ActionScript 3.0 :: Cycle Through The Points To Compare Them To Reference Point
Mar 25, 2011
I have extended the Point object to add a name property:
[Code]...
The point object is not part of the DisplayList, so I am not sure how to cycle through the points to compare them to my reference point.
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Jan 22, 2010
I need to compare a number with a element in a Array(curModeDisplay), I can trace the element and see it without problem. But when I try to compare the inside element with a String, it didn't work. Why?
ActionScript Code:
curModeDisplay = new Array(); \this is the Array I need
for (var tvM:XMLNode = tv.firstChild; tvM!=null; tvM=tvM.nextSibling){
curModeDisplay.push(tvM.childNodes); \received element fine here
}
trace(curModeDisplay); \ This works fine. Array displays correctly
When I need those elements from the Array(curModeDisplay) and try to make some comparison work, it did not work:
ActionScript Code:
function DigitCompare():Void{
for(var index in curModeDisplay){
if(curModeDisplay[index]=="11265"){ //it seems didn't work here
[code]....
Is that because the element in the Array is reference to the XML node, and "11265" is String. If so, how should I fix this problem. The "11265" will be changed to any named String type variable in the future.
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Dec 13, 2009
When motion tweening is it possible to have an object move from point A to B and also have it rotate at certain points?
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Sep 19, 2009
I have two point p1 and p2 and I want to designate coordinates of the point that is exactly between them. So I used the Point.distance method to designate the distance between them but I don't know what to do next to achieve my goal.
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Mar 14, 2011
I have a flvplayback component onto which I am loading a video. To mimic next frame and previous frame actions I am adding cue points to the loaded for every second of its length. The next frame /previous frame functions implement seekToNextNavCuePoint and seekToPrevNavCuePoint on the video. But its not working the way I expected it to.
Here is the actual class file. You can directly compile it with an fla file containing button instances in the library for play pause stop... Also you would need some sample flv file.
[Code]...
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Feb 3, 2005
I'm attempting to make a curve drawing tool a bit easier to use.Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.So, given start and end points, and a point on the curve, how do you determine the control point for use with the MX API?(I googled this, but found mostly info on cubic rather than quadratic curves)
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Feb 3, 2005
I'm attempting to make a curve drawing tool a bit easier to use. Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.
So, given start and end points, and a point on the curve, how do you determine the control point for use with the MX API?
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Feb 26, 2011
I'm trying to test of a point is inside of a Quadrilateral, as defined by four points.I found some script on another site in another language and tried converting it, but I doesn't seem to work. It might be that I don't understand what their "sign()" method does. I thought it was Math.sin().
[URL]
Code:
import flash.events.MouseEvent;
import flash.display.Shape;
import flash.geom.Point;
[code]....
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Dec 26, 2009
I have a set of dots displayed on the canvas (key bits of code pulled out):
// Drop points based on x y coords
for (var i = 0; i < 50; i++) {
itemPoint[i] = new mcDot();[code]....
how to redraw the lines as I move a dot. Also there could be many lines connected to any single dot. Do I need to somehow register which lines are connected to which dot? How do I redrew the lines based on this?
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Jan 30, 2011
I have the following problem. I have an MovieClip in a holder MC. I would like to turn the inner MC X with 'rotation' parameter, and still keep it in the holder mc to the right and bottom of the holder MC reference point. So after turning it should look like thatanyone can tell me how to do that? Basically a function that takes any X rotated in any degrees through X.rotation = ... and puts it back in place in the holder MC.
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May 25, 2010
i'm a novice to ActionScript but from failed Google function searches, i think i've choosen an advanced i hope possible task: how to read then apply bezier, anchor point and handle positions to different anchor points. What i need to do is precisely align a rectangular closed bezier path with a randomly shaped closed bezier path, both with the same number of anchor points.
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Dec 27, 2011
I am developing a game for mobile in AIR (as3). I have created some bots for this game that initially just wander around. But when a bonus enters the stage, they have to move to the bonus.The detection of a new bonus and moving of the bots works fine, but there is something wrong with the manipulation when a new bonus enters the stage.Basically, this is how it works (or I try to make it work):My bot moves along with his rotation as a parameter. (works fine)
private function moveToNextLocation():void
{
var angle:Number = _rotation * 0.0174532925; // 1 degree = 0.0174532925 radians
var speedX:Number = Math.sin(angle) * _speed;
[code]....
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Oct 23, 2009
I have an empty movie where I load some content (images), but i need the reference to be on bottom right of the content, while flash load the content with reference point at top left. I think that it is possible to change reference point with as2. Working with as2 and flash player ver. 9 on flash cs3.
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Nov 10, 2009
I am building a map app that allows you to drag a map around the screen and it is masked to only allow a portion of it to be seen as you zoom in. For zoom, I can only think of scaling the mc_1 (which is the map). Since my stage is larger than my map viewable area, i have placed a mc_2 as the background to the map. mc_2 is the "stage" for mc_1. So mc_1 is above mc_2.
I want to enlarge mc_1 by easing out...but don't know how to scale it where it looks like a real zoom effect. I figured I would just have the user click a + button and it would scale it to a predetermined size. how to ease it in/out?
Lets say my map was of the united states and I drag the map around my window and Texas is in the center point of the mc_2. How do I zoom in on Texas, instead of it just scaling mc_1?
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Dec 26, 2011
1. When I make a symbol, I find the reference point always appear on the upper left corner, is there a way I can change the position of that?(besides use javascript?)
2. When I make a animated graphic Symbol, I drag into scene, it always repeat itself so I have to change the instance property to non-loop. Is there a preference which I can preset all the instance to non-loop?
3. if I make 2 animation character in 2 different flash file, how can I combine the 2 files but still keep the layer and key for each character?
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Aug 27, 2010
The dictionary use strict equals(===) for key comparison, how to change the comparison, so I can use my standard for comparison, for example, I have a class named Student:
class Student{
var id:int;
var name:String;[code]....
I want Dictionary use id to compare if the two keys are equal, not use strict equal(===) to compare if the key is the same.
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Oct 3, 2011
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
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Jul 18, 2010
I want to have a dynamic integer reference.
For instance
ActionScript Code:
var heart:int = 5;
var stalker:int = heart;
[Code].....
Obviously stalker traces as "5" while "heart" is "7". However, I need to make stalker a pointer reference to heart.
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Nov 22, 2009
i have a menu which is controlled using two buttons, to cycle through the submenus i have an action script: _root.Up.onRelease = function() { prevFrame();};_root.Down.onRelease = function() { nextFrame();};i have this code for 6 different submenu, but when i test it only work works
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Nov 24, 2009
Is there some script or reference to show me how to create an swf with 3 jpg files (I'd like them to fade quickly but calmly between each other and simply cycle around for a web banner.
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Dec 9, 2011
Im pushing Point locations into an array to Shift em out later. like this:
tempmoves.push([new Point(roundx,roundy)]);
..
ob.movestoplayer = tempmoves;[code]....
What am i doing wrong?
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Apr 12, 2007
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
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Feb 8, 2009
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
What I think I need is: A function for telling the distance between two (x,y) points.
A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.
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Mar 27, 2011
How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)
[Code]....
But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension
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Jul 15, 2011
i have the follow issue :
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
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Aug 19, 2009
I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.
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Aug 20, 2009
if i have a movieclip or a sprite could i find (via code) where is its registration point compared to its top left point (no rotation included) ?
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Apr 27, 2004
my preloader bar isn't growing smoothly. it appears to jump from point to point -- and i want to make it smooth. you can see the example here at: [URL] would anyone mind taking a quick look at the file i've attached,
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Feb 19, 2005
I know some basic trig. but how do i find an angle from an anchor point and a moving point?
adjecent = _root.anchor._x-_root._xmouse;
opposite = _root.anchor._y-_root._ymouse;
hypotenuse = ((adjacent ^ 2)+(opposite ^ 2)) ^ 0.5;
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May 3, 2006
How can I move a point (or circle) slowly and the point let behind a line.When the point turn back the line will be erase.
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