the new one?
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
when loading/unloading external swfs into a container movie,i`ve noticed that any intervals (within the loaded files)i`ve used are not being cleared despite the movie being unloaded causing errors when the same swf is reloaded. Without manually clearing all intervals is there a way round this?
So I've imported video into my flash using the "progressive download from a web server." When the video ends, I want it to automatically go back to the frame I played the video from. What code would I use to do that? I dont want to insert an "x" button, my boss wants it to be automatic. Do I insert a CuePoint? I don't know too much about flash so I'm not sure how to use onCuePoint or anything.
I have an image sequence that plays forward and backward with left and right arrows are clicked. The previous frame button does loop past the first frame, but only moves 1 frame per click..how do I make it a continuous loop of prevFrame? [code]
I'm making a game in which a character walks along a motion guide to the point on the guide nearest the users click. Easy enough.This motion guide is contained within a MovieClip named Sc1.Now, within the motion guide MovieClip the character is a combination of various MovieClips contained in a single MovieClip, which is placed at the beginning of the guide and tweened to the end of the line. This tween and the MovieClip's component's timelines are controlled based on the point of a users click. Furthermore to add a level of 'realism' the character turns to face front, back or sides, based on the gradient of the slope at which it is travelling, giving the illusion of walking towards or away from the screen.All this works fine. The character instance (SWJim) will walk from left to right, turn and stop at the correct point. The character itself behaves too, moving arms and legs as it should.
However, in order to get the character to walk back from right to left, i have used a boolean to flag the timeline as in 'reverse' mode and the prevFrame() function. This raises an interesting problem with the character in which it will move as planned, but won't turn to face the appropriate direction and the character MovieClip won't play (i.e. arms, legs etc. will remain in their default positions). In order to turn, the character has a series of 5 frames in which it faces different directions. A gotoAndStop(); is used to change the direction of the character.I did a bit of searching and it seems that prevFrame() may have been causing the animations to stop because it was in my onLoop() function, called by the ENTER_FRAME event listener. In order to combat this I used a timer instead to call the onLoop() function, but that produced pretty similar results.[code]
Unfortunately, it is giving me some problems. At first, it seems to work fine, it will go forward a frame if UP key is pressed. However, if I press the down key, then the up key again, it will skip a frame. For example:
I am on frame 1- I press UP key, flash goes to frame 2 On frame 2, I press DOWN key, flash goes to frame 1 On frame 1 again, if I press UP key, flash will jump to frame 3 It will continue to do this until I am left with just my first and last frame and can't go thorugh the other ones.
First off, I'm a total noob when it comes to actionscript. I'm attempting to create a flash movie file that basically has a number of thumbnails in a straight line. As the user puts their mouse over a button I'd like the movie to advance to the next frame and keep playing until the user's mouse leaves that button. I found an online tutorial to accomplish this in AS 2.0 but I would rather do it in 3.0 so it's current.I have the following code that sort of works; when I hover over the right_btn, it advances to the next frame, but only advances 1 frame instead of playing the movie forward. The left_btn should go to the previous frame and play the movie backwards.
Ok I know how to do this in AS2, but I decided to make a sort of dress up game in AS3.
The only thing I don't get to work is: I have 5 frames in a movieclip, the movieclip is on the stage and so is the button, but I want the button to perform nextframe and prevframe of the frames that are in the mc.
I used this code but it does nothing (except for activating my button as a button)
I have a hard time to find out how I can possibly set my prevFrame(); function to go to previous frame and play instead of stop?My code in the actionscript section (the very 1st line) starts with:[code]
i have created a photo gallery using AS3 in Flash CS5. I have used prevFrame() and nextFrame() actions for "previous photo" and "next photo" buttons as well as for "previous thumbnails" and "next thumbnails" buttons.
All the buttons work fine when i run the swf files as well as when i run the swf files in Firefox 8.0 and IE9. However, once I insert this swf file into my html file using Dreamweaver CS5->Insert->Media->swf, the "previous" buttons dont work in Firefox 8.0! the previous image button works sometimes whereas the previous thumbnails button does not work at all They work fine in IE9. The next buttons also work fine in every browser. Heres my code: