I'm trying to make an xml array of text (selected words) to display in an array of textfields I've built. I was wondering if this was possible. I would post the code, but I really don't have anything usable (other then the textfield array).
I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.
I have an array collection of strings and integers (which I have displayed in a data grid) and I am wondering if it is possible to export the array collection into an html table? or even a text file for the user to download
I found some pages that had an export to .xls files but I want to stray away from that for now.
i need to split a large text file into an array at line breaks so one array element = one line.i have tried the using "" in both match() and in RegExp but it doesnt work.i had the g and m flags on. tried the $ sign too.
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code: var numBtnArray:Array = new Array; function addNumButtonsToStage():void{
In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code: function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code: // processReplace Function function processReplace(transferFiles) { var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
The Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.
I'll start by posting my code then explain what I want it to achieve.
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What I am attempting and failing to do after much trial and error is to have a random ingredient from the ingredientList array pushed into the previewIngredients array making sure the new value going in is not already in the preview ingredients array. If the same value is there I want it to keep choosing an ingredient from the list array until it finds a value thats not in the preview array then push that one in there. It feels like I'm getting close but obviously I'm either going about it the wrong way or just missing a little somthing somthing out.
I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf", "thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ]; function loadImages3(event:MouseEvent):void {
[code]....
My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...
I know how to remove duplicates from an array, but what I'm trying to do is prevent an item from ever being added to an array in the first place if it already exists. I'm pulling in data from an xml feed in a loop, and I thought that searching for that values index would work, but no matter what, the index is always -1. Here's my code:
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Maybe I'm misunderstanding the indexOf function, but I thought it was supposed to return -1 if a value did not exist in an array. What am I doing wrong?
I have an array of three values.focal[x,y,z]these values change based on user input.however when the change occurs, they are logged into a new array to test for valid changed.A simplified psuedo version of my code:[code]However, when the focal[1]++; focal[0]--; ect, ect, code takes place. It also changed the temp array.and since it changes my temp, it never resets me original code back to its previous nature.I have never seen this behavior and its kinda throwin' me off.
anyone knows how to pass an array values from an HTML into flash? Well, to begin I'll discuss what am I doing. I edited a twitter widget javascript which search tweets based on the hashtag I needed then passing it on an array per tweet and then displaying it using a <div> it updates once every 5 minutes. Now I want to display those tweets on a dynamic text on Flash. Let's say I will have 5 dynamic text placed on my flash file then; I want each of those dynamic text to have the tweets I have based on on my HTML arrays to be displayed in random.
I am working on an interactive quiz type game using arrays and multidimensional arrays.
I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".
I think I am pretty close, but there is an error in the syntax.
Here is the line of code where I try to do this:
questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));
I am getting this error:
VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.
I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:
var data:Object = ba.readObject(); var invObjects:Array = data as Array;
In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?
when i run get lastIndexof for an array I get returned the the size of the array instead of the position here is the code:[code]but instead of returning the last index of it before the current index, it returns the current index (or jus the array length). help!!! it is my first time using lastIndexOf so I am probably using it incorrectly.ps this does not include some of the function run (i know i am passing a value which it does not look like i am using, but i know that part of the code works)
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
what's a simple way to combine arrays with as3? by combine, i mean that contents of one array are pushed into another array.I already tried a for loop and push.
flash knows this is a 2d array, correct? Code: var arr:Array= new Array([1,0,6],[4,3,7]); i see it treats it as one. My question, is there any difference to declare each array as such, before pushing them to the main array? trace(arr[0]);// i know it traces the arrays contents, but if it could, would it tell me this is data type Array , exactly the same as if i had declared it?
what im thinking is each mc loaded is pushed into the array then on the press of a button or keyboard press the array is cleared and the movieclips that were inside the array are removed from the stage. trouble is i dont know how to write that. some guidance would be great.