ActionScript 3.0 :: Cycle Through The Points To Compare Them To Reference Point

Mar 25, 2011

I have extended the Point object to add a name property:

[Code]...

The point object is not part of the DisplayList, so I am not sure how to cycle through the points to compare them to my reference point.

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Jan 22, 2010

I need to compare a number with a element in a Array(curModeDisplay), I can trace the element and see it without problem. But when I try to compare the inside element with a String, it didn't work. Why?

ActionScript Code:
curModeDisplay = new Array();  \this is the Array I need
for (var tvM:XMLNode = tv.firstChild; tvM!=null; tvM=tvM.nextSibling){
curModeDisplay.push(tvM.childNodes); \received element fine here
}
trace(curModeDisplay);  \ This works fine. Array displays correctly

When I need those elements from the Array(curModeDisplay) and try to make some comparison work, it did not work:

ActionScript Code:
function DigitCompare():Void{
for(var index in curModeDisplay){
if(curModeDisplay[index]=="11265"){ //it seems didn't work here

[code]....

Is that because the element in the Array is reference to the XML node, and "11265" is String. If so, how should I fix this problem. The "11265" will be changed to any named String type variable in the future.

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Flash :: AS3 - Dynamically Adding Cue Points To Flv And Seeking To Next Cue Point

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I have a flvplayback component onto which I am loading a video. To mimic next frame and previous frame actions I am adding cue points to the loaded for every second of its length. The next frame /previous frame functions implement seekToNextNavCuePoint and seekToPrevNavCuePoint on the video. But its not working the way I expected it to.

Here is the actual class file. You can directly compile it with an fla file containing button instances in the library for play pause stop... Also you would need some sample flv file.

[Code]...

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I'm attempting to make a curve drawing tool a bit easier to use.Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.So, given start and end points, and a point on the curve, how do you determine the control point for use with the MX API?(I googled this, but found mostly info on cubic rather than quadratic curves)

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I'm attempting to make a curve drawing tool a bit easier to use. Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.

So, given start and end points, and a point on the curve, how do you determine the control point for use with the MX API?

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I'm trying to test of a point is inside of a Quadrilateral, as defined by four points.I found some script on another site in another language and tried converting it, but I doesn't seem to work. It might be that I don't understand what their "sign()" method does. I thought it was Math.sin().

[URL]

Code:
import flash.events.MouseEvent;
import flash.display.Shape;
import flash.geom.Point;

[code]....

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I have a set of dots displayed on the canvas (key bits of code pulled out):

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how to redraw the lines as I move a dot. Also there could be many lines connected to any single dot. Do I need to somehow register which lines are connected to which dot? How do I redrew the lines based on this?

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I am developing a game for mobile in AIR (as3). I have created some bots for this game that initially just wander around. But when a bonus enters the stage, they have to move to the bonus.The detection of a new bonus and moving of the bots works fine, but there is something wrong with the manipulation when a new bonus enters the stage.Basically, this is how it works (or I try to make it work):My bot moves along with his rotation as a parameter. (works fine)

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[code]....

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ActionScript Code:
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[Code].....

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..
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Feb 8, 2009

I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.

What I think I need is: A function for telling the distance between two (x,y) points.
A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.

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How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)

[Code]....

But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension

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i have the follow issue :

I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.

the important part is when i try to get the point XY after rotation - they remains the same as before rotation.

how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )

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Aug 19, 2009

I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.

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ActionScript 2.0 :: Find An Angle From An Anchor Point And A Moving Point?

Feb 19, 2005

I know some basic trig. but how do i find an angle from an anchor point and a moving point?

adjecent = _root.anchor._x-_root._xmouse;
opposite = _root.anchor._y-_root._ymouse;
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How can I move a point (or circle) slowly and the point let behind a line.When the point turn back the line will be erase.

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