ActionScript 2.0 :: Designate A Button To Specific Layer?
Dec 14, 2009
What I have going on is basically a sideshow. I have six monsters/creatures separated into three parts under the top, middle and bottom layers. I have six arrows (already working buttons) to control previous and next functions (action script already working and on a loop). My end goal is to have the prev/next arrows control the appropriate top, middle, or bottom section making all the monsters/creatures interchangeable. ex:cat ears, monkey eyes, robot mouth ect...
Here is my problem: I don't know how to designate the top, middle, or bottom arrows to control the appropriate layer. In test mode all arrows are currently switching all layers.[code]...
I have two point p1 and p2 and I want to designate coordinates of the point that is exactly between them. So I used the Point.distance method to designate the distance between them but I don't know what to do next to achieve my goal.
I have all my layers made and graphic symbols in each layer.I want to create a timeline for my graphic to fade in and out. (Know how to do that)When I lock my main layer and work within my selected layer:1. drag the graphic onto the stage2. select a frameThis is where the problem comes in:My main layer (with my background) disappears and I'm left working on a white stage (not a problem I know how to make the stage a color)When I test the movie:I get white - no motion - and then the background flashes quickly. (I set my last frame at 100 so that it would loop slower).
I'm currently using addChild to make snow appear, but it is displayed above all other layers... how could i make it like this that the addChild will get shown behind the most top layer?
I am currently working on a platformer, and I have a bunch of different tiles I use to form my maps with. These tiles are very different in the looks, and placed besides eachother, they give a very sharp change, which is not very visually appealing. I've been trying to fix this in the following way:
I have four layers, two for each block I'm fading. The first layer is where the actual tile, the graphic, is located. The second layer is the mask. In the mask layer, I have a gradient, which is the exact opposite of the other tiles mask layer (Mask layer 1 goes down, mask layer 2 goes up). However, I need to be able to alter those dynamically, place new gradients in the appropriate mask layer, and new tiles in the appropriate graphics layer.
I've been googling around for the last hour or so, attempting to find a way to define which layer a new MovieClip is placed on, but all I've found is setChildIndex, which, since one layer acts as a mask, I can't use. Is there any such function in Actionscript, or am I to make all combinations of tiles by hand?
In my Timeline I have 4 layers, each with labels on different keyframes. I have the following code, which obeys to my first layer:[code]How can I make AS3 to detect the specific "currentFrameLabel" of a named layer?
I'd like to play load/play one movie and show text at a specific times. In the Movie there is a scene where a board is shown. I'd like to show some text on the board when it appears. That's why I'd like to how to know when you reached a certain point.
Also about loading the video. I read there a several ways of loading a movie. What would be the best way in your opinion to load it in this situation.
1)Can this be done with the FLVPlayer component or through another way?
2) How to show a text at a specific time. Is there a function that I can use.
What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.
Here's the code:
Attach Code
function hitButton(btn) { btn.onRollOver = function() { this.colorTo (0xC4006A);
I am having a problem where my buttons on main timeline are working fine. When I create a button within a movieclip layer (a page importeded from Photoshop as a movieclip) the button is not working once I leave. It doesn't show as a working button when I select Enable simple buttons, when I preview or publish as HTML. The thing is, it is a button, it has an instance name, is that weird blue color... and it works fine when I am double clicked into that movieclip layer. I also tried common library buttons and they work fine until I leave that layer as well, also tried it within other layers and creating a new file and doing it... all no success!
I don't know if this is possible, but can you have a button on one layer play a mc on another layer? I am trying to build a file where when my button is clicked, it will move the x and y axis of a movie clip on the layer below. I'm working in CS4 action script 3.0 (no drop down menu option?)
I am trying to add these two layers (in moogaloop_success.zip) to this template (flashmo_140_business), and I have been struggling to add it for more than week. Trying innumerable google searches to no avail. Layers:[URL]My goal is to add this new Button in say "Our Services" layer as movie_btn and open a new window to vimeo website when that button is pressed (as shown in moogaloop_success.zip).
I changed the wlink symbol in moogaloop_success.zip to movie_btn, but I keep getting errors like, Error 1119: Access of possibly undefined property movie_btn through a reference with static type class. or Error 1009: cannot access a property or method of a null object reference.
This code was on a button and I'm trying to move the code to an actionscript layer. Can anyone help me with the format (AS 2). The button will be named learn_btn
I've seen the tutorials 'Flash Buttons with Action Script 3'Tried to make my own but PROBLEMS.First here what I want to learn:- have layer 1 with one button- new layer 'action1' with action for button on layer 1- have layer 2 with text- from start You only see layer 1 with the button- when click this button You see layer 2 with text and notsee layer 1 and it's stop herethis is my AS3 code:
btn1.addEventListener(MouseEvent.CLICK, click1); function click1(evt:MouseEvent):void { gotoAndStop("5");
I have a bunch of areas on a map that I've turned into buttons. When the user does a MOUSE_OVER on a button, I'd like an info box to show up so they can see some information. So far, I've created my info boxes as movies clips with fade-in/out tweens between frames.
i CAN'T CLICK on any button, movieclip layer and have actionscript work, it just says "CURRENT SELECTION CANNOT HAVE ACTIONS APPLIED TO IT" what do i have to do so that i can click on my button's and go in action pannel and be able to input my actions without it saying "CURRENT SELECTION CANNOT HAVE ACTIONS APPLIED TO IT"
i have a button named biografy_btn and that should link to another frame on same layer wich contains other information, i labeled that next frame: biografie
the code is:
stop(); biografie_btn.addEventListener(MouseEvent.CLICK, goBiografie); function goBiografie(evt:Event) { this.gotoAndStop(''biografie''); }
but..it does not work, i keep seeing to tekst from frame 1 and the "other info" frame flickering both at same time and the button does not do a thing...
I made a button a stage, and I want the button to take the user to a separate scene that I have named "Biography page" when it is clicked. The thing is, I want all my actions on one specific layer. So I made an instance name for my button, "aboutme". The thing is... I have no idea how to write the code.
I have a form saved as an html page, and at the moment my contact button launches this page in a pop up.What I would like is that so when you click my contact button, it loads the pages as a layer so it fits in more with the website and loads ontop of the flash file. For an example check out www.dobi.nu - its and html website but if you go to illustrations and click and image the page loads on top as a layer, just wanna know if it can be done with flash.
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
I'm making an interactive map of the U.S. The layer with the outlines of the U.S. states sits on top. It has to sit on top because otherwise the outlines don't show up above the color fills for each state. I want a popup balloon to appear when you roll over each U.S. state. However, when I turn a state, say, New York, into a button, the button layer sits below the outline layer. So when I create the popup box for the button's rollover state, the popup box is *under* the US state outlines. How can I make the button rollover state exist on the highest layer?
I have an .5 alpha layer that I want to fade out when any 1 of 5 buttons is clicked. 1) The alpha layer is on the screen, but its not at 50%, its solid 2) Its not fading when a button is clicked 3) Its not in the right position 4) I am getting an output error message that says:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@3f7e34c1 to colorbars. at flash.display::MovieClip/gotoAndPlay() at Colorwheel/goColor()[Colorwheel::frame1:17] (
This code is telling the int_btn to go to the alpha layer frame, which continues thru frames 1 and 8) the code they are referring to is on frame 1 with a button that is also on frame 8 that I don't want the mouse up function to affect the alpha layer. The 4 other buttons on frame 8 should affect the alpha layer. The code on frame 8 tells the mouse up function to fade out the alpha layer:
var colorscreen:colorbars = new colorbars;addChild(colorscreen) //this is working its the alpha layer mccolorscreen.x = 0; //this is not workingcolorscreen.y = 51; colorscreen.height = 513;colorscreen.width = 612;colorscreen.alpha = .5; //not working // all buttons below work but wont fadeout the alpha layer [Code] .....
How do I tell it not to listen to the int_btn on mouse up? Should I be using an array or enter_frame or remove event listener or use all three to achieve my goal of fading out the alpha layer when any of the 4 btns are clicked?