ActionScript 3.0 :: Add Eventlistener To Motion() Class?
Aug 6, 2009
this is motion tween in timeline and then converted to as3 in cs4.how can i addeventlistener to it to find out motion is finished
import fl.motion.AnimatorFactory;
import fl.motion.MotionBase;
import fl.motion.MotionEvent;[code]......
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Mar 12, 2009
If I dispatch a CustomEvent in the parent class, and I add an EventListener in the child class, is the event listened ?
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Jan 7, 2011
I have class ShowCase that inherite from my class ContentMC (that inherite from MovieClip). In the class ShowCase I have an EventListner that calls a function in the parent class ContentMC. But I get an error that says "Access of undefined property restoreMenuItem".
This is my eventlistner in ShowCase.as.
showcaseItem.addEventListener("CONTENTMCCLOSED", restoreMenuItem);
Here I get the error, it doesn't find the function restoreMenuItem.
The function restoreMenuItem is in ContenMC and looks like this.
public function restoreMenuItem(evt:Event):void
{
}
How do I call this function that's in the parent?
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Jan 30, 2011
I have an on enter frame listener defined in a function:
Code:
function sideClicked(e:MouseEvent):void {
removeEventListener(Event.ENTER_FRAME, loop);
var targetName=e.target.name;
var a:Array=[];[Code] .....
The looptoposition() function simple calls a function from a custom class repetitively to move an object until it reaches its position. This is the function it calls from the included custom class:
Code:
public function rotateToPos(a:Number,b:Number,c:Number):void {
if(!cubeReady){return;}
if(cube.rotationY<b){
cube.rotationY+=3;
[Code] .....
This gets the desired result visually - the cube rotates until the chosen point and then stops - however the listener continues. I have two problems:
1) I would like to remove the listener but can't seem to do so from the imported class - I'm having trouble referencing my functions in the root flash file.
2) I also need to declare that the function has completed - but the equalities mean that b is either greater or less than but never equal to? Whats a better way of getting the cube to rotate to a set position on each frame? The reason for the equalities are the cube can turn two different directions. So rotation could be negative.
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Feb 29, 2012
I am trying to add evenListeners to movieClips that are created by a method in one of my Classes. Creating an instance of my class from the main timeline and then adding that instance to the stage.:
//MY CLASS
var createSlide:AddItems = new AddItems();
var scrollClip:Sprite = new Sprite();
addChild(scrollClip);
//ADDIMAGES CREATES 4 MOVIECLIPS
createSlide.addImages(BG,image1,image2,image3,image4);
//ADD TO STAGE
scrollClip.addChild(createSlide);
So how do I add event listeners to the movieClips created by createSlide?
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Jan 26, 2010
why my variable does not get updated when I try to modify it from an event listener function? for example in the code below _resultXmlList will be null if I try to get it from getXml I think there is no access to member variables from an event listener.
Here is the code:
Code:
package
{
import flash.events.Event;
import flash.net.URLLoader;
[Code].....
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Apr 21, 2011
Im creating a game in Flash and I have a class that have some text fields that I need to populate in this case a highScore. I get this error.TypeError: Error #1009: Cannot access a property or method of a null object reference.Meaning that the object doesn´t exist , for some reason.
if (highscore.data.hard != null){
highscore_txt.text= String( highscore.data.hard);.
}
[code].....
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Dec 26, 2011
Reading a book i stumbled on this example:
Here is the class:
package com.learningactionscript3.loading {
import flash.display.Loader;
import flash.display.LoaderInfo;
[Code]....
What I deduce from this example is that the swfLoader.contentLoaderInfo and _ldrInfo = this.contentLoaderInfo refer to the same object in the same memory location. So you may think: "well the last added event will overwrite the first one (the internally one added). But it doesn't. The two event listeners will respond sequentially. First the internal listener and then the external listener.
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Dec 15, 2005
im building a class file that tweens an empty movie clip, containiing an attached mc, using the tween class. How can i make the script wait for the tween to finnish before executing the next function?
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Apr 18, 2009
What would be a good way to create a sin wave motion using the math, not tween, class? In maya it was quite simple with sin(value) but I can't seem to get a decent undulation out of Flash. The case I'm working on is a bubble generator, you know, just for kicks. That fish tank screen saver has the bubbles moving in a sin wave it seems, looks like it works well enough.
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Sep 18, 2011
What would be a good way to create a sin wave motion using the math, not tween, class? In maya it was quite simple with sin(value) but I can't seem to get a decent undulation out of Flash. The case I'm working on is a bubble generator, you know, just for kicks. That fish tank screen saver has the bubbles moving in a sin wave it seems, looks like it works well enough.
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Jul 31, 2007
I am trying to get the setTint() method of the fl.motion.Color class to work. I couldn't find any examples. Here is what I tried.
import fl.motion.Color;
var ct:Color = new Color();
ct.setTint(0xFF0000,.5);
mc.Color = ct;
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Nov 3, 2008
It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?
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Mar 8, 2010
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
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Oct 10, 2010
I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.
I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.
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Oct 27, 2010
I would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.
If I were to create each transition manually, I would end up with 5x4=20 scenes. Is there a way that I can just assign each shape to its own frame, and deploy actionscript to set in motion the transitions from one frame to the 4 other possible frames? I am very grateful to anyone to just point me in the right direction,
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Aug 21, 2009
How do I add motion blur to a motion tween?
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Dec 6, 2009
im writing AS3 under linux and as such do not have access to ANY of the fl.* packages, including tweens, motions, special animations and components. I can only use Math.* and XY Grid Coordinates to calculate motion manually.
I can make movement of sprites fairly easily on a coordinate system, but this restricts how the path can go. Usualy only an up,down,left,right movements for the simplest math. I suppose this could be expanded to move in more varied directions but its not quite what im looking for.
I would like to be able to draw an invisible line that a shape can follow. Then it can have curves or bends in it without problem. I want to then start the sprite at the 1st pixel of the line and set its next coorinate based on where the line is at, but at 10px down it (and so on) till it reaches the end of the line. Is it possible because I cant think of a way? Are there any other good PureAs3 motion tutorials around?
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Jul 27, 2009
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
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Jun 13, 2010
I had a quick question, I have a movieclip with 15 frames in it with an image on each frame, and a stop action on each frame. On my main stage I have 15 different buttons, which when pressed will change the movieclip to that particular frame (so pressing button 3 would make the mc go to frame 3). I'm still rather new to AS3, but I figured the most simple way to do this was a function which was called when the buttons are pressed
[Code].....
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Jun 11, 2009
Is it possible to use a if statement with a eventlistener in it?
eg
if(myBut_btn.addeventlistener(MouseEvent.CLICK)){
[code]....
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Feb 17, 2009
I want to add an event listener to a textfield that triggers when the user is "in" the textfield and hits enter. Think like you're at google and youre gonna search for something - you enter the keyword in the textfield and then hit enter, instead of clicking on the search button.
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Oct 26, 2009
I want to have a class(Generator) generating MovieClips and inside these Clips are buttons with Listeners. Another class(Main) can get the Clips generated and add them to the stage. The problem is if I add the Listener to the Button in the Generator class, i don't get the event. I do get the Event if I get the Button from the Generator and add the Listener in the Main class.
[Code]...
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May 10, 2010
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load.I am using this for some press loader functionality before a database is queried.[code]The above if statment works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
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Jun 30, 2009
I am trying to build a simple player inside my swf file. The code is a bit messy but it seems to work.I´m using a soundChannel for Playback..I´m trying to figure out how to have the player play the next song once the previous one has reached its end.Do I add some sort of EventListener to the soundChannel?[code]...
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May 10, 2010
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load. I am using this for some press loader functionality before a database is queried. My code looks like this....
loadingicon = new loadIcon();gridCradle.addEventListener(Event.ADDED, loadiconAdded);gridCradle.addChild(loadingicon); public function loadiconAdded(e:Event) { if (e.target == loadingicon) { troot.debugger.htmlText+="icon loaded" gridCradle.removeEventListener(Event.ADDED, loadiconAdded); inizRequestOfData(); } }
The above if statement works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
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Jul 17, 2010
I've got a text field that initiates a function when the link is clicked, but after it's clicked I want to attach a different function to the text field, but It doesn't initiate with this one still active.
fullText.htmlText = '<a href="event:fullText"><u>Full Image</u></a>';
fullText.addEventListener("link",function(e:TextEvent){fullSize(num,fu llText); },false,0,true);
[code].....
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May 23, 2011
I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?
Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?
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May 14, 2010
I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:
SomeClass.getMethod("methodName").addEventListener(afterMethodExecuted, function() {
//run code
});
This way I can run code after (or before) any method in any class has run, allowing numerous new possibilities.
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Jul 15, 2010
If I have code that looks like this:[code]how can I return the value of list from getNetStreamPublishClientList?
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