ActionScript 3.0 :: Wait For Event:COMPLETE Before Returning?

Apr 2, 2012

I have the following code

var sender:URLLoader = new URLLoader();
sender.load(post_request); // load the php file and send it the data

[code].....

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ActionScript 3.0 :: Returning Data From A Function Called Via Event.COMPLETE?

Aug 3, 2010

i am trying to return an XML object, but having issues. The object is only created via an Event.complete function. I need to return the XML created from my loadXML function via my grabXMLfromFile function.

Code:
function grabXMLFromFile(attrPathToXML:String):XML {
var fileUrl:String = attrPathToXML;
var myUrlRequest:URLRequest = new URLRequest(fileUrl);

[Code].....

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ActionScript 3 :: Flex - Wait For Class Method To Complete?

Aug 30, 2010

I'm currently creating a website with AS3 in FlashDevelop, so it's code only no timeline stuff.

I have a class that loads images with a method that I call from my main source. I was wondering how I go about making sure that the images are loaded before executing more code outside of the class. I know how to do it using Event.COMPLETE in the image class, but I am unsure how to get the main class to wait.

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Flex :: Load Spark Image Control And Wait For Complete Loading

Sep 16, 2011

how can I load in flex spark Image control and wait for complete loading? MX:image have method load() and listen COMPLETE event this is not in spark Image...is there only source?? or how can i listen when image is complete loading??

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ActionScript 3.0 :: URLLoader Fires Event.COMPLETE Although Not Complete

Jun 14, 2011

I made a test where I download a file using URLLoader - something like this:

[Code]....

in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?

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ActionScript 3.0 :: Complete Event Triggered But Loading Can't Complete

Feb 17, 2011

I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?

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ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

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ActionScript 3.0 :: Progress Event Is Working Like Complete Event?

Feb 3, 2010

i am using progress event to load video file from url, but it is not showing me preloader, code:-

ActionScript Code:
var urlRequest:URLRequest;
var urlLoader:URLLoader;
urlRequest = new URLRequest("video.flv");

[Code].....

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IDE :: Mac - Upload The Image On Event.Complete Event?

Apr 14, 2010

I have made my application in CS4 using as3.0. In my application there is one browse btn that upload image/picture on my application. It upload the image on Event.Complete event. This thing work in window's OS perfectly but in Mac it open a window on the click of browse but wont upload the image in my application.

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Flex - How To Wait For Event To Finish

Mar 13, 2011

I have a child component that dispatches an event in Parent. The event in parent makes a call to our database. Right now, the event gets fired off & the child continues without the results. How do I make it so that the child waits for the results from the database b/f the child continues?

in child:
<fx:Script>
<![CDATA[
dispatchEvent(new Event("getDBcontents")); //

dispatch the event in the parent do some more stuff here but we need pause until we get the result from the parent

[Code]...

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ActionScript 3.0 :: Make A Return Value Wait For An Event Listener?

Jan 8, 2010

I am trying to write functions as efficient and reusable as possible. One function in particular I wrote was designed to easily create new objects from externally loaded files. The problem I have is that I can't think of a way to make the function wait for an event listener to complete before returning the desired object. Here is what I have so far and I will point out where the problem is.

Code:

var myNewObj:Object = loadFile(parentName, "swfs/" , "file.swf");
function loadFile(parentObj:Object, urlLocation:String, fileName:String):Object{
var fileLoader:Loader = new Loader();

[Code].....

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ActionScript 3.0 :: Returning Value From Mouse Event?

Mar 10, 2009

This seems simple to do yet I can not find the right way to do it. I have a button here's the code:
public function goForward(event:MouseEvent):void{
s++;
if (s == xmlData.Player.length()){
s = 0;
}}

Now all I want to do is have this function return a number so I can set up a new variable. I know I need to replace the "void" with "Number" data type and use "return" in the function. But I just can't find the right way to write the code. "s" is initially set to zero so basically all I want is when "s" increments up, it changes the new variable as well( call it newNum if you want).

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Actionscript 3 :: Force Program To Wait Until Event Handler Is Called

Apr 3, 2010

I have an AS 3.0 class that loads a JSON file in using a URLRequest.

package {
import flash.display.MovieClip;
import flash.display.Loader;

[Code]....

When the file is finished loading, the mapHandler event makes changes to the class properties, which in turn are accessed using the getMapWidth function. However, if the getMapwidth function gets called before it finishes loading, the program will fail.

How can I make the class wait to accept function calls until after the file is loaded?

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ActionScript 3.0 :: Event Listener To Wait For Array To Fill From Parsed Xml?

Jan 12, 2009

I have an subclass that is called from the constructor of the main class. The subclass is loading and parsing a .xml file for images. A Event Listener is waiting for the .xml file to load and the fill the image URL's into an array. This code works fine (tested), but here is my problem.

While the subclass is called in the constructor, I also have code that should display two of the loaded images by default. However, while the xml file is parsing and filling the array, the main code already continues on and tries to display the two default images on the stage. But this causes the program to break, because the code executes before the array is filled from the .xml file.

this is the error the program spits out : TypeError: Error #2007: Parameter url must be non-null.using trace I see that it is trying to access the array but its undefined, because it hasnt been filled yet.

Here are the code snippets, concerning that problem.

//Main class code
//the constructor of the main code, which calls the loader class for the .xml
public function GameOfGames()
{

[code]....

Is there any way to make the code in the main class wait for the array to finish filling up before the main code moves on?

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Flex Event.bytesLoaded Returning Wrong Value?

Oct 12, 2010

I have a function that's called when a file download has reported progress:

private function progressHandler(event:ProgressEvent):void
{
var percent:Number = Math.round((event.bytesLoaded / event.bytesTotal) * 100.0);
Alert.show(event.bytesLoaded.toString());
//pb.setProgress(percent, 100);
}

Now, this should work fine but unfortunately, event.bytesLoaded is returning much larger values than it should. For a test file (8555 bytes), bytesLoaded goes all the way up to 8973384.

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JavaScript :: Windows.Onload Event Not Wait For Flash Object To Load

Jul 11, 2011

I'm embedding a flash object in an html page and calling windows.onload to initialize the Flash movie. The problem is that the windows.onload does not wait for the Flash object to completely load. Is there way to make sure that the Flash object has fully loaded?

Here is the code I'm using:
<head>
<script>
var falshObj = null;
function pageInit() {
thisMovie();
[Code] .....

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ActionScript 3.0 :: Returning Variables From mouse Event Function?

Sep 19, 2008

I am working with code where the variable "k" is a counter. I stripped out the extraneous stuff from the code below - so essentially when the function onExamPlusClick is called, the counter "k" and the minutes of an activity in an array both increment (as well as other things not shown). I'd like to return "k" as well as "activity[0].minutes" to the main program. Since the function is a MouseEvent, I'm unable to change "void" to "number"... and not sure how to return (pass) those variables back to the ain program.

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AS3 :: Flash - Returning A Variable From An Event Listener Function?

Sep 28, 2011

I'm trying to return XML from an event complete back to the main function, but can't figure out how to do it.Here's the functions I'm calling:Main File:

public var mySendAndLoad:SendAndLoad = new SendAndLoad();
mySendAndLoad.sendData(url,variables)
The mySendAndLoad class:

[code]........

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ActionScript 3.0 :: Returning Variables From Event Handler Functions?

Jul 13, 2009

Look at my code below

import fl.transitions.Tween;
import fl.transitions.easing.*;
var id:Number;

[Code]....

The variable id which is declared globally is changed in the function goNext. I need the variable to retain the value, but it gets reset as the function is not returning. I tried the return method but that's not working either.

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ActionScript 3.0 :: Returning Values From An Event Listener Within A Class?

Jun 5, 2011

I am developing in Flash Builder 4.5 using as3.

I have created a class to connect, write and read to a TCP Socket using 'import flash.net.Socket;'

Within this class is an event listener which reads the incomming data:

Code:
socket.addEventListener(ProgressEvent.SOCKET_DATA, readSocketData);
private function readSocketData(progressEvent:ProgressEvent):void {var response:String = socket.readUTFBytes(socket.bytesAvailable);
trace response;}

My problem is how to output this data back to my main application. Ultimately I want to process the data and output it in a text box.

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ActionScript 3.0 :: Wait For The Entire Document Class To Load Before A Custom Event Dispatches

Apr 20, 2010

How do i wait for the entire document class to load before a custom event dispatches.....my problem is it dispatches before the class with the listener is envoked by the "main" document class

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IDE :: Event.Complete Not Triggered?

Nov 9, 2009

my completeHandlerI would like it to be triggered when the progress bar is complete.

// uploader script
var URLrequest:URLRequest = new URLRequest("http://mysite.php");
// image types

[code].....

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ActionScript 3.0 :: FileReference Not Getting Complete Event?

Feb 24, 2009

Let me start by mentioning that I am using a program called "Koolmoves" that outputs AS3 compliant flash for player 9-10.

For some reason my filereference is not recieving COMPLETE event. Every works fine and file is uploaded etc, and I see the byte total match up in my progress event. but never get the complete event, I also tried the uploadCompleteData event as well and have tried with the PHP code sending a response and also without.

AS3 Code (pb1 and pb2 are buttons)

PHP Code:
import flash.display.Sprite;
import flash.events.*;
import flash.net.FileReference;

[Code].....

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ActionScript 3.0 :: Event.COMPLETE Isn't Firing

Sep 21, 2009

Can anyone see why my event.Complete isn't firing

[Code]...

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ActionScript 3.0 :: Event.COMPLETE Not Firing On PNG?

Dec 5, 2009

I'm sure some users on this forum will be aware that AddThis are dropping the Clearspring Launchpad, so I'm writing a new API to get ready for the changeover. Part of that is a base UI that will create buttons for social network sharing destinations. At the moment, AddThis contain all the icons in a single long strip that is 16x3520 pixels in size [URL]...
 
What I'm trying to do is load this into a utility class, but the Event.COMPLETE event never fires, and if the Loader class that loads it is added to the stage, the bitmap is never shown. I thought it was maybe a dimensions issue, but what is curious is that if I place the PNG on a Flash stage and export as a SWF, it loads no problem. If I dump it out as a JPEG, no problem. Its ONLY when the file is a PNG that there are problems trying to load it. I even tried dropping it out as a 24-bit PNG (the original is 8) but that had no effect.

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ActionScript 3.0 :: Event.Complete Fires Twice

Dec 20, 2009

I am using the code below to load 3 images to use a cursors later in the code.
 
private function loadCursors():void
{
for(var i:Number = 0;i < csrPathArr.length; i++)
{

[Code]....
 
It doesn't work because "updateNumCsrLoaded" is firing 6 times (twice per image) instead of 3. I could just change the if statement to "if (numCsrLoaded == 6)" but this is not

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ActionScript 3.0 :: Getting Event.COMPLETE In Loop?

Sep 13, 2009

I'm having an issue with a Loader() loading the correct file I need. I've racked my brain and cannot figure out what I'm missing.I have a loop running with a new Loader() each iteration and adding a COMPLETE listener to load the file.

ActionScript Code:
for(var i:uint = 0; i<4; i++)
{

[code]...

As you can see I'm adding the child itemLoader right away, but want it in my addImage function. The problem is I cannot seem to pass any kind of variable with it, telling it "when image 4 is loaded, add image 4". Because the Event comes through, it's the loaderInfo, not the Loader(). The loop finishes before the COMPLETE is finished, and it always seems to add the very last image for each one (last iteration of loop).how to add the image once it's loaded?

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ActionScript 3.0 :: Complete Event Not Firing?

Oct 13, 2009

I'm dynamically creating instances of a loader in a loop, adding a complete listener to it, and loading it. For some reason the complete function is not called. Is this syntax wrong?

[Code]...

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ActionScript 3.0 :: Event.COMPLETE Triggering Twice?

Nov 17, 2009

This code works fine in my IDE but when I test it in a browser, the Event.COMPLETE function appears to trigger twice. I put a throw error command in to make it show up in Flash debug Player and the error gets thrown twice. I've even done a string search through the code to see if I've added more than one listener but no luck.

ActionScript Code:
private function downloadCompleteHandler(event:Event):void {
_s.removeEventListener(Event.COMPLETE, downloadCompleteHandler); // Clean up
_s.removeEventListener(ProgressEvent.PROGRESS, preloaderBar); // Clean up

[Code]...

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ActionScript 3.0 :: Tween Event On Complete

Oct 4, 2010

I have a tween called fadin_Tween_1 and would like to create an eventListener for for COMPLET.

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