how can I use pictures in flash without losting any picture quilty...I mean i don't want to compress them but when i do my site doest work right so I want to put them on there without compressing them.
I'm having two problems. First of all, the gallery loads all pictures at once. The more pictures in the XML file, the slower they all load. Secondly, I wanted the pictures to scroll in its _y coordinate, similar to Sugar Rhyme's website portfolio (see url]...).
I have what I hope is a fairly straight forward question that I hope you can answer if you write code with a Mac or are at least familiar with the process on a Mac? The person I have been working with to create my photography website uses a PC. Here is the problem. I am trying to use my Mac in order to create frames so that I can add 5 more images to a portfolio that presently has 15 images.
The code is in an index.fla file. If I want to create a new frame in the index.fla, let's say LOAD CODE 381 and want to use the same text that is already present in LOAD CODE 380 but with a few edits, I have no trouble going to the Action-Movie Clip and finding LOAD CODE 380 in the left hand column. The problem is, on a Mac, how do I create frame LOAD CODE 381 and then how do I copy and paste the text from LOAD CODE 380 into LOAD CODE 381? It looks like on a PC one can open LOAD CODE 380 in the Action-Movie Clip, highlight the text then right click on the red rectangular box in the timeline. By doing so (on a PC) one sees a drop down menu that gives the option to "copy key frame". What is the equivalent of the "copy key frame" on a Mac? I can see where on the Mac you can go to Edit >copy. Is this the equivalent of "copy key frame" on a PC? If so, once I "copy" the text how do I create the new LOAD CODE 381 so that I can paste the text into the new frame?
I have several pictures of my son's colleagues and i'd like to create a movie which displays all the pictures. The idea i had was to start with one and transform into another and so on... It was fun if the actual picture distorts and becames the next pic.
I am in CS5 on an iMac. I am a beginner at Flash and trying to learn how to do specific tasks asked of me by my supervisor just by using the Adobe forums. This is what they want me to do: Show am image of a postcard that we sell, then have it morph into a poster (much larger) with a customizable area highlighted. I have learned how to put the postcard image on the stage and motion tween it to a larger version of itself, but I need that larger version to actually be a different image. Is there a way I can do this in CS5?
I want to basiclly create a spot the differance game but instead of the user being able to just click on side of the pictures to get the answer, i want them to click on one picture and than the other picture to get the answer. So basiclly they have to click on the picture on the left and than on the right to mark something as a answer which would link both pictures. Or another example, is linking two tables. If i had two tables up and the objective was for the user to link one line of the table to another on the other table, it would link and draw a link from one side to the other showing the link.
There are 9 movie clips in each square (object) and the color in each movie clip can be changed by mouse click. However, if I want to magnify one of the squares by clicking on that, then I can click on each movie clips to change the color. How can I do it?? Can I create another movie clip and cover the square for clicking to magnify?
The original flash has a publish setting to Flash Player 5, and I have to have the publish setting set to Flash Player 8 (actionscript 2). The original flash works with the Flash Player 5 setting however when I change it the rollover text to picture stops working.
Ugh how to start...Each thumbnail image is a link which enlarges to an easel to the right with a neat effect. If you move the cursor over a thumbnail it has a little effect on it (very transparent "snow" like on a TV screen) I don't know why Flash keeps "moving" (if you call it that) the snow effect on top of the thumbnails when I open the file at a later time. All I remember doing is just editing simple text and swapping one bitmap thats not even tied to the thumbnails.
I can still click the thumbnails and they open to the right just fine. I just don't get why the "effect/link" moves on top of the thumbnails. If I delete the snow it deletes every effect on the website so they won't enlarge to the right. I don't care if I lose the effect but I don't remember/know how to make each thumbnail a link so they open on the spot I want.
I want to perform a card flip animation, but don't know how to get pictures on BOTH sides of the card - I can flip it, but how do I group the two images to one card?
I have an image that is pretty high resolution and looks fine in Photoshop CS5. However, whenever I try to paste it into Flash CS5, it looses quality and looks terrible.If I try to save it as another image format first and then import it into Flash, the color changes
I have a website [URL] that you can but banner advertizing on it. The banners have to be a jpg or swf file and have to be a certain size. I have no trouble with PS. Everytime you refresh the screen or go to another page a new add appears. What I'm wondering if I can take several pictures and make them into swf file. What I'm trying to accomplish is a rotating banner so you don't have to refresh to see the new ads.
[URL] Take a look at that website. See whe you rollover one of the pictures, the other pictures fade out...Well how can I do that? I've tried some swapDepths techniques but it gets a bit confusing.
How do I link the pictures in the attached file to different websites. Example, when image 1 appears, I want users to be able to click on it to take them to story 1. Then when picture 2 appears, users can click on it to go to story 2, etc.
task:already have the component - slide show.need to make the next effect for changing pictures :
the wave goes through the screen, hides one picture opens another.the problem is - wave changes it's geometry while moving , there could be several subwaves in wave.how can this be done (simply) ?
I created a program that sends images to a server, use the browse function of a FileReference object to check the files when you click a button "send pictures. But I would like to open the program he ask for the files but do not know how.
i am nearly done with editing my template but my first page picture and some writting is showing up on my second and third page how do i reslove this issue i have attached a picture link below [URL]
I have a flash app (deployed as Air or regular app for iOS) which displays pictures.
It has to work offline, so I need to bundle my pictures with the flash app. I wrote a script to download all pics from my server to a specific folder before deploying the flash app. Currently, I remove all existing pictures from the FLA and add the new ones, but I was wondering whether there is a way to define a system folder for flash and it will take whatever exists there during the deployment process?
So basically all I'll have to do will be to run my script (to update the folder with the new pics) and recompile the FLA.
Scenario: Upload 2 images to a server. Download those images via AS3 and place them into different containers(movieclip or sprite), not overlapping one another. Well I can do it no problem, but they overlap one another and for some reason use the same "loader".
Code: for (var i=1; i<2; i++){ var image:URLRequest = new URLRequest("http://myurl.com/images/" +jpgarray[i]+".jpg"); var myLoader:Loader = new Loader();[code]....
There are several different ways you can write the above code, but the outcome is still the same. It uses the same Loader or Movieclip, or uses the same container, simply overlapping the images.
I want to draw my own face. I want to do so by uploading a picture on Flash and import on stage and modify it so that I can use it as a template to draw over. How do you do this? I know you go to import >import to stage but each time i try draw over the uploaded pic, it doesn't draw on the pic.
I have a Flash 9 AS3 document where I have set up a random picture loader from an XML file. Works fine on the desktop but when uploaded the random pictures will only load if the XML file and the jpg's are in the same folder as the swf. I have pointed the XML loader address to the proper spot in the AS3 code as well as in the XML file. I also have code in another keyframe for loading and displaying an RSS feed which works fine. I wonder are the two URL Loaders conflicting somehow. Attached is the RSS and the AS3 code.
I'm thinking about how to approach the problem at hand. There's a flash movie that requires a lot of relativly small images and I'm trying to optimize the time it takes for them to be preloaded.
One thing I've considered it turning on KeepAlive in Apache on the server side. That works. But my mind still wonders if there's anything else
So, what other approaches I may try? Is there a way to compress all those images and then unpack on client side?
i am currently trying to create a fish pond with fishes in it, i have parts of these fishes which i hope i can join them together to create a animation of a fish and be able to control it easily, as i will have to implement some AI on the fish, such as moving to eat a food etc. i am very new to flash and have no idea how can i go about doing this, how can i combine the images to form a fish and then be able to control the whole fish and have it move naturally like a fish without much knowledge of AS3?
These stories are already made in flash. My problem is how to add to the storys That app. Initially one of the approaches was to create an app in Coco2D and make the animations in this language (converting the animations in pictures). However due to possess many animations and sounds, this process is very complicated Thus, I asked opinions on what approach should I do to solve this problem.
I found a polaroid flash picture gallery where you can move the pictures around in the flash.I want to stick this flash in a flash I am currently making, where I have 4 different link buttons, and when you click on each, the current page slides out and that page slides in. I want to incorporate this polaroid flash so that when you click on one of the buttons, this polaroid flash will slide in.
Still learning Flash (using Koolmoves 7.0) but seem to have a grasp...BUT! I am having a serious issue with trying to have a button launch a javascript. Here is my code below:
[Code]....
If anyone wants to see what I WANT it to do please go to [URL] If you click on the "read" the floatbox launches. The pictures just go directly to the page instead of a floatbox
I have a three masked pictures all are movie clips on the main timeline and the mask works ok. The problem I am having is a set of buttons on the main timeline which allow you to move between the frames the three pictures are on. They allow me to do this ok but when the movie is started the first time one of the buttons is pressed the masked pictures can be seen on screen briefly before the screen displays the material properly.
This is the script I am currently using: room_pic.setMask("mc_mask"); mc_mask.onEnterFrame=function(){ this._x=this._x+this._xmouse*0.300000; this._y=this._y+this._ymouse*0.500000;}
I have three layers the main picture which is a bitmap; the three masked pictures are in the layer above this; and the mask object is in a layer above this and is a movieclip.