ActionScript 3.0 :: Designate Coordinates Of The Point Between Two Other Points?

Sep 19, 2009

I have two point p1 and p2 and I want to designate coordinates of the point that is exactly between them. So I used the Point.distance method to designate the distance between them but I don't know what to do next to achieve my goal.

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[URL]

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[code]....

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I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code

var gp:Point = new Point(e.stageX,e.stageY); //global point
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I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:

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red line
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I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

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ActionScript 3.0 :: Pushing Point Locations Into An Array - Point(x,y) Conversion Faillure?

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Im pushing Point locations into an array to Shift em out later. like this:

tempmoves.push([new Point(roundx,roundy)]);
..
ob.movestoplayer = tempmoves;[code]....

What am i doing wrong?

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ActionScript 2.0 :: Movieclip To Move Along The X-axis To A Certain Point And Then Back To The Starting Point Again?

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It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.

Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.

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ActionScript 3.0 :: Distance From Point To Point And Referencing Other Instances Of The Same Class

Feb 8, 2009

I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.

What I think I need is: A function for telling the distance between two (x,y) points.
A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.

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Flash :: Perspective Projection Formula - Convert 3d Point To 2d Point?

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How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)

[Code]....

But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension

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Actionscript 3 :: Moving A Point With Rotation Doesn't Change The Point XY?

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i have the follow issue :

I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.

the important part is when i try to get the point XY after rotation - they remains the same as before rotation.

how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )

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ActionScript 2.0 :: A Line From One Point Past Another Point And Whether It Hits An Object?

Aug 19, 2009

I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.

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ActionScript 3.0 :: Find Egistration Point Compared To Its Top Left Point

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if i have a movieclip or a sprite could i find (via code) where is its registration point compared to its top left point (no rotation included) ?

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ActionScript 2.0 :: Find An Angle From An Anchor Point And A Moving Point?

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I know some basic trig. but how do i find an angle from an anchor point and a moving point?

adjecent = _root.anchor._x-_root._xmouse;
opposite = _root.anchor._y-_root._ymouse;
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