I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code
var gp:Point = new Point(e.stageX,e.stageY); //global point var lp:Point = uic.globalToLocal(gp); //local point
uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue
var lp:Point = new Point(e.localX,e.localY);
I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2
var lp2:Point = new Point(e.localX,e.localY);
now surprisingly it was giving correct values as expected and I went back and changed the code as
var gp:Point = new Point(e.stageX,e.stageY); //global point var lp:Point = uic.globalToLocal(gp); //local point var lp2:Point = new Point(e.localX,e.localY); var lp2:Point = uic.globalToLocal(gp);
now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.
I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:
transforms x,y,z coordinates into Flash x coordinate xFla = function (x, y, z) { // cartesian coordinates[code].....
I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:
red line style(1, "0xFF0000", 100); plot(0, 0, 0); draw(200, 0, 0);
Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.
I am having trouble with classes and loading external files, specifically .jpgs.I have a simple class, that looks like this,
Code: dynamic class test extends MovieClip { var nn; function test() {[code]....
I have it attached to the stage, it traces nn repetitively until i load the jpg, when i load the jpg into it, it loses all of it class properties it seems...it stops the onEnterFrame and the nn is no longer there.
I was wondering whether it would be possible to perform operations on Filters, specifically the DropShadow filter, such as resizing it. Are there any known ways to do it?
Today I came across this question and I now have a sudden urge to find & complete similar challenges for ActionScript 3.Are there any resources specifically targeting AS3 which offer a level of complexity similar to the above? It'd be great to start really pushing the limits of my ActionScript skills.
Is there a way I can find out all the classes that are related specifically to the iphone in CS5? (ie Accelerometer, Gestures...ec)
What I want to do specifically is try to access the camera and then if there is none (say it is an old ipod touch) then go to a photos/camera roll folder and show those. Apparently in the help files, in the Air 2.5 runtime there is a "browseForImage" function that allows you to go to said cameraRoll but it will not compile if I publish under the iphone OS option (does not have specific stuff I am importing from an example flash.media.MediaType, flash.events.MediaEvent, flash.media.MediaPromise). Upon looking up the errors, there is no mention whether it is for a specific device.
I'm fairly new to AS3. In AS2 I often used objects to store properties so I can creatre them dynamically and refer to them later.Sometime I use an array as a property. I am wondering if my method of doing this is the best way, or if AS3 has other methods that might be better suited.In this case I have an object that stores properties like ID no. and I also want to store an array of sub properties which are in array.[code]
We are in the process of building a 64bit version of our software, but we use Flash player's OCX control to host Flash in our windows. This OCX file is a 32bit build, do you know if it's possible to host this 32bit version of Flash within our 64bit application?
I am wanting to install flash CS4, but I want to know exactly which files and registry keys it creates and changes. Spybot informs me of all registry changes, but that is it.Is there any antivirus software or something that will tell exactly which files get changed, created, or deleted during a set period of time or by a specific program? Otherwise I could just search for all files that have been created or modified within the last 45 minutes,
this is probably something thats solved verry easy, but I tried all kinds of google terms etc and I can't find a solution.On my stage, I have a symbol, in this symbol (button) the following code:
I have a movieclip inside another movieclip.[code]...
I can get mc_inside._x and mc_inside._y properties relative to the container movieclip, but how can I get the mc_inside._x and mc_inside._y relative to the _root (the stage)?
I'm having a helluva time trying to figure out why I can't load a display list object, (multiple times) at different coordinates specified in my xml file.tremendous as I am not the most accomplished with AS3. Here's the code I'm working with...
I'd like to use the x and y mouse coordinates as variables in a program. I'm very new to Flash and ActionScript and I'm not even sure which classes I need to import or which listeners or handlers I need to use.
We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?
I've been racking my brain for the last week, and Im trying to use a map to zoom into certain city locations on the map. I believe each city locatio needs to be its own mc on the map, but don't know if I need to zoom into the coordinates of that mc? Here's what I have so far which zooms in on the appropritea x/y coordinates. Does anyone have any advice as how to change this or some other way to zoom into certain locations on a a map?
This code below works, but I'd like to modify it so that if my dragged item passes over a region in the x coordinates. So if I pass the dragged item over the range of 600 - 700 then it would play the frame labelled "square", and when it passes out of that region, go back to play the frame labelled "circle". So realy I'm asking how can I modify the <=600 to instead 600 to 700, and else refer to circle.
if (me.x <=600){ me.gotoAndStop("Square") } else if (me.x>= 700){ me.gotoAndStop("Circle") }
I wanted to write a simple 3d image rotating around the y-axis as the Image carousel. I can place all the photo around the axis but I can't get the main image facing towards the screen. I mean the z-axis isn't pointing towards the screen. Instead, the z-axis is towards the top left corner. How do I make the z-axis pointing perpendicular to the screen?
I'm trying to update a clients site and the original developer left almost no instructions.The code is all updated through XML.Here is a sample of the code
enter code here<FOLDER NAME="COMMERCIAL"> <GALLERY NAME="LOCANDA VERDE: New York"> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda1.jpg" DX="60" DY="40"