ActionScript 3.0 :: AddChild Inside Another MC?
Aug 12, 2009here is my code that is on the frame:
PHP Code:
//Variables
var user:MovieClip = new user_lib();
[code].....
here is my code that is on the frame:
PHP Code:
//Variables
var user:MovieClip = new user_lib();
[code].....
I haven't found my answer with a search of the forum, sorry if this is a redundant question. I am having problems with targeting a MovieClip that is inside another Movie Clip that is placed on stage from the Library using the addChild(); method. This is my code for creating the MC instance on stage:
var pMenuSlide:plusMenuSlide = new plusMenuSlide();
addChild(pMenuSlide);
Now, inside of pMenuSlide there is a MC called cloze, how do I target this MC? This does not work: var pMenuCloze:MovieClip = Object(root).pMenuSlide.cloze
I have an MC that I want to add to Stage dynamically. Until here everything seems fine:
for (var j:int = 0; j < nomePostosArray.length; j++) {
var MC:MovieClip = new mc();
namelistscroller.text.addChild(MC);
[Code].....
the variable mapLink is inside the MC. This should be a link that should follow when someone press the link button inside MC. This is the only part that is not working.
Here's my (simplified) code:
Code:
var doorType:String = "DT0";
var openType:String = "OT0";
var imagePositioner:Sprite = new Sprite(); //Places a Sprite that will "contain"
[Code]....
openType is defined on a previous screen, it will be equal to OT1 or OT2. I have two sets of images (movie clips) that each have a prefix of "ot1_" or "ot2_" (in their class name). Other than those prefixes the two sets of image names are the same. I think I could cut the amount of code in half if I could use a variable when I use addChild.
I am not very knowledgeable of AS3 and everything I've tried has failed. My theory is that addChild() needs to contain a movieclip, so putting a variable name in addChild() doesn't work.
I have my Stage. On this I have an empty MovieClip (MC). To begin with I do:
MCContent = new TestMC();
MC.addChild(MCContent);
This works. But in my TestMC, I have another MovieClip Button01, which is named Button01, where I have the code:
Button01.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
function handleMouseUp(event:MouseEvent):void {
trace('Hello World);
}
But when I click on Button01 nothing happens... What am I doing wrong?
My Question: AddChild() in Main class work as expected, but not in GoBall class. (Main class refers to GoBall: var go = new GoBall()
[Code]...
I am trying to get a circle shape and a text-field sit inside a square sprite, using addChild() method. Both the children seem not to agree sitting in the lap of their parent; and are sitting at a distance, instead. If I create a square symbol on the stage and run the application, everything is fine.
[Code].....
I'm have trouble attaching graphics to the stage from a class. I can do it on the timeline but the code doesn't work in a package.[code]this doesn't seem to work even if I import the picture in the package.[code]
View 1 RepliesCan't figure this out for the life of me. Its probably something simple, but I can't find any solutions online. Can anyone help a brother out here? All I'm trying to do is assign text to a dynamic text box that is inside a movieclip (loaded from the library using addChild()
[Code]...
I would like to create a class displaying a button:
Code:
package {
import flash.display.Sprite;
import flash.display.SimpleButton;
import flash.display.MovieClip;
import flash.text.TextField;
[Code] .....
But when I call this from my fla file:
Code:
import AutoHideButton;
var button:AutoHideButton = new AutoHideButton();
no errors are given but nothing is displayed (the same code pasted directly into the timeline works).
in my last flash website i built, i created a gallery, my way of creating pages in flash are to have a movieclip as a page, so to make it easier to switch between the paged (page switching functionality is purely done in AS3). the gallery was a problem however, i needed the pictures to appear as popups, however to add the child from inside the movieclip, any masks i use would prevent the popup from leaving the immediate area of the page. so to get around this problem i basically used: MovieClip(root).addChild()
in my opinion this was a mistake, because it created other problems. the problem was that the popups are still connected to the page, even though they are outside of it, which meant that using removeChild() to switch from the gallery, meant that any popup that were still active, 'DIDNT' dissapear, and worse than that, because the page was removed, the popups lost any AS connected to them, which meant the couldnt be removed at all.
[Code]...
I have a MovieClip called item with the same linkage set and my first task is to display 10 of these items on the stage nested inside a movieclip called MainItem. I have dragged MainItem to the stage and have the following for loop:
[Code]....
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
View 8 RepliesI have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
my_mediafile.load(new URLRequest("PMP2.jpg"));
//trace ("my_mediafile "+my_mediafile);
trace(mc_pmp.gfx_pmp)
mc_pmp.addChild(my_mediafile);
i have a movie clip(called gfx_pmp) inside of my movieclip (called mc_pmp) and i wanted to add a child to that movieclip gfx_pmp
thought i could use this code
mc_pmp.gfx_pmp.addChild(my_mediafile)
but it doesn't seem to work. when i ran a trace on mc_pmp.gfx_pmp it returned null as a value
trace(mc_pmp.gfx_pmp)
//returns null
i dont see what the issue is here, or why the trace on that is returning null
[object mc_pmp_43]
1st trace gfx_pmp [object MovieClip]
2ndtrace gfx_pmp [object MovieClip]
[Code]....
I have the followings:
_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1
Why won't the MC display a child without using his stage?
I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
[code]....
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:
ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);
[code].....
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
much like the title says. how do i put code in the main timelinesuch as gotoAndPlay(x)x refering to a a frame inside a MC inside a MC.
View 5 RepliesI have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code:
var iXML:XML = new XML();
iXML.ignoreWhite = true;
[Code].....
I have a transparent windows (skinnable). Inside, I'd like to preview some pdf file. BUT, in the only a black screen appear
View 3 RepliesI am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[code]....
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[Code]....
It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
[Code]...
What I have is a function that occurs every second. Every time this function is called, it will add two movie clips from the library onto the screen. I am wondering if there will be a problem if my function keeps on continuously adding children to my scene?
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;[code].............
Im wondering if its possible to arrange movieclips with addchild in such a way like this?:[code]mc_1 and mc_2 is in my case a forward and back button (obviously these have to be on top all the time).. mc_3 - 6 is images rotating.
View 2 RepliesI'm new to programming in general, so not only are the basic concepts new to me but OOP and all of the various underlying rules are keeping me very frustrated in this learning process..I've reached a point that I'm simply stuck and can't find the solution through trial and error, and perhaps am not grasping how addChild works. traces just fine, but then when I try to run addChild I get "error 1023: stack overflow occurred: at Bullet$iinit()".Ignore the commented out lines, they're just for some testing and some trial and error).
//Bullet Class
package {
import flash.display.MovieClip;
[code].....
I have a movie clip that I add Bitmaps by using addChild(). I was wonding how would I go about displaying the next image that I added because as of now it is stuck on the first image.
View 3 Replieswhere addChild comes from? Is it pre-built in or does it com from importing Flash.display. Sprite (and if it is from Flash.display.Sprite, does it mean it gets imported whenever you display *any* subpackage of Flash.display?)
View 1 Replies