ActionScript 3.0 :: Call The "logo" Movie Clips Animation Once, And Then To Go To Next Scene?
Feb 11, 2010
I have looped 5 frame movie clip on stage contained of several objects. IN3rd layer I have a button symbol "logo" in frame by frame mc, which reacts on rollovers made in "over" state of a button. Also have separate "about" button link on stage, and I would like "about" when clicked to call the "logo" movie clips animation once, and then to go to next scene.. Flash cs4,AS3.0
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn) (2) foto_mc - Main_boy_mc (<---works if menu btn houses in here)
I've been following a flash tutorial, It's a complicated piece. You'll have to look at it to see for yourselves.My main problem is that I would like to try to add buttons to the scrolling 'menu' movie clips, that would enable me to go to a new scene. I've tried the '_parent.gotoAndPlay(2)' etc, but due to my very basic knowledge of action-scripting I can't get it to work.
just wanted to know is there a way to pause all the movie clips except 1 in a scene. Coz i want a scene where everything is playing and when an action occurs to a movie clip, it continues playing but pauses the rest halfway through their animations.......
I have 5 movie clips on one scene layered on top of each other. One of them is the navigation which has 4 buttons. the other 4 layers are my content pages (MCs) which fade in and fade out along the timeline.
I want the buttoms to control the content pages.. when "option 1" is selected I would like the current page to start playing (where i have it fading out along its timeline) and the other page to come in!
I have no idea how to do this.... do you use IF commands?? if buttonpress etc
How do i pass variable from scene 1 to a movie clip? my movie clip name is over_mc. within the movie clips and scene 1 each have a textbox. i want to pass from the scene 1 textbox to the movie clip textbox. and display on the movie clip textbox.
I'm trying to call a scene from a movie clip. But nothing works. I tried to label the first frame in the second scene but that didn't work, root and crap also failed. I'm deparate. I was trying to link the chalkboard from the first scene (clipboard) to the second scene (board). There is a button within the movieclip I'm trying to use, but it just doesn't work.
I'm trying to call a scene from a movie clip. But nothing works. I tried to label the first frame in the second scene but that didn't work, root and crap also failed. I'm deparate. I really need help now. I was trying to link the chalkboard from the first scene (clipboard) to the second scene (board). There is a button within the movieclip I'm trying to use, but it just doesn't work.
I want to create some kind of counter that goes up as the buttons in several different scenes are clicked.In the final scene, I want an "if" statement that will use the number in the counter to determine which movie clips are visible and which are not.a.k.a,
If Counter.value == 1 onething.visible = true else if Counter.value == 2
I have 6 scenes, the first scene has 5 pictures that i converted to buttons. each button goes to a different scene to play the appropriate movie clip. right now it shows up with scene 1, then i click on the button and it goes to the appropriate movie clip but after it finishes playing it just goes to the next clip on the next scene, then after it is finished it goes to the next clip on the next scene and so on. i would like to know is there some way i can make the movie clips return to scene 1 after they finish playing?
I'm having a problem with something which i thought i knew and apparently i dont.I have 2 Movieclips in my scene. i have "whole" and inside it "but1gallery" inside "but1gallery" i have a button named "but1". What i need is to get to a frame inside mc "whole" when clicking "but1". this is my code(im using AS2):
And I have a mc on the stage that have a code inside to attach a scroll from the library. This scroll load a mc called "Rotuladores1", and inside this mc I have my button "r1".[code]...
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
I'm working on an educational Flash animation. In one scene I have 4 buttons which need to show different movieclips. I have created all 4 movie clips and inserted into one layer in 4 frames, one after another one. I also gave the frames specific names. Then the buttons are all in one frame with a name so I could call it when we're on "rollout" mode. Now, when I go over the first button it shows its movieclip perfectly but the second one show two, overlapping, with the previous frame! I did also deleted the previous movie clip but still get the same error!!!
Here is the code that I use: on (rollOver) { gotoAndPlay("lobes", "think"); } on (rollOut) { gotoAndPlay("lobes", "lobes-button"); stop(); }
lobes is the name of the scene, think is the name of the frame which has the movie clip and "lobes-button" is the name of the frame which has all the buttons without any movie clips.
making a simple animation with about 10 "coins" on screen. I have a movie clip that animates another movie clip flipping over. I want to pull a random movie clip from the library into the nested clip so that on each "flip" a random coin face comes up.I've put all the clip names into an array (coin1,coin2,coin3,etc.)I think it would be described as _root.coin_container.coin_animation.random_coin_hereThere will be 10 coin_container's on the main stage, with coin_animation nested inside. At the beginning of the animation a random movie clip from the array should be called into coin_animation, then coin_animation will run through a few frames, repeat, call another random movie clip and repeat.
I am trying to create movie clips in flash that contain a seamless animation. The effect I am looking for, is done using the Drawing API actionscript. I am trying to animate a box appearing and growing to a certain size, but I do not want to use a motion tween as the animation does not appear smooth.
I am busy making a banner where in it certain items will pop up. Now these items are supposed to all come up the same way, with the same animation. But i dont want to make all these items over and over again to get the desired effect. Is it possible to simply replace a movie clip so that i could just copy paste the animation but replace the picture?
I decided to make a sliding, growing flash of light slide from the right of the underline to the left then fade out.My brother has dabbled in flash and says that, using key frames, I could do something like have the light be a layer that I manipulate over a certain amount of frames. His other option was to make individual frames and just use flash as a frame organizer or gif animator.
I got an FLA from flashden and deserately need to customizing it. I am trying to make the Text dynamic (FROM XML) but I still want to keep the animation in the file. I have attached the FLA. I want the xml to have to options. One for the Main name and one for the subtext.
Right now it reads: Advanced XML Website
I want the word advanced changed form one variable in xml and the word XML web site changed from another variable in xml. So it can read: Franks Great Website or Bobs Test Portal
If the font can be centered and stretched to fit that would be great. I want to make the text scale to automatically fit the dynamic text boxes...
Here is the flash file I am referring to: [URL] You can view it online here: [URL] Notice how when the navigation loads in on the left, the WhipSmart logo Goes to the topleft? Well I don't want it to do that. I want that to happen ONLY when a user clicks on a navigation link.
So how it should looks is: The whipsmart logo appears big (as it does), the mid text loads and WhipSmart logo gets a bit smaller (as it does) and THEN it needs to stay like that until a user clicks on a menu item (it doesn't do that now, right now it automatically goes up to the topleft without the user making an action).
How should vector artwork be drawn in Freehand so that white details sitting over a blue base are still readable when alpha of e.g. 50% is applied in Flash 8 ? In Freehand 9 I created a logo. Logo has an rgb mix blue base rectangle and rgb white drawn shapes on top. I also drew over the text and gave it the rgb blue as a fill with line none. That sits on top of one of the white shapes.
I'm working on an animation where I have my "dog" fighting the evil vacuum cleaner. I got most of it to work the way I want it to.
1) I have movie clips entitled pepper_mc (where my dog is supposed to be walking), swirl (where a swirly-type symbol is supposed to spin over the dead vacuum's head), and vacuum_mc (where the evil vacuum is supposed to have a swinging arm (called vacuumarm_mc) that I created using the bone tool). When I add them to the stage and test them, the animations within the movie clips don't happen.
2) I have background music that I'd like to stop playing at the end of the animation, but I'm not sure how to do that. (using the stop(); actionscript doesn't help).Where am I going wrong? I'm using Flash Pro CS5.
Here's the file --> Pepper and the Vacuum of DOOM!
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
I can get by and make nice flash sites, but I'm still learning what goes where and am still borrowing code to get by.I've laid the problem out in some detail as I am sure that will save a lot of questions later on, but feel free to ask if you want more info.Problem is as follows: I've built a two scene flash site using open source code for the preloader scene:[code]The main scrolling menu scene works great when it's a one scene movie and the preloader code works fine with a load of other sites I've built, but when I put them together on this site (the code for the scrolling menu precludes the addition of a preloader directly into that scene so separate scenes are a necessity) everything goes to pot.When testing the site (both as a standalone SWF file and when embedded in an HTML file) the preloader works fine and the main scene appears correctly, but when you click on any button to move back or forth along the menu/timeline it jumps and jerks along very roughly and stops short of its designated point.
This causes the whole scene to fail as the designated timeframe for each button contains a movie instance that won't function until the specific timeframe is reached.It's odd behavior and I'm stumped as both chunks of code work fine separately.I've even tried a much simpler preloader that doesn't display percentage or anything, it just cycles between frame one and two until the movie loads and then plays it (just like this one, but with no bells or whistles).Unfortunately my lack of actionscript knowledge prevents me from even finding a simple term to sum up the problem so I've failed to find any similar issues on any forums or Google.
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code: //Don't worry I have an OnEnterFrame function here; //attachedObj= the character; figure= the MC name of the character; attachedObj = attachMovie("figure", "figure"+1, 1);