Actionscript 3 :: Function To Start Download After Clicking A Button
Jun 4, 2010I need an actionscript 3 function for my website, that lets people download a document after they have clicked on a button.
View 2 RepliesI need an actionscript 3 function for my website, that lets people download a document after they have clicked on a button.
View 2 RepliesI would like to to have 2 vidoes next to each other on a webpage which start simultaneously so that the viewer can compare the two.
what HTML code to use in order to achieve this.
I'll try to be brief. I've built a teleprompter projector file app in Flash CS4 and it works great on PCs & MACs. Only one bug. the program works in three phases: Welcome & instruction screen / Text input screen / Prompter screen.Problem occurs when you first enter prompt screen
basic navigation and functionality includes:
BUTTONS: button to return to INPUT screen, a BEGIN button, a MIRROR text button, and a SAVE prompting position KEYBOARD: SPACE begin prompting, LEFT & RIGHT ARROW increase & decrease font size, UP & DOWN ARROW increase & decrease scrolling speed, HOME returns script to top, PAGE UP & PAGE DOWN moves script by 600 pixels.
MOUSE: MOUSE_WHEEL increases and decreases scrolling speed *(would like to add a ctrlKey modifier to change font size on mouse wheel - another day perhaps)
THE PROBLEM: When you enter the prompt screen and hit PAGE DOWN the script correctly moves down 600 pixels, but does not redraw on the stage. If you then hit PAGE UP it correctly moves up and the text is back on the stage. Hit PAGE DOWN again and it moves but does not render. You can repeat this continuously. I have a Y position reference that shows the Y coordinates of the text field, so I'm confident that the MC is correctly moving, it's just not rendering. If you hit PAGE DOWN and hit BEGIN the text renders in the correct place. Once you start the prompter, you can stop it and use PAGE DOWN and it renders correctly, but if you change the font size larger > 100 and hit PAGE DOWN the font again does not render. Again if you hit BEGIN the font renders correctly in the correct position.
WHAT I THINK: I've been trying to find a way to update or refresh the text field that is being manipulated on PAGE DOWN and font increase; no luck with updateAfterEvent or redraw. I've tried to start and stop the prompter programmatically in one frame at the end of the PAGE DOWN function & font increase.
POSSIBILITIES OR NEW STRATEGY? I'm a media production specialist with a school district in Florida, and I'm hoping to release this app to all our schools and to sourceforge.net. It's a small bug, but I'd rather not have to explain it if I can find a way to fix it. The following code block only contains the functions related to the navigation and prompter text box manipulation.
//Begin button toggle code.Toggle between begin and stop.startBtn.addEventListener(MouseEvent.MOUSE_OVER, startOver);function startOver(e:MouseEvent)[code].....
A Visual Basic & ASP.NET programmer I work with looked at the bug with me, and he believes the error is somehow related to the actual CLICK of the BEGIN button. As I noted earlier, we tried a workaround by using code to start and stop the prompter in one frame after the font size change, but that did not correct the issue. Yet when you physically click begin with the mouse it renders the text.What is it about clicking the mouse that causes the text box to render? Is it a focus issue? Like the keyboard has focus, but when you click BEGIN it returns focus to the text box and it redraws then?
I have a simple movice clip, 72 frames. On Frame 42 I have this actionscript
//----------------------------------
function wait2() {
stop();
[Code]....
and a few other "possible" solutions I found on the web....but nothing works. If I click the damn button...
[Code]...
the code works fine , but actually i want the "Object(parent).showHighScores();" to be load automatically without clicking the button (auto call the function once the page loaded), i tried use Event.Enter_frame but it wont stop running,
I currently have an action that starts with a button click. But I want it to start on frame 1 automatically without a button. How do I need to edit my code to make this work correctly? It's a typewriter effect and I plan on exporting it out as a .MOV and importing it into Adobe Premiere. I also need to figure out how to get the background transparent if possible.[code]
View 3 RepliesI want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in
zoom.addEventListener(MouseEvent.CLICK,glassMove);
function glassMove(event:MouseEvent):void{[code]..............
I need to create a photo viewer like this one: [URL] You can see that if you zoom in a picture it will start download from a server for a better quality one.
View 1 RepliesI am trying to play an MP3 using Actionscript 2. I have the following requirements: I don't want to wait for the MP3 to load before playing it. I want to know when enough of the MP3 has downloaded that I can start playing it. I don't want the MP3 to start playing immediately: I need to control when the play starts. An example scenario is that I need to start playing a 30-second MP3 exactly 8 seconds from now (at the top of the minute, let's say). Depending on the connection, I may or may not be able to download the entire MP3 by then, but I can almost certainly download enough to start playing without interruption.
[Code]....
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
[code]....
Here is the action scrip that I created. Correct it if you can.
Process.visible = false;
Cycles.visible = false;
stop();
[Code]....
I have a few buttons rigged up for downloading word.doc, mp3 etc
Problem is its opening the file rather than giving a download this file option.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
var btn:Button = new Button;
btn.label = "Print";
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
View 2 RepliesI want to stop the sound loop from one button by clicking new button. Does anyone know the code that would stop one button's sound from looping by just clicking another button (for another sound)?So you have these buttons:button 1 button 2 button 3 button 4and after clicking "button 1" a sound loops. when i click "button 2" i want the sound from "button 1' to stop.
View 2 Replieshow to do so by clicking on the button movieclip moved to x = 100; and when pressed repeatedly to x =- 150 event onRelease - not work:
[Code]...
I am using actionscript 3 to make a point and click game. On frame 1 there are two buttons, button 1 and 2. On frame 3 there are two buttons, button A and B. I want it so that after I click button 1 on frame 1, button A on frame 3 will be hidden or when I click button 2 on frame 1, button B on frame 3 will be hidden. The buttons that are hidden do not do anything when you click them.
View 2 RepliesI would like to download a function as a string from my server into a Flash swf-document on the computer of a customer. So this download would be executed client-side. Then I would like to 'execute' the string, just as I do with the 'eval'-function in php/javascript.The important thing here is that the function is not stored client-side on the harddisk (like the swf-document) and that the function only remains in the computer memory.
View 12 Repliesive made a button and ive got it to randomly move to a different position on the screen.the probelm is when i click, everything else on the stage moves. They are all on different layers.How do i get different buttons to only move when i click on them, otherwise they stay where they are
View 1 RepliesI am writing a script to upload and download images. I have a cancel btn that is giving me an error, undefined method.
ActionScript Code:
// First thing is to set the flashing upload message clip to invisible
uploadMsg.visible = false;
// Set the URL for the PHP uploader script
var URLrequestUp:URLRequest = new URLRequest;
var URLrequestdown:URLRequest = new URLRequest;
// Assign the image types Filter
[Code] .....
Hi! I just figured out how to animate a button on mouse over. My question now is, how could I make a button animate after clicking it and before it goes to the link?
View 5 RepliesI am autoplaying a FLV in a SWF in scene 1. I have created buttons on this same scene that will do different things, and present different information. I really want that button to pause that autoplaying video when it starts those actions. How can I accomplish this?
View 6 RepliesI created a flash site and on the gallery page I load a gallery .swf and I want to be able to click on the "about" and "contact" buttons and have it go to there page and unload the gallery swf. This is the code I have on the gallery frame
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;
function startLoad(){
var mLoader:Loader = new Loader();
[Code] .....
Im creating an xml based mp3 player in AS3. I have everthing working except the repeat song part. I need a code to loop the song endlessly on the click of a button, while the song is playing. Say the user is listening to a song and wants to hear it again. They can click on the loop button and replay the song until they click on the loop button again, to take the loop off. Once the loop button is clicked again, the current song ends and plays the next song in the playlist. As the playlist continues to play, I hear another song that I want to replay, so I click on the loop button. Also I need to be able to pause the song and then play it, while the loop is in affect.
View 1 RepliesI'm using Adobe Flash CS4 and ActionScript 2, And I need to go to the next scene buy clicking on a button. Instead it stays in the same scene. And this is the code I use:
on(release) {
gotoAndPlay("Scene 2",1)
}
I'm making a website with mc used as button for the menu. I want that when I click on
a button it remain on "over" state, then when I click another button it come back to "up" state and the new one to "over", I can do this, but then I can't assign single action to every button (like onRollOver, gotoAndPlay ecc..).
Here is my code:
The button instance is pbtn0, pbtn1 and so on to 4.
fncBtnBuild = function () {
For each of 5...
for (var icrBtn = 0; icrBtn<5; icrBtn++) {
Create a reference to a movieclip-button's instance name (pbtn0 through pbtn4).
var rfcClip = this["pbtn"+icrBtn];
[Code] .....
if i click the button continuously, there will be also continuous trace of "click" base on how many times i clicked the button..now the question is, how could i make it only one trace of "click" event if i clicked the button many times?
Code:
button.addEventListener(MouseEvent.CLICK, onClick)
function onClick(e:MouseEvent):void
[code].....
i have a few scenes that run all together by clicking on a button to get to the next scenes. instead of the next scenes coming and going super fast, i want to have some neat type of animation that string them all together when you want to get to the next scene.
View 6 RepliesI have drawn intersecting lines. The user can click on a region inside the angle formed by the two lines.When the user clicks inside the area, the small region formed by the arc between the two lines showing the angle should change. How can I do that.the region between the intersecting lines is sprite object to dispatch event listener, but the arc is shape object.
View 1 RepliesI'm new to wonderful world of flash and I'm having a little trouble with a button I've created. Basically, I have a button which covers an image. I'd like to make it so that after the button is clicked, it disappears - thus exposing the image behind it.
View 8 Replies