ActionScript 3.0 :: Capture A Text And To Put It In The Panel Action?
Jan 23, 2009
I want to capture the text typed by a user with the keyboard and to use it in a program (written in the panel action). For instance, the user types the text "TEXT" and the program automatically catch this text and process it (for instance, the program writes this same text in bold letters; so the text TEXT appears in the result panel).
Attempting to add an action to a button using the Behaviors panel, I get a choice on numerous actions but no events. "Event" always is always empy--no "On Release," no anything.
How can I prompt some options in the "Events" part of the Behavior Panel.
My action panel windows has resized itself taller than my screen, there is no scrollbar so I cant see what I typed and I cant move the window up to be able to drag the size. Basically its unusable, restarting CS3 is no luck and I cant find any setting preferences for it.
I used to have a little text panel (that sat with the color, swatches, and align panels) that I was able to open up and edit text size, color, underline, etc with. It had a much better text editing ability then the properties panel, seeing as the properties panel does not even bother to allow me to underline text or to highlight and edit a single word in a whole text box. Now I don't have it, I can't find the damn thing anywhere, and I want it back. How can I get it?
I just downloaded Flash CS5 for mac which installed without any errors. However, when I first launched the software I am getting the following error: The following panel layout is missing or could not be read: /users/rob/Library/Application Support/Adobe/Flash CS5.5/en_US/Configuration/Workspace/Essentials.xml The application will not have a correct layout. load one from Windows ->Workspace Once past this message none of the panels load.
I have a map in a panel.When maximizing the panel,the map remain the smaller size.How to make the map growing synchronizely with the Panel? When maximizing the Panel,I added Resize Effects.How to apply Resize effects on the Map when the extent of the map changing? It seems to me that I should dispatch extentChange event when maximizing the panel.
I discovered this while doing some programmatic panel resizing:Components in a spark Panel will still be visible when their location is outside the physical Panel boundaries. This does not happen with the mx Panel.unning Flex 4.1 on Windows 7I tried putting mx and spark controls in the spark Panel, and they both appear outside of the boundaries. Note this doesn't happen with the mx Panel. What am I missing to make the spark behave like the mxSample Code:
I want to create a panel docking to a pop up panel in my flex app, like Winamp's playlist window can dock to main window. but I didn't find any useful on docking in flex
I've traced the PopUpManager, but I didn't find any available interfaces or events about popup window's moving, I think it's design shouldn't be so bad.
Does anyone knows of a way to get the output panel in flash or the console panel in flex builder or flash builder, to format the "traces" with html or any thing else? for example:
trace( <b>brett</b> ); and to get that to appear in bold in the console window or the output window?
I purchased Flash CS4 (Adobe probably laughed at me, saying "SUUUCCKKKERR"). I'm having a serious problem with some of the panels randomly freezing. Mainly, when I edit ANY text on the stage, or in a movieclip, the text tool panel will freeze up the properties, and I cannot bring up any other object's properties. I have to CLOSE Flash CS4 completely. I've tried to simply close the project, then reopen it, but the text panel gets stuck on EVERY project I open, until I completely close down Flash CS4.
I cannot find any solutions to this problem through Adobe, and apparently Adobe doesn't provide support to me because I purchased Flash CS4 from a reseller..... (NICE).
Needless to say, I knew Flash would go downhill the second that Adobe bought out Macromedia. Adobe basically takes something really well made, cuts it up and bloats it out to create something almost unuseable. Sound familiar? (*cough microsoft)
I'm using AS3 in timeline. I have a three page movieclip (dynamic_mc). Each page is labeled p1..p3. On p1 I have an input text box named userName and button named next_1. On p2 I have a dynamic text box named greetings_1, an input text field named schoolName and two buttons (back1 and next2).On p3 I have another dynamic text box named greetings_2 and two buttons (back_2 and next_3).
On p1 user enters name, which is captured on p2. Once a click next button on p1, I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at FlashCS4_Curriculum_fla::lesson9_pg6_dynamic_122/frame10() at flash.display::MovieClip/gotoAndStop() at FlashCS4_Curriculum_fla::lesson9_pg6_dynamic_122/goP2() Why do I get an error when using buttons? Is there a better way to capture input text?
Here is the code by page. //page 1 = p1stop(); var hisName:String; next_1.addEventListener(MouseEvent.CLICK, goP2);function goP2(evt:MouseEvent): void{ hisName =userName.text; gotoAndStop("p2"); } // page 2 =p2 greetings_1.text= "Welcome :" +hisName;var school:String; //next buttonnext_2.addEventListener(MouseEvent.CLICK, goP3); [Code] .....
A scene with many dynamic text and several graphic. Example : ActionScript Code: some dynamic texts hostname.text_ep0.text = "response from AMFPHP"; hostname.text_ep1.text = "response from AMFPHP"; hostname.text_ep2.text = "response from AMFPHP"; my_percentage_bar_ep0._width = "response from AMFPHP"; my_percentage_bar_ep1._width = "response from AMFPHP"; my_percentage_bar_ep2._width = "response from AMFPHP";
But what I want to do now its to associate each label textfield (hostname.text_ep2.text) and let's call them dynamic graphic (my_percentage_bar) to a panel of an accordion component. I drag an accordion on the scene and I want each panel to contain 1 dynamic text and 1 dynamic graphic. ActionScript Code: my_acc.createChild(View, "panel_ep0", {label: "Stats from node 0"}); my_acc.createChild(View, "panel_ep1", {label: "Stats from node 1"}); my_acc.createChild(View, "panel_ep2", {label: "Stats from node 2"}); [Code] ..... I dunno wanna put everything in a movieclip and then load the movieclip in the accordion panel
I have a TextField on stage in a as2 version of Flash. Using the properties panel I'm trying to populate with text from an external file.
The text is in a file called about.txt located in the same folde as the swf.This is the contents of that text file:
info=<p>Established in 2008, Archscape CG Technologies is rapidly building a reputation as a leading provider of architectural visualisations, property marketing solutions and interactive applications. It�s a reputation that�s built on our commitment to quality, innovation and ingenuity.</p></ br>
I'm trying to create text using html so I could format it in html.So I created a textbox, gave it an instance name, selected "Dynamic Text" and clicked "Render text as html".When I click F9 (to get to the Actions Panel) to insert my html code, I get the message "Current selection can't have actions applied to it".How do I insert html into the Actions Panel to format text?
I am trying to save information that I have displaying in my output panel to a .txt fille. I have tried this tutorial here: [URL] but it is not working for me.
I have the output panel displaying information such as:
PHP Code:
[URL]
I need to somehow save this information to a text file so I can forward it onto my email. Or if anyone knows a way to forward information from the output panel to your email
I have a panel in my application. My requirement is, I also require a link, that is "Help options" to appear in the panel's header. In the left, we will have the Panel's title and in the right corner, I need this link. Is that possible?
I have a series of buttons and a text field that follows the cursor, showing you the name of the button you roll over. How do I get the text field to stop interfering with the buttons? You don't get the pointing finger or get a click registered since you're clicking on the text, not the button.
I tried setting the mouseChildren of the text to false, which did nothing. And since it's not part of any button, there's no point in setting the property for each button.
My only option is to have hidden copies of the button floating over the text, but there ought to be a way to have the click pass thru the text and reach the button, yes?
P.S. FWIW, the buttons are actually movie clips with buttonmode = true and useHandCursor = true.
I'm searching for a way to link a text and a button in this way: When the mouse goes over the button or the text I want the text to become orange et the button to get an orange border.This is when the mouse is not over the buttons nor the titles.And this is when the mouse is over the title or the button.
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
I'm currently working on an action adventure game and have run into some issues. I am using flash CS4 and AS3. On the stage I have created a user input text field with the instance name of textbox and a button with the instance name of btn. I'm trying to set it up so that when the user types in a word that word is cross referenced with an array and a function is run. I have noticed that some times the functions are not run in the order there typed. For example if I type "enterdoor. lookaround." Than the following is traced.
" you have entered the door. . you are looking around, but don't see anything. . "
Which is good but if I reverse the order and type "lookaround. enterdoor." then I receive the following.
"you are looking around, but don't see anything. . . you have entered the door. "
Also if I were to type "gobacklookaroundenterdoor" then the following is displayed.
"go back you have entered the door. you are looking around, but don't see anything."
Notice that the function "enterdoor" is run before "lookaround" even thou "lookaround" was typed first. Also if I were to type "enterdoorlookaround enterdoorlookaround" then the following is displayed.
"you have entered the door. you are looking around, but don't see anything. you are looking around, but don't see anything. you have entered the door. "
I cant seem to figure out why the functions are not run in the order they are typed by the user. Not sure if this helps but I have determined that if a function is typed 3 times or more then it only returns the function twice. For instance if I were to input "enterdoorenterdoorenterdoor" then the following is displayed.
"you have entered the door. you have entered the door. "
I would also like for the user to have the option of typing a function as many times in a row as needed. It seems to me that I'm missing some thing simple. I was thinking if I change the commands "array" to an "associative array" it might process the functions in the correct order. It seems to me that the commands array is being compared to the inputholder array.
I have an input text field set to Password and set to a max of 8 characters. When the 8 characters have been typed in to the input field this needs to trigger (without any sort of button action involved) the playhead moving to frame 20 of the timeline.