ActionScript 3.0 :: Word In Rectangle Right Aligned To The Right Margin Of The Flash Movie And 100px From Top
Feb 2, 2010
I need to display a word, inside a ractangle with black background, passed to a flash movie through flashvars. Something like: And the rectangle itself should be right aligned to the right margin of the flash movie and 100px from top. I tried two options but in both cases I have problems with defining that different padding inside the rectangle: Option 1:
I have to place a flash movie into an existing layout. It is replacing placeholder image of the same size. The DIV holding the image has a negative top margin. When the flash movie is placed in the same spot there is a gap at the top of the DIV equal to the amount of negative margin. I cannot seem to get the movie to move to the top of the DIV (FF3).
In [URL], first off, how big is the dimensions of the site? Also, would you know how to make the menu bar, where the rectangle slides onto the word which the Mouse is over?
My movie clip is not bottom aligned when window is resized. I noticed that everything works when I delete the line which tells the stage to not scale. PHP Code: //Stage.scaleMode = "noscale"; But I need to keep that line because I don't want my swf to scale. My question is how can I resolve the issue with the bottom align of my mc? I already have addListener but seems it does not work when the "noscale" line presents.
Click the 'download picture' button on the lower left aligned movie.url...How do they bring up a save as box for the jpeg? I have searched high and low for a solution on how to make flash save a jpeg to your computer that is stored on a server. I can make it work with a zip file but when I try the jpeg I end up linking to another page.This is the code I currently use to retrieve a zip file if anyone wants it.[code]
I need to display a word passed to the flash movie through flashvars. My objective is to display this word centered inside a black rectangle which length adapts to the word length. The box should be on top of everything, aligned with the right margin of the Flash Movie and 100px from the top margin.
I have a flash header on my site - nothing crazy, just a short clip. It works in safari and opera on the mac and all IE versions on PC. It will not work properly on firefox on either PC or Mac. Firefox seems to be putting a gap of 10-20px under the flash I have looked up many fixes for this as it seems to be a known problem. I have seen people say it's because the "object" element it treated like letters in FF, so it allows room for the "tails" on a G and Y etc (not sure if I explained that well enough, hopefully you get the idea). I have tried margin:0; padding:0; line-height:0; font-size:0;
float:left; vertical-align:middle; and clear;both; - not at the same time, I have tried many combinations and got most of these ideas from other threads/articles where people had found a solution. I have tried this CSS on an id attached to the object, on the element object and on the parent div - I just can't seem to fix it! Also, as a side note - I've noticed the flash looks good in IE6, IE7 but IE8 makes it looks awful - can anyone explain why or confirm that is what they see? Im a mac user so borrow a laptop to test, it would be good to hear if anyone else see's this problem.
I have an .swf navigation carousel that is 650 pixels high, the bottom 200 pixels being reserved for the reflection of the carousel. The reflection is very subtle and is not considered important information, so we would like to remove vertical scrollbars when the window is high enough to fit the topmost 450 pixels, but not the reflection.
I tried to accomplish this by setting a margin-bottom: -200px to the flash <object> but this only made the container's height shrink 200 pixels, causing the background pattern to cut before the bottom of the page.the Flash itself is still taking up 650 pixels.
Is there some "proper" fix to this, other than hiding/showing the scrollbars actively using javascript?
Ok, my head isn't working so it would be faster if someone justs helps me/double checks my trig.I have a point at 300,300 or whatever, and I'm trying to find the points 100px away at any given angle... Say at angle 0 X is source, x is target 100 px away
I'm made an Item class which extends the Sprite class, the Item class basically has a few checkmarks & labels at the moment.
Then what I try to do is run through a for loop of items and create Item classes that I want to place one after each other on the y-axis, so I'm reading the Item.height property to find the y of the next Item in the list.
The problem is for some reason there is always an extra 75 pixels added to the Sprite height at the bottom, no matter how many checkmarks and labels are in each Item class ( varying the height of the Item class ).
Any idea why this is being added and how it can be removed?I'm having trouble figuring this out, I tried dynamicly calculating and setting the Item.height property but when I do that the Sprite is simply cropped.
i have a slideshow with a delay of for example 3 seconds, and a preloader which is a line with a 100px final length.i start preloading next image.now if the time until next image loads is longer than slideshow delay, i will show next image as soon as it loads.if the time until next image loads is shorter that than slideshow delay, i want to wait additional time until delay and then show the image.the problem is how do i represent smooth line width grow (being enter frame or tween) by calculating/comparing 2 values together (delay and loader percent, which goes from 0 - 100) ?if my line growth represent just a slideshow delay, then when it gets to an end, if next image still hasnt loaded, then it wont look good if line has come to an end, but i still have to wait.
How do I take Object_MC and have it attract towards the mouse cursor within 100px and return to it's point of origin when the mouse is 101px + away from the cursor, all while doing an "elastic" like recoil effect, and going from 50% alpha to 100% over that distance to the mouse?
In my flash application I am using a typewriter effect, to make it seem as if text is written on the fly. When I do so, my punctuation marks (question mark, dot, ect.) get aligned to the wrong direction (to the right). I am writing in Hebrew (right-to-left).
I have been building a simple word game. It is smple but works fine. I am now trying to enhance some of the features.I would like to see if I can display one letter of each word so the Player has a hint. Think of this as a beginners level.The words are random from a text list. Either I can make the letters invisible and the game starts without a hint or I am able to select a letter using charAt() or creating a new variable substring()from the word which is the displayed repeatedly on the stage(not what I want) I have not been able to find a way to display one letter and display it in the correct order within the word and keep the remaining letters invisible.
I am doing drag-the-word quiz. When you match the word with correct part, the message pop out, saying Bingo! If the word is matched with wrong part, the "Sorry. Try Again" message pops out, says "Sorry. Try Again". I managed to make the "Sorry. Try Again" message disappear. However it dun work anymore after that. Sometimes it is quite funny. When I play it, the "Sorry. Try Again" message dun pop out at all.
Another problem - I am not sure how to make the word fit into the white box. I only know how to make the word drop on the white box. Can you tell me how to do it? I will be adding voiceovers to the quiz when the word is matched with the part. For e.g it will say "bingo" or "Sorry. Try Again". How to attach the voiceovers to it?
create the word which changing many time and in the end become a clear word like what's happend exactly in horizintal menu in [URL] That's what i wanted the changing in words like that menu?
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
Ok so If I load a list of like 2000 words from a text file into a text box like this
ActionScript Code: var url:String = "dictionaries/"aa.txt"; var loadit:URLLoader = new URLLoader(); loadit.addEventListener(Event.COMPLETE, completeHandler);
[Code]....
how could I randomly choose a word from the list and have it as a variable
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
I am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.
I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code: var newHotRect:MovieClip = new MovieClip(); newHotRect.graphics.beginFill(0x00FF00); newHotRect.graphics.drawRect(0, 0, 100, 100); addChild(newHotRect);
But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?
I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.
system to browse offline howeverthis doesn't work correctly for any less then ActionScript 3. Whenyou highlighted a word in the past such as "null" it use to pull upthe word and the info in all the books. Now all I see is a webbrowser that doesn't do this for me. I mean who sits there atadobe's end and thinks up of ways to slow someone down like this??How can you remove the corequick linking from the program.Number 1 not everyone is on AS3 and some of us still have to updateAS2 code.
I am trying to figure out why some letters (like the norwegian Ã… (Ã…)) are cutted out in the middle of the top "o":
My code is this: var titleFormat:TextFormat = new TextFormat(); titleFormat.size = textSize; // this is embedded font, and exported for action script, declared titleFormat.font = myFontBold.fontName; titleFormat.bold = true; [Code] .....
So, I have tried different things like setting height hardcoded and bigger than text, but top us cutted again, I have tried with css but no success. Why the letter is not showed fully and why if I zoom in the swf (2-3 zoom ins) it shows up normal (and what i try to achieve) like this: I think it has to do with the topMargin, but unfortunately I didn't find something like that in as3 documentation.
When dealing with TextFields, Flash always adds some sort of margin/padding around the outside of your TextField, so that if you set the X and Y of your TextField to 0, then your text would still sit about +4 pixels in.
If you create a TextField and set 'border=true', you will see what i mean - the border is drawn right on the edge of the TextField, but the actual text itself sits within a padding of about 4 pixels.
Is there any way at all to get the text of a TextField to sit hard-up against the border?
I've got some text that is crashing my text box border, and I was wondering if there was any way to set a top margin? I saw values for left/right, but nothing that seemed to indicate I could bump the text down a bit...
i just copied this code from the source and experiments, just want to ask for help on how can i change this so that the scrolling of the contents is much faster.. also how can i change and remove the rectangle object and use the mask for scrolling in my movie
how to remove what appears to be an invisible 20px margin within my actionscript 3 application, written using flex builder. When I add movieclips and set x = 0, they appear about 20px over from the left hand side of the screen. If I set their x = -20, then they appear flush with the left side of the app. Is there any way to get around this/remove this margin?
In the attached picture, the green rectangle is at x = 0, yet it is not flush with the left hand side of the app.