ActionScript 3.0 :: Calling All Xml Coordinates?

Nov 24, 2009

I'm having a helluva time trying to figure out why I can't load a display list object, (multiple times) at different coordinates specified in my xml file.tremendous as I am not the most accomplished with AS3. Here's the code I'm working with...

for(var i:int = 0; i < xmlLen; i++){
addChild(myCapitol);
myCapitol.name = 'capitol'+ i;

[code]....

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Actionscript 3 :: Convert Global Coordinates To Local Coordinates Of A UIComplenent In Flex Project?

Dec 19, 2011

I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code

var gp:Point = new Point(e.stageX,e.stageY); //global point
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uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue

var lp:Point = new Point(e.localX,e.localY);

I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2

var lp2:Point = new Point(e.localX,e.localY);

now surprisingly it was giving correct values as expected and I went back and changed the code as

var gp:Point = new Point(e.stageX,e.stageY); //global point
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now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.

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ActionScript 2.0 :: Converts 3d Coordinates To 2d Coordinates - Difference Between MoveTo And LineTo?

May 21, 2007

I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:

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I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:

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Jan 11, 2008

not sure if this is possible but i'd like to get the X,Y coordinates of a button I drag. here's my problem:

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Jun 27, 2011

this is probably something thats solved verry easy, but I tried all kinds of google terms etc and I can't find a solution.On my stage, I have a symbol, in this symbol (button) the following code:

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Feb 23, 2011

I have a movieclip inside another movieclip.[code]...

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Changing The Cursor With Coordinates?

Nov 4, 2009

I am trying to change the cursor with coordinates.

I have attached the cursor to the mouse, which is a Red Circle

what I want to happen is when it gets beyond the half way point on the screen for it to turn blue.

I can do it as a rollover but I need to make it to it with if statements and coordinates.

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ActionScript 3.0 :: Get X And Y Coordinates Of An Instance?

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How can you get x and y coordinates of an instance? My instance is called "rock". This is what I have tried:

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Oct 16, 2009

We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?

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ActionScript 1/2 :: Zooming To Certain X/y Coordinates?

Oct 25, 2009

I've been racking my brain for the last week, and Im trying to use a map to zoom into certain city locations on the map. I believe each city locatio needs to be its own mc on the map, but don't know if I need to zoom into the coordinates of that mc? Here's what I have so far which zooms in on the appropritea x/y coordinates. Does anyone have any advice as how to change this or some other way to zoom into certain locations on a a map?

[Code]....

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ActionScript 3.0 :: Specify A Range For X Coordinates?

May 5, 2011

This code below works, but I'd like to modify it so that if my dragged item passes over a region in the x coordinates. So if I pass the dragged item over the range of 600 - 700 then it would play the frame labelled "square", and when it passes out of that region, go back to play the frame labelled "circle". So realy I'm asking how can I modify the <=600 to instead 600 to 700, and else refer to circle.

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I'm trying to update a clients site and the original developer left almost no instructions.The code is all updated through XML.Here is a sample of the code

enter code here<FOLDER NAME="COMMERCIAL">
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[code].....

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Jan 14, 2011

i build a contextmenu i want when user click any item then i get the x and y coordinate of the contextmenuitem............actully i want to dispaly a textbox infornt of contextmenuitem when user click on the item........ or any other solution that i will show inputtext control as submenuitem in contextmenuitem

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Jun 2, 2010

I have encountered really bad problem in one of our Flex projects. For some reason Flash can't get mouse coordinates properly. It returns something like (-107374182.4, -107374182.4) instead of good numbers. This happens when I'm using MOUSE_MOVE event in FF 3.6 on Mac OSX 10.6.3 with Flash Player 10. I have drag-n-drop in this projects, so with such ugly huge coords object goes far out of stage. Can't find solution in web, but there are some relative notes found...

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if AS supports anything similar to hashes in perl (okay, it's been a long time since I've done any coding).If I want to get the x and y coordinates of an object I do it like this:

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and I'd rather it look more like this:

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Apr 16, 2011

I am using a hit test to allow a mc to only drop (on MOUSE_UP) in a specific area. I was wondering if there is a way to make it so that if you drop it in any area other than the one specified by the hit test, it returns back to its previous x and y coordinates? As of now I have it returning to a a specific x and y coordinate if it is not dropped on the hit test object but I want it to go back to the last spot it was at, not the same spot every time. I am assuming that you need to trace or capture the current or last x and y of the mc but I am not sure. This is the code that I am using right now for a reference...

Code:
if (magnetFour.hitTestObject(myWhite)) {
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[Code].....

As you can see in my code, this mc is returning to an x of 502 and a y of 428 if it does not hit the hit test object...I need it to not just go to the same x and y but go to the last x and y it was dropped at.

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ActionScript 2.0 :: Finding X And Y Coordinates Of A MC

Oct 6, 2011

I have made a few posts now, and I'd like to especially Prid for not only answering them, but for giving me guidance on how to learn AS2. I am progressing very nicely, and have made a couple of simple games without any tutorials, but theres one thing I couldn't find. I have this character which can move, up and down, left and right. I also have an enemy trying to shoot at him. However, this enemy needs to know where the character is. I already have the shooting code (Prid), but it was for shooting in the direction of the mouse. What I need now is to replace the bit of code that finds the mouse coordinates with code that finds the coordinates of the player.

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ActionScript 2.0 :: 3D Coordinates Behind A Camera

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I just have a problem when a point goes *behind* the camera: if point.z < 0. It's ok if there's an MC that just becomes invisible - but if I try to draw a line to this point with the drawingAPI, the point's screen x/y coordinates are weird. I can't figure out how to modify the scaleRatio to get correct values. Here's a code snippet:

var scaleRatio = focalLength/(focalLength + z);
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ActionScript 2.0 :: Specifically Set The X And Y Coordinates?

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How can I change this so I can specifically set the X and Y coordinates but allow the X value to always remain centered on the stage?

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X = (X == undefined || X == "center") ? Stage.width/2-W/2 : X;
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ActionScript 2.0 :: Getting Multiple X And Y Coordinates?

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I have 12 clips on the stage. I want to get each one of their X and Y coordinates when they appear on stage. This will give a value to their starting position.I will then use that starting position to create a reset function for them to obey after I rollout of each individual cliploop for name of 12 clips (these are all named mc1, mc2, etc)thenget the starting x and y coordinates for the clipsassign variable to the values (mc1x, mc1y, etc

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ActionScript 2.0 :: Coordinates Of Mc On Stage?

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I have a whole stack of tile instances arranged in a grid on the stage. Each mc has a button in it. All I want is when the user clicks the 'mc', to return the coordinates of that mc relative to the main stage. I've tried _root, _parent ... everything.

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ActionScript 2.0 :: Mouse X And Y Coordinates?

May 8, 2007

I need to get the mouse x and y coords for a game I'm making. I know how to do it with fererence to another movie clip, button, textbox, ... but not to the stage.If all else fails, I will attach a movie clip at (0,0) and then get the x and y coords from there, but if there is a simpler way, I would like to do that.

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