ActionScript 3.0 :: Click Event On Two Objects On Top Of Each-other?
Oct 5, 2009
I need to be able to know when a container is clicked and when a button on the container is clicked. I am loading a swf with buttons into a container sprite. If I add a click event to the container it does not get triggered when a button in the loaded swf is clicked. if I add mouseChildren false to the container the it gets triggered. What I need is both the button in the loaded swf to work as well as the click event on the container.
If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I want to add a Single Clcik event and Double click event both on the same movie clip in as3 , its working but call both the event same time so how to fix it
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
I have a parent sprite that contains several child sprites. I have attached mouse click and mouse down event amongst others to the parent sprite. And in the listeners I check which child has been targeted using the "event.target" property. However It seems that the mouse click event does not trigger for some reason. Is it possible that the mouse down event is eating up the click event. Is this a know issue in as3 and is there a possible workaround?
I'm supposed to create something like this:1. Create 4 coat of arms (Shields2. Pour colour onto different segments of the shields3. Click and drag objects onto the shield4. PrintMy problems lies in step 3. How do I actually create multiple copies of the same object that I clicked and dragged? At the same time, I also want the original copy to stay in position so I will only need to click and drag on the original copy to create the duplicates.I got the code from the net (I'm no pro in this). What I did was, convert the object into a button, then into a movie clip. Double-clicked the movie clip, I inserted the following code on the movie clip:
I have unit A: on a mouseEvent: MouseUp and MouseDown event. I'm going click and dragging objects. Unit A when I pick it up says I have picked up Unit A. I drop it in a location and it stays. GOOD I pick up Unit B and it says I picked up Unit B. I drop it on top of Unit A and it says I have dropped Unit A. NOT GOOD.
I only want to drop unit B, not A. So I looked at the events: Target: The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
So I use currentTarget instead: currentTarget: The object that is actively processing the Event object with an event listener. Except they both return the same. Both will register Unit A, even though I am holding Unit A.
I have somme mc's on the stage an I want thatto change on mc with antoher by clicking on them. For example if I click on mc1 and than on mc2 than they schould change the positions.
I am trying to create an interactive animation which allows the user to click on objects which then starts a new animation and i'm having trouble with removing the old animation movieclip and adding the new one my code is this:
stop(); var snake:Loader = new Loader(); var box:Loader = new Loader(); var snake2:Loader = new Loader();
[code]....
(its after the box is clicked I want the snake animation to be removed and the 2nd snake animation to be added)now I reckon I dont need the boolean.
I need to add things to the stage and later they get removed, my first flash had a problem because when I removed things from the screen their click handeler didn't get removed, and was slowing the program down.So I've been trying to figure out the best way of making a thing and assigning a click handeler to it that I can remove later.
I've written this as a test piece of code .This basicaly makes 20 circles and adds a click handeler to each that knows which circles been clicked but it dosn't work.The error I get is
TypeError: Error #1006: value is not a function. at test_fla::MainTimeline/addClicks() at test_fla::MainTimeline/frame1()[code]......
Is it possible to swap an object such as the player character after a certain event? Say, the player absorbs ten circles, her character is now upgraded to a character with a larger radius.
I have been stumbling on Events - specifically, broadcasting the events across different objects.
I want to be able to add an event listener on objects 1, 2, and 3; then, have object 4 dispatch one event type and have objects 1-3 correctly hear it and act.
For example, consider the following:
//this is my custom class package RedCirclePackage {
[Code].....
It works, and I get 3 Alert messages. Now, I understand that dispatching an event to a specific object will work (and thats why using the three lines of code above works), but I want to dispatch a general "foo" event using one line of code and give the ability for all objects to key off that "foo" call and not one specific object.
Is it possible to dispatch a general "foo" event and have ALL objects able to receive the call, or am I stuck with dispatching events for every specific object I want to receive it?
I am working on a simple "Drag and Drop" deal and I have encountered an interesting bug that I can't seem to track down. When testing the movie, the FIRST TIME you click and drag any of the objects (black circles in this case) to their target (the big rectangle), all is well. However upon dragging them OUT of the target area, the object appears to "fight back" against being dragged. I am fairly new to Actionscript and can't seem to find the answer for this one elsewhere. I'm going to apologize in advance for the messy script.
I have been trying to deal with sound attachment. Attached is the source file that i am dealing with(I deleted the sound files because the size is too big): Simply, i have to click on the objects first before clicking on the play button. Each objects i clicked represents a different sound and will be stored in the array. So i will be clicking the objects in sequence and when i click on the play button, the music will play. Now comes the problem with my coding, I was unable to let my music coming out one by one at the time in sequence.
if got a question, when designing in the fla, you can create objects convert them to movieclips and then double click on that movieclip so your inside your movieclip. Now i wanted to code everything so no more designing any more just code. Now i searched google for a as3 movieclip in movieclip but cant seem to find anything.
So what i basically want is a code for; the design trick movieclip in movieclip.
I'n new to AS3 and it's been a HASSLE to figure out some simples things i used to solve easily on AS1 and AS2...
I have a BUTTON called BOTAO82 which when having a MOUSE OVER event, should show a simple TEXT on a specific location of the screen (something explaining where that button will take you to).That button will have two events: MOUSE_OVER and MOUSE_CLICK.The CLICK i got it right...OK.The problem is the OVER. How can i SHOW the related TEXT when the mouse is over that button?
I have a list that as an arraylist as a dataprovider.It has an inline item renderer thet has image control. The click event doesn't work for the image ctrl.The code looks like this
If you press left click and dont release it, and then press right click (contextual menu appears) and then left click again, the first "drag" action is never released.
Its like, I need to make that my right click says: "hey left click, your job is done, you can go home now".
Is there any way to detect if the user click outside a MovieClip?For instance, I need to detect it to close a previously opened menu (like Menu bar style: File, Edition, Tools, Help, etc). How can I detect this kind of event?
I want to be able to click on the higlighted area to open a link. However, when I do this in the area on the left, it does the same link for all. What happens is when the link is hovered over, it changes colour, I want to also achieve a onmouse click to open a link. What code do I need and placed where to do that without changeing the current mouseover function of highlighting the sentence in another colour?
I have a movieclip with 2 layers (a background layer, and a text box layer), and i have an eventListener for clicking on it. The only problem is the function i call when clicking the MC only works when i click the background, if i click where the text box is in the MC the function doesnt get called?
Is there any way to treat the entire MC as a single entity rather than a layered one, or is there a way to specify which layer is to be clicked, and i can just add an invisible hit rectangle on a new layer in the MC.
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
Code: searchIcon.addEventListener(MouseEvent.CLICK, showSearch); var srchBox:Boolean = true; function showSearch(event:MouseEvent):void