ActionScript 3.0 :: Cant Get BitmapData Hit Test Working

Oct 6, 2010

I cant get this bitmapData hit test working.I have a btmapdata and i want to test a point (10,10) to see if it lies inside the bitmapdata. Not the rectangle the image is in but if a point lies inside a pixel area (not alpha area).[code]

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ActionScript 3.0 :: Cant Get BitmapData Hit Test Working

Oct 6, 2010

I cant get this bitmapData hit test working.I have a btmapdata  and i want to test a point (10,10)  to see if it lies inside the bitmapdata. Not the  rectangle the image is in but if a point lies inside a pixel area (not alpha area)...
 
Now I confused as I thought the paramater is a bitmapdata, 255,Point type, a point,255 

[Code].....

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Professional :: Hit Test Error :ArgumentError: Error #2015: Invalid BitmapData?

Oct 23, 2011

Code:
 
addEventListener(Event.ENTER_FRAME, Pixel_Perfect);
function Pixel_Perfect(e:Event):void
{[code]....

Enemy1 is a class is that makes a difference

I didn't write this code as i am not this advanced yet but really needed this script, this script normally works but now i am recieving errors
 
Error: ArgumentError: Error #2015: Invalid BitmapData.
    at flash.display::BitmapData/ctor()
    at flash.display::BitmapData()
    at IceMountain_fla::MainTimeline/Pixel_Perfect()

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[code]......

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I'm loading thumbnail images from youtube and upon adding them to the stage I have encountered some issues.

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Note: The commented section is the one that is working locally but not uploaded.

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[Code].....

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I've encountered a strange problem with a game I'm making with flash cs4, as3. When I test my game with ctrl+enter within flash, it works fine, but if I try it again, it doesn't load at all. Basically, I open flash, test movie, it works, do absolutely nothing except close the test movie window and test it again, and it doesn't work.

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Jan 22, 2009

I am trying to develop a billiards game, in which I require hit test for balls. I have developed the code given below for this purpose. However, I find that the hit test is not working properly.

Code:
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[Code].....

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I have a component that contains 4 layers: (in ascending depth order) bgImage:Sprite, dropZone:Sprite, dropMask:Sprite and line:Sprite. The bgImage is at 0,0, and the other objects are placed at various positive coordinates. dropMask is masking dropZone.At the point of bitmap capture I want to only draw from the dropZone and dropMask layers, so I'm trying this:

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Environment:
OS: Windows 7 64
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Total ActionScript Errors: 1 Reported Errors: 1

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[Code]...

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This is the code that I put in for the buttons:
 
[Code].....

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ActionScript Code:
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[code].....

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Actionscript 3 :: Graphic Object BitMapData Type The Same As BitmapData Type?

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The title might be a little misleading. Look at my code and I will explain

public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);

[Code]...

I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.

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