I have a main SWF that loads in a game SWF. The main SWF's document class is Main.as. The game SWF's document class is Game.as. In Main I use a Loader to load in the game SWF. In the game's library I have a symbol that is exported with a class name of TileGrass. When I run just the game SWF, I can instantiate a new TileGrass just fine, but when I test the main SWF which loads in teh game, then I get a compile error: Call to possibly undefined method TileGrass.
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
Let's state a few facts upfront: Livedocs tells us that dynamic classes enable us to add member variables and member functions. We are told that all classes ultimately derive from Object, which is dynamic, and that dynamic classes must be explicitly marked as such -- inheritance doesn't apply to dynamism.
Object is a dynamic class.Date is a final dynamic class.XML is a final dynamic class.You can create your own final dynamic class and it ought to behave (in terms of dynamic capability) exactly as do XML and Date, above. In fact, final shouldn't affect the issue at hand at all but I include it for exactness in my comparison against the "troubled" XML class.
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I used Date as it is another core class that is final dynamic. Also note that member variables work just fine in all of the above classes. Only member functions have a problem, and only in class XML.
My conclusion is that not every class in AS3 is derived from Object, some are likely mocked up to look that way but are in fact derived in some other way in native C++, which I believe is what Adobe uses to write the AS languages.
QUESTION: Do you see any flaws in my logic? Or is this class actually bugged? P.S. For those interested as to why I wanted to add functions to XML, I wanted a way to encapsulate complex access to my XML data model.
Definition spark.components.gridClasses:CellRegion could not be found.
this class is contained in com/adobe/flex/framework/spark/4.5.0.17855/spark-4.5.0.17855.swc which is included in the library-path by the flex-mojo compiler but I still get the error.
I have a Actionscript base class already created but when i type in the location for it i get back the file cant be found error.This is the url for my code
gamegamesmygameutilitykeybinderChanger
Now i have tried it without the as3 format but it just seem to find this file.
I get this confusing message every time I start a new flash project and I dont know why. I understand what the message means, but its simply not true so that bugs me. My project so far consists of exactly one AS file so far: CMain.as, which contains exactly one public class: CMain. The file lives here: C:FlashProjGameasCMain.as. n my .FLA, I have set CMain as the Document class. In File->Publish Settings->ActionScript 3.0 ClassPath, I have added "C:FlashProjGameas".
When I press "OK" from this screen, I get this message: "A definition for the document class could not be found in the classpath, so one will be automatically generated in the SWF file upon export." On my last projects I think I have just ignored this message and everything worked out ok. But this time I want to know what the hell it means. My CMain class is definetly in the classpath, so what the heck is this message talking about?
I have a Flash Pro CS5 project that I have built some classes for in Flash Builder using some of the mx classes, like ArrayCollection and HTTPService. I have a Flash Project in my Flash Builder 4.0 pointing to the Flash Pro project. I started out by adding the Library Path to the Flex SDK 4.0.0 in my Flash project paths. Things seemed to work fine at first but now I am getting the following error:
VerifyError: Error #1014: Class mx.collections::ArrayCollection could not be found
If I change all my ArrayCollections to be just Arrays,then the same error just cascades down the list of "missing" mx classes, like HTTPService,etc.I individually added the the framework.swc, the rpc.swc and even the framework_rb.swc and rpc_rb.swc files to the paths but with the same error results.I'm trying to set up a relatively smooth workflow between Flash developers and Flex developers on my team but this is a huge roadblock.I have looked all over and not found a good solution for this problem.
Im having problems with classpaths. I have used them before with "import" but I'm not able to link a class directly to symbol in the library.
I have a class c:/myfolder/src/myclass.as . In prefernces > AS3 settings, I have c:/myfolder/ as default classpath. I click linkage on the symbol and enter src.myclass . When I click the checkmark, it says 'class not found'. I am able to do: *import src.myclass; and attach the class to an instance on th stage. That works fine, but thats not what I need to do.
I have an issue I've tried to import these tween classes. I get the errors below ActionScript Code: Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found. Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found. Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found. Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found.
I'm trying to get initKeys to trigger. 'kiosk' is my base class. I'm getting error 1017: The definition of base class kiosk was not found. project_folder/me/radbourne/kiosk.as
Code: package me.radbourne { import org.actionscript.*; public class kiosk extends MovieClip { public function kiosk() { CustomKeyboard.initKeys(); [Code] .....
I made a .fla with some inline coding and some classes. In the .fla actionscript I have a function to read thru the object display list. Its the standard one found everywhere, where it recurses thru the objectdisplaycontainers. This works fine.
Then i gave the stage it own classname and moved the actionscript into a seperate .as file as well.
Suddenly, ik get this : Line 271 1046: Type was not found or was not a compile-time constant: DisplayObjectContainer. the code line is : function traceDisplayList(container:DisplayObjectContainer, indentString:String = ""):void
We are using GraniteDS autogenerated AS code to map Java remote objects to AS.
We have objects that contain List sites in Java so when they are converted to AS it looks like:
JAVA: private List<MyObject> territories;
Actionscript: private var _territories:ListCollectionView;
The trouble is we are using MXML databinding to bind the contents of that list generically, the trouble is we never reference the type of object contained in the list explicitly so it's never compiled into our SWF is there any way to ensure that objects in a list for a RemoteClass is compiled in?
I'm getting this error when testing it out: 1017: The definition of base class SceneObject3D was not found. I have tried everything ... and took the same exact code from a tutorial. Im getting these errors just by importing classes,
I am having a hard time trying to use .SWC files in Flash CS5. I link to the SWC through my library settings, but I keep getting verify error (#1014) on my movieclips: VerifyError: Error #1014: Class my-movieclip-name could not be found.
I am a complete nuff nuff when it comes to AS3 so bare with me. I had a website skeleton made by a scripter. He made lots of AS files that call to each other with a few movie clips that are populated via the As files. This worked fine for me, I could update the text and image files no dramas and did so and got the website up and running.
A couple of weeks later had to update the files to add a new section adn text and images. Again all went swimmingly. Fast forward to today. Went to update the files and added a new section as per all the other ones. Everything marries up in relation to naming conventions, placement of files within folders et c but suddenly now I'm getting all these errors. 1017: The definition of base class TextItemTemplate was not found.
When opening a fla - made in cs5 - in flash cs 5.5 a message asks if I agree that the file will be converted to cs5.5. I agreed to the conversion and saved the file.When opening this "converted" fla I get an output error message: #1014: class fl.video::UIManager could not be found.The file is 08End.fla from Classroom in a Book Lesson 8.
I'm trying to load a module into a flex 4 application (the module was compiled using SDK4 as well) but I got this error (I'm migrating this app from Flex 3 to Flex 4):
VerifyError: Error #1014: Class mx.core::LayoutContainer could not be found. at flash.display::MovieClip/nextFrame() at mx.core::FlexModuleFactory/deferredNextFrame() at mx.core::FlexModuleFactory/update() at mx.core::FlexModuleFactory/moduleCompleteHandler()
already searched for this kind of thread here but didn't get any answer that suited me. It comes like this, I made this class (LoadWebPage)to basically remove the old Swf and load a new one. I've associated this class to my menu Btn's.
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And I'm getting that 1203 error saying that my class doesn't have a default constructor.
I've been trying to edit my sister's Flash website, which was developed by someone else, but I'm a newbie with ActionScript so am having a few difficulties. Every time I try to publish a file, I get this error:
1017: The definition of base class UIForm was not found.
I found documentation online for a similar error - regarding UIComponent - so I tried creating a new source path under ActionScript 3.0 as suggested but no luck. I'm having difficulty finding documentation online specifically for UIForm.I tried searching for the location of UIForm under program files but couldn't find it. Can anyone point me in the right direction? I'm on CS4.
i embedded external swf file with Embed tag and application/octet-stream [Embed(source="myLogo.swf" , mimeType="application/octet-stream")] private var myLogoclass:Class; but when i compile it , this error appear VerifyError: Error #1014: Class mx.core::ByteArrayAsset could not be found. i use FLASH IDE (CS5)
I'm working on a small piece of code I came across recently, a runtime drawing effect with a motion guide.This is an example:[URL]..The script works perfectly on AS2 but I'm having problems making this work on AS3, I get the error 1046: Type was not found or was not a compile-time constant.
I'm dynamically loading a movieclip onto the stage.
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In this movieclip I have a dynamic text field named 'game_score_txt' In the class for this movieclip; The_end.as I want to display some text. I figured the following code would work:
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But I get the following error: 1046: Type was not found or was not a compile-time constant: TextField.
I've got a document class (EgoGame.as) and another class (Ball.as) which has been duplicated to deal with several different video pieces. Inside the document class is a list of 'if' statements which decide which video should be played. At the moment I'm doing it the old fashioned way whereby if the condition is true....it tells the relevant Ball class to gotoAndPlay a certain frame within the linked movieclip...
I can't find a way to directly access a MC (or textfield, etc) on the timeline from a Class loaded into my Document Class. No problem from the Doc Class, but can't do it directly from the loaded Class. Is there a trick to essentiall extend the Doc Class AS from another external class?