ActionScript 3.0 :: Change Text Fields Simultaneously
Jun 1, 2009
i am putting together a basketball court that has a text field on the left and right side with the same instance name of borderText.i need the text to change in each text field (borderText) simultaneously as you click on buttons to change the text style, color and size.i have successfully gotten one text field to change to change on the left side, but the text field on right side does not change at all.PRESENT CODE:
var newTF:TextFormat = borderText.getTextFormat();
redTextBtn.addEventListener(MouseEvent.CLICK, changeToRed);
blkTextBtn.addEventListener(MouseEvent.CLICK, changeToBlack);
Basically I want to get the text fields in my Flash translated. To achieve this, I have the translations in a XML file and all text fields are dynamic. I read the XML (dependent on a language calling parameter from the HTML) and set the text fields like:
this["text_1"].text = "Hello";
The "text_1" and "Hello" are of course retrieved from the XML and I use variables in my code.
Now to the problem: I can successfully set the text field, that is visible in the Frame 1 (where my script is executed), but setting text fields that appear later give me an error. Translated it means something like Null Pointer not accessible. So I assume, that the this["text_x"] can not be found.
Is there a way to access it without copying the script into each text element? I have also thought about events, e.g. when the text is shown the first time and I do the translation then (would have to cache the XML at startup then to save time), but didn't find anything.
I need to have an input text and various dynamic texts but i am trying to make a puzzle using a substitution cipher.
i want the end user to only have to change one of the fields which would automatically fill other matching fields rather than all of them typed manually.
I am trying to make a web page similar to the link below...where when a customer types in the form text field, and simultaneously, the text will preview in another area of the webpage over and image. See example when you create a label[URL]
I'm developing a flex application with 4 tabs. When the user switches a tab I want to reset the previous tab to its initial state. Also I need to alert the user, if he hasn't saved the changes he made if any, will be lost.I'm planning to set a variable in the Model, and set/reset it if any change happens in a field under a tab. But how do I monitor this? Is there any listener available for this?Also how do I check and reset the state of the previous tab? The contents that come under the tab is from components only.
How do I check if the user has made any edits in the current tab? Some fields are generated dynamically too.I'm calling a function in the onchange event of TabNavigator and asks the user if he really want to switch the tab.I want the other tab to load its contents only if the user clicks Yes to the Alert box I'm popping up. But now the confirmation box pops up, and the contents are loaded into the other tab and if the user clicks No it goes back to the other tab. How do I prevent the action of loading the contents of the other tab at all till the user presses Yes?
Alright so lets say I have a number of movieclips or text fields or something with instance names test1, test2, test3 and so forth. Now say I want to fill these text fields with text that I have in an array and I want to do this with a loop, how do I do this? What I'm really asking is if there is a way to use a variable in an instance name if you catch my drift.
I'm having trouble with dynamically assigning text to a dynamically created text field.
[Code]...
I've tried setting up the TextFormat and createTextField as a function that's called on the onRelease handler. I've tried dropping the whole frackin' code in the onRelease function for each button. Neither approach works. I've been digging around on the web, looking for answers, and nothing seems to solve my problem.
I have a code that creates 10 dynamic text fields, along the "y" axis, based on a loop.
What I want to happen is, for each text field that is created, i want the numbers to constantly change based on a timer (they'll all change at the same time, but to random numbers).
Right now, the code below changes the numbers, but keeps stacking the new numbers on top of the old...
Code:
Code: var timer:Timer = new Timer(100,0);//called every Xms, repeated infinately (0); timer.addEventListener (TimerEvent.TIMER, doNumber); timer.start ();
I can't get the text fields that I am creating dynamically to accept html,I have tried .html = true;Am I really going to have to create my own button and use getURL?I am using flash 8, as2.
I have made a top 10 module for my site that loads variables dynamicly in text fields, it works pretty fine, but i have a problem. The text inside the text fields is scaling on move.I don't want the text inside to scale.Here you have the link:xample of text field creation in my as:
Code: private function createTextField(x:Number, y:Number, width:Number, height:Number):TextField {
I have a linked movieclip that contains two textfields.One of the textfields needs to have regular and bold text, so I thought I would use htmlText however it's only showing the regular font that I embedded?I made the textfield in Flash and called it "details".I also tried to make another textField in the symbol called, "invisi" and I set it not visible:invisi.visible = false;I embedded the BOLD version of the font in the invisi textfield, hoping this would make the "details" text field show the bold font...but no luck.
I've got a nice bit of code that allows me to dynamically add a dynamic text box to the stage, add text to it and control it's position and formatting:
var txt:TextField = new TextField();txt.text= "feisty";txt.x=50;txt.y=50;var format:TextFormat = new TextFormat();format.color = 0x2F55EA;format.font = "Arial";format.size = 18;txt.setTextFormat(format);stage.addChild(txt);
This just makes the word "feisty" appear on the movie.The problem is that I want to create many words with different positions,different starting times, make them go away and then have different words appear. It would look like this:[URL]The swf at the link was created with After Effects and the file size is 1.5 MB - too big for a web banner. I was told I could recreate the whole thing dynamically with actionscript and get file size way down. I've been working through various tutorials with little luck.
I have a list of 100 words, how do I turn the code above into a cloud of words that appear one or two at a time? I assume I will put the words into an array, but then how do I get the code above to cycle through the array and pick up the position and format attributes?
my client reports to me that some of the text is being clipped off in the text fields. I try to recreate the problem on my pc with chrome and firefox, but everything works fine. But he sends me screenshots from his mac with firefox, and sure enough they are being clipped. He claims its only fire-fox, and it is not a factor of window size. so here are the images to show whats going on:
how do i create multiple text fields with different text in it?
i've tried using createTextField() but you can only make 1 textfield if you give it a different instance name everytime you then should be able to make more but they just disappear.
I'm trying to populate a set of dynamic text fields with text using a for() loop and cant seem to get it to work.I have 9 seperate dynamic text boxes each labled picNum0 - picNum8. I want to read a number of pictures from an external file then have those numbers populate 1 through 9 into the text fields.I get the variables loaded in with the correct values but the text fields wont populate.[code]When I trace(curPic) inside the for(){} it outputs: picNum0 - picNum8, so I know that the variables are allocating ok, but dynamic text fields arent populating with the correct numbers.
I just started playing with scripting and here is a question i got. I got 1 button.A movie with containts 3 graphics , graph1 , graph2 , graph3 Each graphic contains a Dynamic Text field. The var of that field within graph1 = text1, graph2 = text2 etc. On release should put the text "test" in each of the textfields and should play the whole movie wich contains the graphics with textfields. this is the code i made
Code: on (release) { set ("_root.movie.graph1.text1", test);
I am wondering how do we determine when a user "starts" entering text into a dynamic text field. Say a person has entered the wrong information and they get an error. I would like to be able to remove that error message as soon as the person selects the input fields again.
I'm trying to make this guessing game where you have to guess how many times a penguin will bounce off the water surface before it sinks The way I'm planning to do it is kind of like this:
1.[Script telling textbox to add +1] >> 2.[Bounce animation] >> 3.[Script that randomly sends you to point 1, or 4] >> 4.[Ending animation]
Yeah, and right now I'm desperately trying to get that dynamic text field to work ...I've made a button with this code:
(The textbox is called "test") on (release) { test ++; }
And on the first frame of the timeline I've added this:
So, what I'm trying to do can't really be that hard, I still can't get it to work properly...
So, I have two textfields and one button. Whenever I type a set message into one of the textfields and then press the button, I want the other textfield to return another set message. Probably the trickier part: this should work both ways.
I am embarrassed to admit that I am still working in Flash 6. But I am. I do not have the ability to upgrade at this point. I have created a contact form and all is working, but the input text is invisible to the end user. Oddly, anything that is typed is sent ok, they just can't see anything they are typing!
I have a textfield that contains the text of an external XML file.In the xml file i got alot of symbols that disappear when i import the text to the textfield.Is there a way to preserve symbols like quatition marks and extra dots when import to a textfield
This is about fill in the blanks in flash 8 as2. In this i used input text fields and three buttons.In first frame i used multiple input text fields and a submit button. After filling all the blanks we click on submit button then in the second frame we will show the result like if the blank is correct it should change the color to green and if it is wrong it should change to red.and in the frame i have check button when we click on it will display all the answers. And when we click on analyse button we have to display the answer which the user types and the correct answers.And my problem is when we click on submit there is no difference in the blanks color all are in black only.
I'm trying to develop a textual analysis program that randomly displays words around the canvas. These words are different sizes.
I've been able to randomize the positions of the words around the screen, but often times, they are overlapping each other. I'm stuck on how to check if the words are overlapping, and if they are, to re-randomize again until the textfield square is in an open spot.
I am trying to use classic text fields in my as3 project but I can not get the code to set the text fields.Within my library, I have built a sprite which contains a Text field (set to Dynamic Text.)I am using the following code to create and write to the table:[code]When I run this code, the Sprite appears, but it does not contain text.If I try to add the text to the field (in the fla editor) the text will appear, but then if I try to change the text via code, the field becomes blank.I tried changing the Classic Text fields to TLF Text Fields.The TLF Text Field Sprites work fine, but I do not want to use TLF text fields.Is there any way that I can get the Dynamic Classic Text Fields?
I'm doing a project for an education company that requires the use of a cursive font. The cursive font has many glyphs so that the characters can connect with each other. There are several versions of each letter so that they connect correctly to whatever letter is beside it. The glyphs work fine in InDesign and Illustrator, but not Flash. I tried embedding the entire Glyph set but that doesn't work.