ActionScript 3.0 :: AddChild On Specific Layer?
Dec 19, 2010
I'm currently using addChild to make snow appear, but it is displayed above all other layers... how could i make it like this that the addChild will get shown behind the most top layer?
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Oct 23, 2011
I created two empty Sprites to serve as layers, bottom_spr and top_spr. When clicking a button, a MovieClip appears and follows your mouse, until you click, then its position is fixed. As soon as the button is clicked, I addChild the MovieClip to the correct Sprite. Unfortunately, the layer system doesn't see to work, because they are layered in the order I place them, the Sprites don't seem to influence it. How is this possible?
private var ground_spr:Sprite;
private var units_spr:Sprite;
public function Game() {
addEventListeners();
ground_spr = new Sprite();
[Code] .....
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Sep 12, 2011
I have created and added my enemyHolder class with
width:800
height:262
to this class I am adding a bunch of squares using this method
ActionScript Code:
for (var i:int = 0; i < enemyNum; i++)
{
enemy = new Enemy();
[Code]....
I thought this would only add the child within the dimensions of my enemyHolder, but they are being spawned everywhere! I'm sure it's just something with my x and y placements, but I can't figure it out.
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May 31, 2009
I have all my layers made and graphic symbols in each layer.I want to create a timeline for my graphic to fade in and out. (Know how to do that)When I lock my main layer and work within my selected layer:1. drag the graphic onto the stage2. select a frameThis is where the problem comes in:My main layer (with my background) disappears and I'm left working on a white stage (not a problem I know how to make the stage a color)When I test the movie:I get white - no motion - and then the background flashes quickly. (I set my last frame at 100 so that it would loop slower).
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Dec 28, 2002
I have two sound clips I want to add into the background of my existing movie.
The first clip is a short fade-in that should only play once; the second clip should begin right where the first one stops and loop.
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Jun 30, 2011
I am currently working on a platformer, and I have a bunch of different tiles I use to form my maps with. These tiles are very different in the looks, and placed besides eachother, they give a very sharp change, which is not very visually appealing. I've been trying to fix this in the following way:
I have four layers, two for each block I'm fading. The first layer is where the actual tile, the graphic, is located. The second layer is the mask. In the mask layer, I have a gradient, which is the exact opposite of the other tiles mask layer (Mask layer 1 goes down, mask layer 2 goes up). However, I need to be able to alter those dynamically, place new gradients in the appropriate mask layer, and new tiles in the appropriate graphics layer.
I've been googling around for the last hour or so, attempting to find a way to define which layer a new MovieClip is placed on, but all I've found is setChildIndex, which, since one layer acts as a mask, I can't use. Is there any such function in Actionscript, or am I to make all combinations of tiles by hand?
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Dec 14, 2009
What I have going on is basically a sideshow. I have six monsters/creatures separated into three parts under the top, middle and bottom layers. I have six arrows (already working buttons) to control previous and next functions (action script already working and on a loop). My end goal is to have the prev/next arrows control the appropriate top, middle, or bottom section making all the monsters/creatures interchangeable. ex:cat ears, monkey eyes, robot mouth ect...
Here is my problem: I don't know how to designate the top, middle, or bottom arrows to control the appropriate layer. In test mode all arrows are currently switching all layers.[code]...
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Sep 30, 2010
In my Timeline I have 4 layers, each with labels on different keyframes. I have the following code, which obeys to my first layer:[code]How can I make AS3 to detect the specific "currentFrameLabel" of a named layer?
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Oct 20, 2006
I'd like to be able to draw in a specific layer. I've tried using a mock MoviceClip (empty) that lies in it's specific layer like such:
Code:
mock_mc.createEmptyMovieClip("line_mc", depth);
line_mc.lineStyle(1,0x000000,100);
line_mc.moveTo(150,200);
line_mc.lineTo(300,200);
But it just does not work! Gaaaah, im getting crazy over this. Aren't we supposed to be able to draw into any MovieClip?
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Nov 22, 2011
I'd like to play load/play one movie and show text at a specific times. In the Movie there is a scene where a board is shown. I'd like to show some text on the board when it appears. That's why I'd like to how to know when you reached a certain point.
Also about loading the video. I read there a several ways of loading a movie. What would be the best way in your opinion to load it in this situation.
1)Can this be done with the FLVPlayer component or through another way?
2) How to show a text at a specific time. Is there a function that I can use.
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Aug 26, 2011
Don't know if the flash layer on the view stack contain only the compiled flash swf file
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Jun 15, 2011
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
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Jan 16, 2012
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
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Nov 19, 2009
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
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Aug 9, 2010
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
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Mar 22, 2012
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
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Feb 11, 2010
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
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Jan 11, 2010
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
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Aug 17, 2010
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
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Jan 20, 2011
I have the followings:
_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1
Why won't the MC display a child without using his stage?
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Aug 11, 2009
I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
[code]....
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
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Nov 5, 2009
I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.
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Oct 30, 2005
somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:
ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);
[code].....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Dec 12, 2011
Why this code doesn`t work?
tip_052.addEventListener(MouseEvent.MOUSE_OVER,ove rSub);function overSub(evtObj:MouseEvent) {
tip_052.visible = true;
else[code]....
appear this error "Scene 1, Layer 'Layer 3', Frame 1, Line 291083: Syntax error: else is unexpected.
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Jul 27, 2004
this is the END of the code:
this.createEmptyMovieClip("pos", total);
pos.moveTo(radius.b, 0);
pos.beginGradientFill("radial", [0xCCCCCC, 0x999999], [100, 100], [0, 255], {matrixType:"box", x:-radius.b-radius.b/2, y:-radius.b-radius.b/2, w:radius.b*2, h:radius.b*2, r:0});
for (var radians = 0; radians
I get a error for the last line. The error is this:
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 11: ';' expected
for (var radians = 0; radians
I cant get it working.. I have flash mx 2004 pro..
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Oct 22, 2008
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
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Jan 17, 2006
What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.
Here's the code:
Attach Code
function hitButton(btn) {
btn.onRollOver = function() {
this.colorTo (0xC4006A);
[Code]....
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Mar 31, 2006
i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
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Mar 29, 2010
how I can loop a specific bit of my movie until a specific link is clicked?
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