With the following code i'm trying to add pictures to the stage. Their url are found in a xml file.[code]The trace returns values like images/ Wired/ 02_thumb.jpg wich is good. The structure of my image map is also correct, but still I get the error Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found. Anybody who knows what I'm doing wrong ? ^^
Ha have a flash project for displaying pictures. These pictures are categorised. So you can have like 3 pictures on one category and then 50 for another. All goes ok. I can search pictures and display them with an opening deck of card effect.
Problem starts when users get tired of going picture by picture. So I thought that a grid displays would be perfect as another alternative way to display the full category. This way user would get both design and functionality running nice on the application. So I started coding the grid and calculated the amount of picture that I could fit into the width of stage regarding picture width (in this case they are always 300px*300px). But I didn't like the result. It forced me to think in a scroll. Again, user would never get that full grid display of all pictures in one category at once without having to navigate to see more or less. So I thought that calculating a way to reduce picture size would be nice in order to fit all pictures through stage width and height.
In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.
Here's my extracted code - the source fla is way too long to attach. Actionscript Code: import mx.transitions.Tween; import mx.transitions.easing.Strong; import flash.filters.*; import mx.controls.Loader; var totalBlur:Number = 100;//100 is maximum blur, [Code] .....
I'm having two problems. First of all, the gallery loads all pictures at once. The more pictures in the XML file, the slower they all load. Secondly, I wanted the pictures to scroll in its _y coordinate, similar to Sugar Rhyme's website portfolio (see url]...).
[URL] Take a look at that website. See whe you rollover one of the pictures, the other pictures fade out...Well how can I do that? I've tried some swapDepths techniques but it gets a bit confusing.
I currently am working off of a flash template. In the header of the flash template are a few pictures that show up like a slidshow. I was wondering how I add more pictures for the slideshow.
I am trying to get each of the following pictures in my flash file to link to different webpages. I have tried a bunch of different things, and can't quite get it to work right. I have put different urls on the images, but when I click on them they all go to that first url.
How come that my animations allways flicker/chop. I want a pictures to move from left to right, kind of a slideshow ye. But it flickers all the time, and it is anoying. They all move 1px each frame, and the width of the scene is around 900px. It really flackers no matter what fps I pick
I'm trying to make my own photography website using flash. I have a basic outline/template or what I want it to look like and all of the action script to connect the pictures but I'm missing the main things. The pictures. I have html embedding codes for all of the images and would like to use those somehow instead of just having to manually copy and resize my pictures into the actual flash document (because that takes up a lot of space and makes loading longer, I think).
how can I use pictures in flash without losting any picture quilty...I mean i don't want to compress them but when i do my site doest work right so I want to put them on there without compressing them.
I have several pictures of my son's colleagues and i'd like to create a movie which displays all the pictures. The idea i had was to start with one and transform into another and so on... It was fun if the actual picture distorts and becames the next pic.
I am in CS5 on an iMac. I am a beginner at Flash and trying to learn how to do specific tasks asked of me by my supervisor just by using the Adobe forums. This is what they want me to do: Show am image of a postcard that we sell, then have it morph into a poster (much larger) with a customizable area highlighted. I have learned how to put the postcard image on the stage and motion tween it to a larger version of itself, but I need that larger version to actually be a different image. Is there a way I can do this in CS5?
I have a flash app (deployed as Air or regular app for iOS) which displays pictures.
It has to work offline, so I need to bundle my pictures with the flash app. I wrote a script to download all pics from my server to a specific folder before deploying the flash app. Currently, I remove all existing pictures from the FLA and add the new ones, but I was wondering whether there is a way to define a system folder for flash and it will take whatever exists there during the deployment process?
So basically all I'll have to do will be to run my script (to update the folder with the new pics) and recompile the FLA.
I've made a gallery, that loads pictures using XML and fades them in and out using Tweener. the gallery can be seen here: [URL] so far the XML and the loop that fades the pictures in and out works fine.so far, so good.the actionscript to all of this can be seen here
Code: stop(); //var var xmlloader:URLLoader = new URLLoader(); var xml:XML;
[code]....
but I've not been able to make it work so; i'd like tips on how I can place my pictures beneath an already existing mask in my Flash.
I am creating a flash slideshow that i want to use XML to import the pictures. I have the XML set up and need help writing the actionscript to get the pictures in the right place.
I have one large box in the centre of the screen where my slideshow will be happening and want smaller boxes down the bottom which will allow me to select pictures to go straight to when veiwing the slideshow.All pictures are named image1.jpg, image2.jpg and so on.
This the the project in a nutshell. The website has inventory that has three pictures for each piece of inventory that's paths are stored in a SQL database. Now when a piece of inventory is clicked it goes to the page that the slideshow will be located. Here is where the 3 pictures will be playing in a loop. The problem is I don't know how I'm going to get to pictures loaded into the .swf. XML is out of the question because I have 143,000 pieces of inventory and I don't want to have that many XML files. Is there a way I can access the database directly and pull the paths from there?
ActionScript Code: pic_arr = ["flower_pink.jpg", "flower_yellow.jpg", "flower_purple.jpg", "flower_red.jpg", "flower_orange.jpg"]; color_arr = [0xf75eb0, 0xf6f818, 0xbb57c8, 0xdf1734, 0xfe9809]; // specify pic locations, alpha increment each frame, and // number of frames to keep current picture displayed before // transitioning to the next one
I am trying to fade in/out pics that I am reading in. How do I fade them in and out. function firstimage() { if (i<=19) { picture = i+".jpg"; i++; } else { i = 1; } loadMovie(picture,_root.viewer);
i want to make sliding line of jpeg pictures. I found this script that works excellent, but i don't understand, how to add more jpeg pictures and how to slow down the speed of line.[code]
I've got an xml slideshow playing on my home page and I need to have the pictures randomized. You can see the flash in action at [URL]. Here is the code that I am using now.
delay = 10000; // function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; [Code] .....
Scenario: Upload 2 images to a server. Download those images via AS3 and place them into different containers(movieclip or sprite), not overlapping one another. Well I can do it no problem, but they overlap one another and for some reason use the same "loader".
Code: for (var i=1; i<2; i++){ var image:URLRequest = new URLRequest("http://myurl.com/images/" +jpgarray[i]+".jpg"); var myLoader:Loader = new Loader();[code]....
There are several different ways you can write the above code, but the outcome is still the same. It uses the same Loader or Movieclip, or uses the same container, simply overlapping the images.
I have an XML document that has 25 different subjects and in each subject, 4 different pictures:
[code]...
I have 2 groups of different buttons. The first group is a set of 4 buttons, one for each image in a single subject. When the user clicks btn1 then image 1a needs to display. When the user presses btn2 then image 1b displays, and so on.The second group of buttons is a set of 2 btns: nextSubjectBtn and prevSubjectBtn. The names are pretty self explanatory but basically, when the user clicks nextSubjectBtn then I need the next subject from the xml to load and the 1 2 3 4 btns need to switch over to the images within the next subject. So when the user presses btn1 then image 2a shows up etc.
I have studied a ton of documents on XML but I have not been able to figure this out. Its probably something pretty simple involving one or more arrays and maybe a loop or two but I dont know what.I have have all of the buttons programmed or at least recognized and ready for when I figure out what they are supposed to do. Right now they just have a trace.Through help I have gotten from different documents and other programmers this is what I need to do but I need help on how:Assign each of a buttons a value that will reference the picture URLs from the XML doc. Then create a variable with a value that references each subject 1 through 25. so when I click next subject it goes to the next subject in the xml doc.
I want to draw my own face. I want to do so by uploading a picture on Flash and import on stage and modify it so that I can use it as a template to draw over. How do you do this? I know you go to import >import to stage but each time i try draw over the uploaded pic, it doesn't draw on the pic.
I have 290 transparent .png image files that i would like to be quickly added to a movie-clip so that i can use it as an animation. (As2 or 3 either way).
The pictures are all the same height/width and format. Is there a quick way i could import them to a movieclip quickly, as manually drag and drop into the movieclip is tiring?
If I have 10 pictures and have a box to show 5 pictures which will move to the right side. Is it difficult to write a script to loop to showcase those pictures inside the box endlessly.
The order of image is like this img10 img1 img2 img3 img4 img5 img6 img7 img8 img9 img10 img1 img2 img3 img4........
I'm taking a stab at learning adobe cs4 flash. How can I combine different text and pictures into 1 picture? For example, Iposted a link of tutorials below:URL...Now say I would like a background to fade in, then the picture of a car, then the text. How would go about this? I already have all the images separated (background, car, and text using photoshop), but I would like the background to slowly fade in, then make the car slowly fade in while coming from the left of the screen, and then the text fades in.