ActionScript 3.0 :: Calling Function - Load Object Automatically Without Clicking The Button
May 14, 2009
[Code]...
the code works fine , but actually i want the "Object(parent).showHighScores();" to be load automatically without clicking the button (auto call the function once the page loaded), i tried use Event.Enter_frame but it wont stop running,
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Feb 21, 2003
I created a button with some roll over effects added some load movie action to load external movie.swf file, everything works perfect except I need about 12 same buttons but with different loadMovie command I mean to load different swf files. so what I did to make it fast I copied the first button and pasted it 12 times so I made 12 nice buttons, but the problem I have is that when I change button 2 load movie settings it automatically changes every button, so I am a little frustrated,
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Mar 26, 2009
I have a simple movice clip, 72 frames. On Frame 42 I have this actionscript
//----------------------------------
function wait2() {
stop();
[Code]....
and a few other "possible" solutions I found on the web....but nothing works. If I click the damn button...
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Feb 15, 2012
So, here is what I'm trying to do. I have a page full of characters for a project I'm working on now, and I want to add some interactivity to the page by making each of the characters clickable and having a description of the character pop up that you can then close. I have included 3 images of what I'd ideally like tohappen.Picture 1: The page in just a normal state, nothing happening.Picture 2: On rollover, I would like the character to pop out and enlarge.I know how to make it enlarge on rollover, but I don't understand how you would make it come to the front above other layers. with understanding how to do.
Picture 3: I want a description like this to pop up when you click on the character. I have a layer at 50% opacity to fade the background out as well. I need to know how to:1. Make this image show up when you click on the respective character.2. Make this image disappear when you click on the red X button at the top right
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Dec 6, 2002
I have a menu and I want a MC to move from button to button when these buttons are clicked. How to do that?
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Mar 31, 2012
I have a series of buttons, when i double click a button i want to load a new xml file I have some functioning code, but when i click on more than one button per run of the application, it will only use the first xml that was clicked / loaded.[code]
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May 3, 2009
I successfully create XML menu and adding MouseEvent in each item and associate it with its content. My problem is that, how to load the first content in the stage without having to click the button?
Code:
public function xmlLoaded(e:Event):void {
if ((e.target as URLLoader) != null ) {
//Insert the loaded data to our XML variable
[Code].....
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Jun 4, 2010
I need an actionscript 3 function for my website, that lets people download a document after they have clicked on a button.
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Nov 19, 2010
My Flash animation is basically similar to this link provided by Adobe Developers.The Flash is about star moving in depth space to makes the star looks alike in 3D.I am going to implement the button to change the color of that object (star).I'm creating 3 new symbols and draw each a rounded-square button filled with red, green and blue respectively.So, I wish to click that button when running, and when I select red button, the star will changing to red color for all.
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Oct 6, 2011
So I have chess like game, where I place my piece (c[i]) on the board, the piece automatically gets pushed into a square, and the AI starts (computerplay function)
The problem is that the AI (computerplay function) is running before the piece get pushed into the nearest square, leaving it hanging oddly over the board for 3 seconds while the computer thinks.
Is there some way to force a redraw before the calling the computerplay function?
xxx=Math.round((c[i].x-80)/38.5);
yyy=Math.round((c[i].y-92)/35.5);
c[i].x = xxx * 38.5 + 80;
[Code].....
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Aug 30, 2011
I have drawn intersecting lines. The user can click on a region inside the angle formed by the two lines.When the user clicks inside the area, the small region formed by the arc between the two lines showing the angle should change. How can I do that.the region between the intersecting lines is sprite object to dispatch event listener, but the arc is shape object.
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Feb 27, 2007
I want to watch a property of an object to see when it changes, like so:
[AS]
var myObject:Object = new Object();
myObject.xDirection = -1;
function objectWatcher(prop, oldVal, newVal) {
[Code].....
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Oct 25, 2005
Is something wrong with this code? I am trying to tell Flash to wait to call generateEventClips() until timeline_events.swf has been fully loaded into events_mc. But I don't think it is doing so, because the clips that the function is supposed to generate don't appear unless i call the function at least two frames later.
var events_mc = new MovieClipLoader();
events_mc.addListener();
events_mc.loadMovie("timeline_events.swf");
events_mc.onLoadComplete = generateEventClips();
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Oct 14, 2011
I'm using a package to play back .wav files in Flash. I can make wav's play back, however, what I cannot do is trigger their playback from a button. I suspect this is because I've misunderstood the this keyword. Below is an example.
You can see that when I call playBackTest() directly it works; when I call this object from a button it doesn't.
[Code]...
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Jan 9, 2007
I have a bunch of buttons. That when pressed call a seperate function. I do this so that if I wanted to play a video, I can put a command at the end telling it to launch to a new page automatically. Sooooo, I'd do this:
[AS]btn1.onPress = function() {
page1();
};
function page1() {
//dosomething
};[/AS]
Is there a way to give an onPress/onRelease function a command that can be called, without having to write two separate functions?
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May 17, 2009
I have 4 instances of the same button on a single layer in a timeline of the mc 'coverflow_mc' named 'ThatsMe_btn_a' to 'ThatsMe_btn_d' ie same button, same position.. it just changes instance name on 4 keyframes. Why does it call the function fine for button a but not for b,c, or d? There is a stop on each of these frames and I can see from the swf that it is stopping at the correct frames.
function thatsMe() {
right = new Sound();
right.attachSound("right");
[Code]....
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Jan 19, 2009
I'm having a hard time because of an "Error #1009:Cannot access a property or method of a null object reference" Iget everytime I try to run my Flash-movie. I've attached the codethat is contained in frame 1.The function bringUpEasyQuestion is defined on frame 2, alongwith other functions that are defined there. Now when I test themovie, I get this message:TypeError: Error #1009: Cannot access a property or method ofa null object reference.at MES_fla::MainTimeline/bringUpEasyQuestion()atMES_fla::MainTimeline/frame1()I've read that the Error1009-message means that you aretrying to access something that isn't there yet. And indeed, thebringUpEasyQuestion-function accesses objects that exist only onframe 2. But the first line of the function bringUpEasyQuestion isgotoAndStop(2);. The curious thing is that it works when i put thelast line of the code in frame one (the function callbringUpEasyQuestion(0);) on the first line
with the command gotoAndStop(2);?
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Sep 22, 2010
I am currently trying to create a function (or set of functions) that automatically fades in a button for each cue point in a video the first time a video loads. This way the buttons only become accessible once that point in the video has passed. The buttons should stay active once the video is loaded.
The code below is what I have so far. Essentially all I have managed to do is trace the name of the cuePoint. I believe what I need to do is somehow assign the cue point name to an object, pass that reference to the "fadeIn" function and run the "fadeIn" function.It is worth noting that the buttons I am fading in are already on the timeline, so I do not need to create them in code. I just need to reference them.
import fl.video.MetadataEvent;
import fl.transitions.Tween;
import fl.transitions.easing.*;[code].............
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Apr 26, 2010
I have a function set up to stop a timer internal function pauseTiming():void { timer.stop(); } how would I call that function when a button is pressed, say with an instance name PauseTimer? I would also need to call the function startTiming when the button is pressed a second time. (or create two buttons, start and stop).
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Nov 11, 2011
I have these function which are called when the file is started. However how can I call it when I click a button:
function processXML(e:Event):void {
myXML = XML(e.target.data);
// after this executes you can call getXmlValues();
getXmlValues(nodeId,n,stopAtNumber);
} function getXmlValues(nodeId,n,stopAtNumber):void {
[Code] .....
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Mar 14, 2011
Can anyone help me in this regard? I have Actinscript file in which I have defined a function like below:
actionScript.as (file name)
import mx.controls.Alert;
public function abc():void{
Alert.show("Inside abc(): My Button Clicked");
}
Now I have a button in mxml and I am calling the above function in my buttion "click" attribute like below.
Importing script in mxml:
[Code]...
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Jul 9, 2009
I have setup a video interface with a stock video player in the parent mc. In the same swf next to the player, I have a mc which is a video thumbnail chooser. The thumbnail buttons are located two levels down within this mc (nested within two mc) in order to facilitate the scrolling independent of the player. In the parent, where the video player lives, I placed a function:
function vid1(event:MouseEvent): void{
pubPlayer.source = 'Steve480.flv';
}
In the child mc where the thumbnail buttons are, I want to call the parent function like this:
vid1_btn.addEventListener(MouseEvent.CLICK, vid1);
None of my clips are externally loaded, just nested in the same swf. How can I talk up or down the movieclip ladder?
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Jul 9, 2009
I have setup a video interface with a stock video player in the parent mc. In the same swf next to the player, I have a mc which is a video thumbnail chooser. The thumbnail buttons are located two levels down within this mc (nested within two mc) in order to facilitate the scrolling independent of the player. In the parent, where the video player lives, I placed a function:
function vid1(event:MouseEvent): void{
pubPlayer.source = 'Steve480.flv';
}
In the child mc where the thumbnail buttons are, I want to call the parent function like this:
vid1_btn.addEventListener(MouseEvent.CLICK, vid1);
None of my clips are externally loaded, just nested in the same swf. How can I talk up or down the movieclip ladder?
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Sep 30, 2003
I can't get this to work. I need to call a Javascript function from a button in flash. The code is as follows:
on (release) {
getURL("javascript:nameOfMyFunction('whatever.html ')");
}
This is working, so I got the call right. But what I really want to do is have that url (html) to be a variable within flash.
on (release) {
Myurl="[URL]";
getURL("javascript:nameOfMyFunction('Myurl')");
}
This doesn't work. How do you use a flash variable as a javascript function parameter?
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Jul 26, 2011
I have a situation where I'm calling a function with an event listener attached to a button, which in turn calls a function, which does a number things including calling a second function which resides in a child swf.
Just as an example:
Code:
myBtn.addEventListener(MouseEvent.CLICK, firstFunction);
function firstFunction(e:MouseEvent):void{
//I call another function in here (among other things)
externalSwf.stopTimer();
}
"StopTimer" resides in an external swf which for our purposes is called externalSwf and it resets a running timer.
Code:
function stopTimer():void{
myTimer.reset();
}
I'm getting argument mismatch errors, which often have to do with the Event Objects not matching. The event object for firstFunction is a mouse event triggered by a click so I put in e:MouseEvent...what I don't clearly understand is, what type of object event is dispatched when I call the function stopTimer from inside the function firstFunction?
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May 13, 2004
on frame 1 : I define a function
exemple : function exemple(){
a=1;
}//end function
on frame 2 : line0 :exemple()
line1 : trace(a);
=> but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been calledis this normal ? how can I call and execute a function without calling it trough a button.
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May 13, 2004
on frame 1 : I define a function
[Code]...
but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been called is this normal ? how can I call and execute a function without calling it trough a button.
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Apr 1, 2011
I have a custom movie clip in the flvplayback skin and I am looking for a way to call an external js function.[code]Unfortunately, the External Function is not being called at all.
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Jan 26, 2010
If I have a MovieClip, simply a blue square with class AS file called blueBox, in the constructor of the blueBox.as file I have:
this.addEventListener(MouseEvent.MOUSE_DOWN, sayHello);
Why does this not call the sayHello method when I click the movieclip on the stage? I know on the stage that I could grab the instance of my bluesquare movieclip and add an event listener to it that way, but I just wanted to 'encapsulate' in a bit more.
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Feb 7, 2012
I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in
zoom.addEventListener(MouseEvent.CLICK,glassMove);
function glassMove(event:MouseEvent):void{[code]..............
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