ActionScript 3.0 :: Calling A Textbox From Within A Movieclip?
Jun 17, 2009
This code is inside a movie clip on the main stage. Also on the stage i have a dynamic textbox "tabText". How can i call tabText from inside my movieClip?
ActionScript Code:
homeTab.addEventListener(MouseEvent.MOUSE_DOWN, gotoHome);
function gotoHome(event:MouseEvent):void{
For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
I created a dragable Textbox by attaching a Textbox to a MovieClip. The intention is to be able to modify the text dynamically as a MovieClip. It worked great, at least for some time. But now I experience the following problem: Windows Vista Browsers (IE, Firefox) with Flash 10 are not showing anything or only the MovieClip but no TextBox! Maybe a Flash version issue? Another thing I found might be the reason: "DepthManager classes in version 2"???
Here is the code:
PS: I only put the logo in as a visible GIF to make it, ah, more visible. Otherwise I would use an emty gif "placeholder".
ActionScript Code: var titel_mc:MovieClip = this.createEmptyMovieClip("titel_mc", this.getNextHighestDepth());//950 var titelLoad:MovieClipLoader = new MovieClipLoader();
I have a movie clip button with a text box within it. The text box also has a scrollbar component attached. Since the movie clip button has roll-over functionality [ btn.onRollover = function() ], I believe that's taking precedence over the inner scrollbar. I guess this goes back to the common problem of a button inside of a button.
I have 31 squares on stage named square1-31. Each square is defined as a movieclip. . Each square has a textbox within it named txtbox1-31. I also have an object in my library called marker.I am using a for loop to cycle through the squares. I need to evaluate the contents of each textbox in each movieclip and if it is not empty, addChild an object to the current square location. So far my cod is not working as AS3 doesn't recognize the name of my textboxes or their locations.
Basically I want to define a variable in a movieclip and then display that in a textbox outside of the movieclip. To be a little more specific I want to make a variable be false and then when a movieclip gets to a certain frame the variable is set to be true. The true will then be displayed in a textbox on the main timeline.
I got an fla file with nested movieclips. The "username" text box is present in a movieclip "login" which is included in another movieclip "member"How to access the value of the textbox "username" in actionscript when a button is clicked(on(release) event ). the button is also present in the "login" movieclip
I want to check the contents of 25 textboxes on stage. Each textbox is embedded inside of a movie clip. Using the counter on a for loop I want to cycle through all 25 textboxes and if they have text in them, i want to place an object overtop of that movie clip . For this example I will only use 3 movieclips, each containing a textbox. The movieclips are named mov1, mov2 and mov3 and the textboxes within them are named text1,text2 and text3
for(var i:uint = 1; i < 4; ++i) { var xloc="mov"+i.x var yloc="mov"+i.y
I have a textfile with: 1. Some text to be loaded into a textbox 2. an url of an image I want to load into a movieclip Code: loadVariables("mytextfile.txt", "_root"); urlpic = _root.urlintext; loadMovie(urlpic, "_root.pic"); This doesn't work, and neither does: url1 = _root.url1.text;
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
I've been reading over numerous tutorials and guides as well as the Language Reference for ActionScript 3.0 but cannot quite seem to find anything to learn what I need (which I guess is because everything I have read assumes you would already know how to do this sort of thing).On my stage I have one button (mybtn) and one MovieClip. Within the MovieClip I have numerous other MovieClips (the different parts of a character, leg, arm, head, etc).
One of those MovieClips, lets call it "upper_left_arm" (within the other MovieClip "character") is comprised of two Keyframes, frame 1 and frame 2. There is also a second layer with AS in it, which just has "stop()" in it so it doesn't endlessly play.When I click the button on my stage I want to change the playhead to frame 2 and then stop within the "upper_left_arm" MovieClip.I gather that I almost certainly need to use gotoAndStop.However, most information I have found concerning buttons, AS3 and the gotoAndStop command relate to "scenes" which as far as I can tell are nothing to do with what I want.
Code: stop();mybtn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); function mouseDownHandler(event:MouseEvent):void { upper_left_arm.gotoAndStop(2); }
The "(2)" is the part I think I have horribly wrong, I've tried various other things after "upper_left_arm.gotoAndStop" with no success. In fact, the MovieClip "upper_left_arm" now loops round merrily despite the "stop()" in the AS in that MovieClip itself .
In a flash movie, I'd like a user to be able to have a choice of buttons, each of which would add a movie clip. (E.g. If they click button "A" it will add a barking dog, if they click button "B" it will add a running cat, etc.)
I then want the user to be able to e-mail this movie with a PHP form (which I know how to do) but in the URL string, it will load the movie (dog/cat) that the user has selected. That way, when their friend receives the e-mail, it will take them to a page with the flash movie that shows the movieclip their friend chose.
I'm sure this is a quick and easy question but I've been at it for a while and can't seem to get what the problem is.Inside my movieclip called "movies", I created a dynamic movieclip
Code: var my_movie:MovieClip = new MovieClip; addChild(my_movie)
I've got a movieclip on the root of the stage called "bgImg", in that clip I've made this function:
Actionscript Code:[code]..........When you click a button in the nav it loads a movieclip to the stage from the library, inside this movieclip I have a row of buttons,when you click one of these I want to call the function in the movieclip on the root (ie. the function inside "bgImg" .
I have a function I made in the root timeline. Inside of a movie clip, I have a button which calls the function in the actions layer in the root timelime.. how do I make this work?
Hypothetically, I have a movieclip menu that's created using a class menu.as at runtime. When I instantiate that class on the stage of the main swf, how would I go about telling that stage what to do on a specific click? For instance, if I click button1 on the menu, how do I tell the stage to turn random_object's alpha down to 0?
Important note - buttons in the menu class are loaded dynamically, and there is no way (that I know of) of binding them specifically to event listeners on the main swf stage as in "menu.button1.addEventListener(...)". To summarize my question - how do I control the main stage from within a movieclip, without assigning eventListeners on that main stage?
I have managed to make it work using this method: Inside the class, I add an event listener to each button. On CLICK, the button calls e.currentTarget.root.desiredFunction() where desiredFunction is the function on the main swf stage I want to run. Is there a more efficient or clean way of doing this that anyone knows of?
If I have a MovieClip, simply a blue square with class AS file called blueBox, in the constructor of the blueBox.as file I have: this.addEventListener(MouseEvent.MOUSE_DOWN, sayHello); Why does this not call the sayHello method when I click the movieclip on the stage? I know on the stage that I could grab the instance of my bluesquare movieclip and add an event listener to it that way, but I just wanted to 'encapsulate' in a bit more.
I'm having a problem where I have a button on the main timeline that when clicked needs to gotoAndStop first on frame 3, where there is a movieclip, that i want it to gotoAndStop on frame 30 (of that movieclip). Any ideas?
I can't have it just gotoAndStop on frame 3 and then have the code to gotoAndStop on frame 30 either because I need to be able to have the moviecliped called like this a number of different times.
I am creating movieclips into which I want to load thumbnails which are to be loaded dynamically. I'm not sure if the solution I am trying to build is the more effective way to do this; I'm still quite a noobie.
Each movieclip container which I will use hold the thumbnails is of a size to hold 16 thumbs, so the number of holder movieclips required is calculated at the time the xml loads; with the movieclips then being created, named and stored in an array. (The idea is to then move between these movieclips (and so the thumbs) using previous and next buttons) - however, I'm not at that stage yet!
However, when I call each movieclip to place the loaded thumbs in, the code throws the "#1010: A term is undefined and has no properties" Error. I think this is a problem with the array; and possibly the mc not being defined properly. However, I am not sure where my problem is.