ActionScript 3.0 :: Using 1 Movieclip In Multiple Swf's?
Dec 21, 2011
I was wondering if it is possible to have a movieclip that you can like export and then share in multiple .swf files. This, without importing them from external libraries in the .fla files afcourse. So like i have a movieclip containing different type tile bitmaps (i do that why im asking) I use these tiles in the editor and in the game .swf; Changing the(adding to) graphics has me importing the mc from from one .fla into the other. Is it possible to make mc in a .fla, export it and dynamicly import it? Or can I read the library from the other .fla dynamically?
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Mar 19, 2012
I have this four draggable movieclips. I have able to drag the green bar within the gray bar and the dynamic percentage text increase/decrease accordingly.
The program should make the second draggable determine the percentage of the first (100 - current value) and make it the basis for the other 3 draggable.
Example:
if the 1st draggable will be 75%. the other 25% will be divided by the other 3 draggables.
The 3rd draggable determine the 2nd percentage (100 - current value) and make it the basis for the other 2 draggable and so on.
When I drag the 1st draggable the other 3 is drag & animated accordingly but I cannot drag the 2nd, 3rd and 4th draggable.
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Feb 22, 2011
I am thinking there is a easy solution to this, but the more button clicks and the quicker button clicks between my 3 buttons (which load a movieclip each time), the "laggier" the SWF gets. [code]...
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Jan 4, 2007
TheCanadian helped my figure out my code here yesterday and now I am having another problem.I have a parent MC (legend) that usees a button action and child MC's inside that has actions as well. I have multiple parent MC's (not just legend....legend1,legend2,etc). How do to duplicate this code to work for each? I tried copying and pasting the code and changing legend to legend1 but, it does not work correctly then. When I rollover one MC, one or all will alpha fade up as well.how I can get this code to work on multiple MC's on the stage?:
Code:
#include "lmc_tween.as"
//legend
legend._alpha = 10;
legend.over_mc._visible = false;
[code]...
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Apr 29, 2010
I'm currently programming in AS 2.0, and I'm trying to get a piece of code to work. I have a movieclip that is deployed when the user clicks a mouse button, sort of like a bombshell being dropped on an area.
However, when I run it, it's quite obviously only registering one of the hitTests, because _parent.sprite_counter only decrements by one, regardless of how many enemies are destroyed. That's the other weird thing; no matter what, even if the counter never decrements, the movieclip still is removed.
Is it because you've got several movieclips simultaneously trying to decrement the same variable?
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Jul 8, 2011
Basically, on my stage, the user can select a bunch of different weapon parts and each 'part' has its own movieclip. Once the user has customised a full weapon, I need to give them the ability to convert the entire array of parts into a single movieclip so that I can then use that generated weapon (move it around in a game) without moving the individual parts around.
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May 3, 2011
I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...
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Jul 17, 2011
I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names
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Sep 8, 2005
In my website,click the menu button the corresponding text and image view in the stage.But upload the site in server side image appears after few minutes of the text appears.the problem is how to appear the image
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Jan 17, 2011
I am working on a project which looks like a crossword puzzle. When you mouse over on the white boxes they will light up. When you mouse over the letters they will have 3d rotations and when you rollover only some specific letters, they will flip some specific boxes.
Right now what happens is, when you mouse over the boxes with letters on them, the letters will rotate but the box will not light up. This is because I have created the box movieclip, with the invisible button inside it, and then just duplicated it in my scene to create a tile. But the invisible button for the letters are on the scene,so it's kinda overriding it.when I tried having the buttons on the scene rather than inside the movie clip, what happened is when you roll over one of the boxes, all of them will animate.
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Mar 14, 2011
how to add multiple instances of a movieclip via it's linkage...
this is the script that adds a single instance to the stage.
code: package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code]....
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Feb 12, 2009
I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?
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Jul 17, 2009
I was wondering if there is a way to load multiple png files onto one movie clip without the images overlapping? I'm currently I am creating multiple movieclips for different images and I think I reached the level limit that the flash player can handle, because I have other layers in the timeline whiting out after everything loads.
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Aug 27, 2009
I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:
mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () {
//code begins
SpecifiedClip_mc exists in subClip1 through 4. Is there a way to do this once without having to say:
mainClip_mc.subClip2_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip3_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip4_mc.specifiedClip_mc.onPress = function () {
//same code
Essentially, specifiedClip_mc's parent clip is what's throwing me here. The code to be applied to specifiedClip_mc is identical and I'm not going the correct route by doing this the long repetitive way.
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Nov 20, 2009
I have a movieclip of height say 2000px, I want to break it into 4 Movieclips of height 500px each. How can I do that?
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Dec 11, 2011
I have a mask on a movieClip, and I want the player to be able to move the mouse to uncover the movie clip. How do I make the multiple paths on the mask add together instead of interfere with each other?
var maskObj:MovieClip = new MovieClip();
pScalp.mask = maskObj;
//function on user input
[code].....
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Jul 26, 2009
Beginning with actionscript, I need help with this: Several movieclips are on the stage with a button event assigned to it.
Example:
btn1.onPress = function(){
bubble.gotoAndPlay(1);
}
I want each one of them to be clicked for another movieclip to be loaded. I would need a code example for doing something like that. I tried many things...but since i'm really beginning nothing seems to work.
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Feb 17, 2010
Here's what i've got...
_root.onMouseDown = function() {
_root.attachMovie("flag_mc", "flag_mc" + nextDepth(), nextDepth(),{_x:_xmouse, _y:_ymouse});
}
My problem is that it only adds one instance of flag_mc to the movieclip. When I press the mouse down again, it removes my old instance and puts a new one. Is it possible to make it leave the old one and add another?
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Mar 13, 2010
I have a movieclip with one armature inside, and I want to make some instances of it. But after the registering of the armature, with registerElements, only the first instance's bones can be used/moved.
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Feb 22, 2011
i want to have the same movieclip showing up multiple times at different locations on the screen. i don't want to create multiple instances just cuz it seems less "efficient", so it'd be neat if there's a way to do this.essentially what i'm trying to do is have a the user see the same movieclip but with different things on top of the movieclips, and if the user does something to do the movieclip in one location (ie: click to change a tile in the movieclip), i want that to take effect in all locations.i could just add event listeners to each tile in all the movieclip to have the same effect independent of which movieclip you click the tile in, but i'm hoping i can avoid this.
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May 31, 2011
i am using Flash MX2004(AS 2.0), i need to mask the attached movieclip, totally i attached 3 movieclip(all are same one), i need to display first movieclip by using mask. one more thing is moving that mask by press button, when i press the button the mask will show the second movie clip and so on.
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Apr 25, 2004
I have several buttons on an externally loaded swf that work fine but I'd like to clean up the code if possible. Is there an better way to target the mc other than using multiple _parents?
Code:
on (rollOver) {
_parent._parent._parent._parent._parent._parent._parent.expression.gotoAndStop (2);
} on (rollOut) {
_parent._parent._parent._parent._parent._parent._parent.expression.gotoAndStop (1);
}
The thing is I am not exactly sure if this mc is going to remain an external swf or if it will eventually stand alone, which is why I haven't targeted the root at its level. I'd like it to work either way if possible.
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Feb 13, 2006
- im creating an interactive piece which requires 100 movie clips to be created which im treating as buttons. Each of these movie clips need a rollover and rolloff command and also need to load an external jpg into a movie clip on press. (along with few other actions)
Code:
_root.eh_2.onPress = function() {
var BGalpha = _root.BG_mc1._alpha;
[code].....
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Mar 8, 2006
It is posible to create multiple movieclip in stage by clicking one button with different instance name.
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Mar 11, 2009
Say there's 3 movieclip which both name and linkage name called mc1, mc2, mc3. How can I load them to stage by using loop as AS2 does?
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Mar 29, 2009
I currently have one movieclip in my library, but 4 instances of it on the stage. I was wondering what the best way to animate them so they can do things 'separately'- I'm not sure if Actionscript is the answer, but it's worth a try. I just don't want all of them to move when I move one of them (when I try to animate them inside their movieclip).Possible solutions: I already have one that isn't very... resource friendly. For every individual instance I can turn it into it's own Movieclip, so it isn't affected by the rest... but if I were to have many, many movieclips on the stage, that would quickly overflow my library. If that's the only way fine, but I'm sure there's a work around.
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May 13, 2009
I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.
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Feb 13, 2010
I have a SimpleButton that contains a different MovieClip for the Up, Over, and Down states. These MovieClips all have 10 frames and corresponding frame labels. I can use gotoAndStop on the MovieClip in the Up state, but that only works until I hover over the button. Adding stop() commands in the timeline seems to give unpredictable results. Is there a way to get a SimpleButton working with the Up and Over states with a multi-frame MovieClip?
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Apr 27, 2011
I'm currently trying to program a flash game using actionscript 3.0 where users would step on insects. Basically, I added multiple instances of insects movieclip and remove them by using hitTest function. When the mouse_mc. hitTestObject(insect), there were times the insect was not removed.
Here are the errors I encountered:
Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/swapChildren()
at SteppingGame/hitTest()
Error #1009: Cannot access a property or method of a null object reference.
at insectmc/onEnterFrameEvent_SF()
Also, is there anyway I could simply my code like creating multiple arrays of movieclip insectmc?
Here's my as3 code:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.display.Sprite;
[Code] .....
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May 27, 2011
Code:
map = ["map"+currentMap];
area = ["area"+currentArea];
[code].....
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