ActionScript 3.0 :: Add A Miniature Browser That Shows The Entire Map And Tracks Mouse Position?
Jul 12, 2010
I am in the process of creating a very large map for a client, and need to add a miniature browser that shows the entire map and tracks mouse position.
So I'm trying my hands on some full browser flash and after reading a couple of tuts I wrote this
Code: #include "mc_tween2.as" Stage.scaleMode = "noScale"; stageListener = new Object();[code]...
The trace's are because it didn't work like I thought it would.Etc the middle movieclip didn't center itself but rather positioned itself seemingly how it pleased so I traced its x position and the var stageXcenter position and like suspected it shows different values.
The other is a scrub that manipulates a MovieClip, but tracks a change in mouse position from click to release, instead of tracking the changes in position of a slider playhead. But here is the download for that one:(sorry not a link due to not having over 50 posts yet, you will need to copy and paste)I have found plenty of AS1+2 ways of doing this idea, yet just haven't found any solid AS3 versions.I am currently in a class to learn Actionscript and have tried to figure out this problem yet I am just not yet to that level.
What's the correct way to track mouse position, from Adobe Flash, when someone has: Started a drag within the Flash application (a MOUSE_DOWN event), Dragged the mouse outside the app or even the browser window (a MOUSE_MOVE event), and Released the mouse button (a MOUSE_UP event)? For example (imagine Stack Overflow is a Flash application):
Within the app, I'm able to track the mouse X and Y positions with a MOUSE_MOVE event listener, but I lose it when it goes outside of the browser... So, how do I track the position of the mouse no matter where it goes? For a good example, try Google Finance. Try dragging the chart around; it'll still drag around if you move your mouse out of the browser window, and the mouse will be outside of the browser when you release it.
Also, check out KOKO KAKA; If you click on the scrollbar (make the browser window really small) and move outside of the browser window, the scroll bar moves just like a real one would. I believe both only work because the MOUSE_DOWN event "captures" the mouse, allowing the Flash application to track the position of the mouse even when it is outside of the browser.
I have tried everything to get my Flash movie to completely fill the browser but to no avail. I have made the dimensions 100% w + h as well as making all the margins 0 px. Am I missing something as when I compare my HTML source code it seems the same as others but the result is with me having white borders around the published file.
I know I can use the Multitouch capabilities in AS3 to recognize pinch/zoom gestures etc., which I can use to zoom in on object in my movie. Can I set it up differently, so pinch/zoom effects the entire browser window? Basically treat a pinch zoom in flash as if they did it somewhere in the browser. For example I'm testing a flash animation on a droid tablet. When the html page loads, I can pinch zoom on the flash object as if it's not even there. But after I've "clicked into" the flash object to interact with it, pinch/zoom no longer does anything.
What does this mean. I go to see certain movies on certain sites, like news sites and a window pops up showing this error. Both on Firefox and IE[code]...
I'm using Adobe Flash CS4I'm currently trying to fit a flash intro inside the browser window (height 100%, width 100%). I've tried changing the height, width attributes but with no luck. What am I doing wrong?
how this site was made so that it fits every browser window completely, with no borders or distortion to the site? http:[url]....I want my site to fill the screen and the only way I know is 'exactfit' in the html but this stretches the file on certain browsers.
I have trailed through endless forums and tried adding all the various codes.I have a movie that is embedded within a php page. The movie starts with an animation and at the end, an image emerges with buttons. The image that emerges is actually an xml run slideshow but I don't want to complicate it with this bit of information if it is not relevant. So the film stops there and the buttons remain with a changing background.
I would like to make it skip to the end frame if it has been played before, if someone returns to the page, so that the user doesn't have to watch the entire movie to get to the buttons.I have tried adding this to the first scene however it is pretty temperamental:
var myCookie:SharedObject = SharedObject.getLocal("checkFirstVisit");
if (_root.getBytesLoaded() == _root.getBytesTotal()) { // Flash Cookie[code].....
Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
I would like to create something similar to this: and only need a few things to complete it.What is missing is to make the whole flash movie (the white area, including the watches and cursor) move from left to right and right to left depending on the movement of the cursor (round circle) .. Panning effect I have attached the file i am working on..maybe that makes it easier to understand
i have a bunch of movie clips and in order to make them rotate the way i want i have grouped them together, made the entire group into a movie clip and applied the motion tween. I'm trying to code it so that when i mouse over the movie clips WITHIN the group movie clip, something happens. How would i go about it? All i can work out is how to make the entire group react on mouse over, not the individual movie clips themselves.
For my college project I've created buttons were when you roll over images they are enlarged. The problem I have is when I roll over the images, the one next to the one I want shows in front of the image that I'm scrolling over with the mouse. I want it so that the image being rolled over is in front. For example when the magazine article on the far left is enlarged it goes behind the logos next to it instead of in front so you can see clearly what's being scrolled.
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }} var mouseWheelListener = new Object();var wheelNum:Number; mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
I am trying to get when a user mouses over the button some content shows up and moves with the mouse until that user moves off the button..does anyone know how i can acheive this...
The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:
Code: internalPoint = new Point(Map.mouseX, Map.mouseY); externalPoint = new Point(stage.mouseX, stage.mouseY); var matrix:Matrix = Map.transform.matrix;
[code]....
Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.
I'm trying to create a simple banner ad where the mouse hovers over the button and a panel shows up over some content of the site.[URL]I have two different .swfs: the container, which is the button and a loaded swf that has the animation that comes up when the button is clicked. The button is only 183 x 40px where as the loaded swf is 183 x 160px.When the loader swf is loaded, it takes the dimensions of the button.
Is there a way to have the loader swf be its original dimensions, so when the mouse hovers over the button, the loader swf covers some of the content on the Web site?Also, how can I change the MouseEvent to load the SWF when the mouse is only over the button and not clicking?
The simple code I have so far:
stop(); var myLoader:Loader = new Loader(); open_btn.addEventListener(MouseEvent.CLICK, loadBanner);
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
I have my stage set at 500px x 500px. I have a map mc on stage that is 2500px x 2500px and I am trying to mouse scroll the entire map mc inside the bounds of the 500px x 500px stage. The map mc xy ref coordinate is in the center of the graphic. This is a math problem for me. An example would be [URL]
I am trying to figure out how to move a "mc" when the mouse moves across the entire stage.Assuming we have an image within an "mc" which is larger from our screen resolution how can we move it so that we can see the whole "mc"?I' ve started playing with a piece of actionscript found on the web but still can't make it work properly.
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
Is there any way to track and set the browser window scrollbar position from Flash? I've searched around the web but I haven't been able to find a definitive answer. It would be really cool if its possible.[URL]...
how can i position an externally loaded MC on browser size were if the browser is resized the mc follows and stays in view instead of been shifted out of view
i can get it to work if my MC is on stage but it dont work if the MC was loaded externally it loads but does not position/follow the browser edge and goes out of view below is the AS2 code
Stage.scaleMode = "noScale";Stage.align = "TL"; var stageListener:Object = new Object ();stageListener.onResize = positionContent;Stage.addListener (stageListener);positionContent
I've been through all the tutorials on flash scaling and stage resizing and can't figure this one out. I have an MC in _y proportion to the Stage.height-40, so when resizing the browser I should always be able to see it.
The Problem: I know how to do this; by publishing the movie at 100% width and height - this works fine. But my flash movie is a magazine which is long, and requires scrolling in the browser to see the content.
As soon as I set the movie to publish width/height at 100% I can no longer scroll my flash magazine in the browser.
Is there a way to readjust the MC _y position as the user scrolls up and down; so the MC is always in view. So it'd look similiar to those pesky ads that follows you as you scroll away.
To make this more clear I have a flash website coming near to the end of the design stage. I have a multi-layered scene with a resolution of about 700x1200 (so you would scroll down the page with the browser scroll bar). Basicly I want these layers to correspond to your scrollbar position as though the perspective changes. ie: scrolling down would push the fore ground at the normal rate but only pushing the background at a slower rate, (thus giving a 3D effect).I would imagine since the .swf would then need to talk to the scroll bar, there would be a need for another language as well as action script.