ActionScript 3.0 :: Compiling SWF With FLVPlayback
Feb 21, 2011
I'm experiencing the following problem with FLVPlayback in Flash CS5:
1. I create a new FLA file and drag FLPlayback 2.5 from Components panel to the stage
2. Then I'm setting it up using the simple expample from Adobe LiveDocs: [URL]
3. But when I'm compiling SWF file I'm getting 13 errors referencing classes VideoPlayer and UIManager, such as:
-- Error 1120: Access of undefined property PLAYER and Error 1120: Access of undefined property AIR (this one I could fix by setting compiling constants AIR and PLAYER in ActionScript 3.0 parameters window in Publishing Settings);
-- Error #1180: Call to a possibly undefined method VideoPlaybackErrorEvent.as - this class must be in fl.video package, but there is NO such file in C:Program FilesAdobeAdobe Flash CS5CommonConfigurationComponent SourceActionScript 3.0FLVPlaybackflvideo I manually created VideoPlaybackErrorEvent.as in fl.video package and this error has gone;
I have attached a video on a frame of my website in Flash. When I preview the movie the film plays as it should.But when I export the Fla. as a Swf. file it then doesn't have the movie there anymore?It does show this error:
**Warning** The linkage identifier 'FLVPlayback' was already assigned to the symbol 'Video/FLVPlayback', and cannot be assigned to the symbol 'FLVPlayback', since linkage identifiers must be unique.
I needed to translate a SWF file, and used SWF Quicker to decompile the swf file.Now I want to re-compile it, with the changes made. How can I do that?When I try to "Publish" or "Export" the file with the same program, the new file is only with about 250 bytes, and the previous one had about 450 KB.
I added an external stylesheet file (css) to my flex project. Is there a possibility that the css is not compiled with the swf? It would be great if I could put the swf on my webspace and afterwards only change a css file to customize my application and fit it to the colors of my homepage.
I just spent about an hour trying to debug a Flash application that all of a sudden stopped compiling - no traces, nothing. I went through commenting out code and so on until I found the problem...
Code: var _timer:Timer = event.target as Timer; _timer.delay -= 0.0.5;
Adobe Flash CS5-----Error creating files.Error occurred during initialization of VMCould not reserve enough space for object heapCould not create the Java virtual machine.
Since I purchased flash CS4 (upgrading from flash 8), I have gradually shifted from writing code in AS2 to AS3. Now all of my projects are in AS3 except 1, it's an old legacy project written in such a way that conversion would be almost impossible. Earlier today I started to work on it and then tried to compile it causing flash to crash. After about an hour I realised that whenever I compile an AS2 project flash crashed. After trying to download patches, restarting countless times and searching the internet for similar bugs, I uninstalled and reinstalled flash. But to no avail, the bug persisted. So I decided to create an acount and post about the bug I encountered on this form, hoping that somone might know about it.
I am not able to compile my movie because oif this error:
Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.ReferenceError: Error #1065: Variable TCMText is not defined.
I've made a library which I'd like to compile to an SWC file, I've tried to do this in FDT by choosing FDT AS3 Library as Run settings, but all I end up with is a 0kb .swc file. Does anybody know what I'm doing wrong? I can't find much when I google it either
I can not generate a working .swf file from my old files. It is either that I have not saved the correct file from 2005 or my cs3 is not compiling it correctly.
I use the facebook class [URL] in my project. When I compile my project (Air 2.0) with the facebook class it takes longer than one minute to compile.What would I do to make compiling faster? Compiling in Flash Builder seems much faster than in Flash CS5.
I'm having problems compiling applications with remote ant, something similar to this. However the flex compiler seems to have problems with this. When I run the same script on my local compiles everything without any problems but when I try the remote ant it fails without giving more information.
When I try to compile my application in flash develop. it wont compile. even if I put a simple trace in the Main class. Nothing happen. the sdk is in the correct place.
I'm working on a project on Flex AS3.0 project in Flex Builder. It was working fine, I changed the name of one of my classes and all the related process. Now when I compile dubug the thing, it keeps on compiling an older version even if I comment all the code in main. It still compiles the old files. I have cleaned the project , but still the same old problem.
Is its currently possible to publish a Flash App to iPad? I see Flash CS5 has the ability to publish to iPhone/iPad - is Apple supporting this and will be able to be sold in the App store. It would be a lot simpler for me to code up my next project in flash as opposed to objective c and cocos2d.
I am requesting a standard method, in compiling .AS Class files into a central FLA. I am not seeking to upload seperate .AS class files, in efforts to have the designated SWF, call simplistic actionscript in URLs, published outside of the designated SWF, in efforts to function.
have a 300x250 deliverable and a 300x600 deliverable. The 300x600 has a component that's been created in designer called myPanel., the 300x250 doesn't have it. The 300x600 displays some extra data in the panel. What it displays doesn't matter.I also determine the sizes of the deliverables in the code so that I can do different things based on size, like positioning and sizing.
Code: if (docSize == "250") { ... do small size stuff ...
I am requesting a standard method, in compiling .AS Class files into a central FLA. I am not seeking to upload seperate .AS class files, in efforts to have the designated SWF, call simplistic actionscript in URLs, published outside of the designated SWF, in efforts to function.
I'm building out a Flash / Flex viewer and I'm looking for a tool / software that will recompile several to many SWFs into one SWF file. I have an XML file and would like to load that into a compiler that would compile the SWFs into a single file.
I am creating an AIR app. In this app there's a need to copy a folder from a fixed known localtion C:xyz to app:/. I would like to know how can I do this copying before compilation/build so that they get packaged when I run the 'Export Release Build'
I need to be able to add into the library an image via Actionscript 2 and 3 so when the AS is compiled into a SWF the image is in the library. Anyone know how to do this? I know I can drag and drop into the library manually, but i'm trying to do this dynamically and then compile it by way of the command line.
Hopefully this is a straight forward question but as far as resources when compiling a flash project is flash more cpu dependent or gpu dependent? Trying to spec out a machine and need to determine what flash is going to use more.
I've been using Flash for 10 years and I've never seen this problem with images after publishing. I've also worked with graphics for many years, but I can't seem to figure out what could be causing this problem with Flash compling this image.
The image is RGB, the image displays properly when opened in other applications on my computer, it also displays properly in the Flash library and on the stage. I've imported it as PNG and JPG, but neither of them work. The other graphics in my fla file look fine. When I publish/compile the Flash file, all the colors are messed up - you can barely make out the graphic, it looks all digitzed and pixelated, with major color distortions. I've tried adjusting the publish jpg quality, but that doesn't help. I'm convinced this is a bug in Flash, since I have the same problem when I publish on the laptop and on my desktop, but I'm not sure.
I'm building out a Flash / Flex viewer and I'm looking for a tool / software that will recompile several to many SWFs into one SWF file. I have an XML file and would like to load that into a compiler that would compile the SWFs into a single file.
Is there any way to use incremental compiling? I seem to have added alot of bitmap graphics to my library and I think I may have added to much over time and dind't notice how badly it was affecting my compile time. In my next project, i'll definately be doing bitmap graphics last. But is there a way for me to do incremental compiling in flash cs 5.5 authoring tool?[code]....
When I try to compile a game I am developing that includes the class below I get one of two errors: 1046: Type was not found or was not a compile-time constant: DataChangeEvent. or 1046: Type was not found or was not a compile-time constant: Event.
I am on Flash CS4 with the Flex SDK 3.2.0 installed and all library paths set in the little project properties window and general prefs. I really ned to get this thing done. I can't just copy and paste the source now, because I have images in my library I have no idea how to get linked classes, etc out.
Code: package { import fl.events.*; import flash.display.*; import flash.events.*; public class PencView extends DisplayObject implements IPencView{ protected var model:PencModel; [Code] .....