Professional :: Compiling For FlashPlayer 10.3 In Flash CS4

Aug 18, 2011

how can I update/configure Flash Professional CS4 to compile for FlashPlayer 10.3?
 
Is there some official Adobe article regarding this? Couldn't find one for half a day

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I've been using Flash for 10 years and I've never seen this problem with images after publishing. I've also worked with graphics for many years, but I can't seem to figure out what could be causing this problem with Flash compling this image.

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I am wanting to try some of the new features of Flash Player 10.2 in flash.When I go to import some of the new classes they do not work.

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Flash :: CS4 Crashing When Compiling?

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I am a as3 programmer trying to make a iphone aplication with Adobe cs5. for some reason flash doesnt want to recognise any of my code..

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I am facing a problem as Duplicate variable definition while compiling but it is not at all effecting my program.

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IDE :: Large Flash File Not Compiling Tweens

Feb 4, 2009

I have a large Flash presentation consisting of 12 slides. When exporting or previewing the movie all of the tweens appear corrupted. They flicker on the first keyframe - go blank - then display the last keyframe all static. I'm using CS3 on a MacBook Pro 2.4GHZ with 2GB of Ram. I have a dual boot setup and the same thing happens in both OS X and Windows XP. I've found a laborious work around in that if I go into each movieclip, and nested movieclip, move the timeline slider then re-export... that particular tween will then animate correctly. I can go through the entire file and thereby export the SWF with animations in tact... But this takes a lot of time and every time I restart my machine it has to be done again from scratch to export the file.... This has happened before on a large Flash file and I reinstalled Flash from scratch and it didn't fix it.

I'm wondering if this could potentially be a bug relating to how much RAM I have? I sent the file to someone who has 4GB of RAM on their PC and it exports correctly. I will be doing a lot of presentations of this nature and would like to know if there is a way to fix this bug or if it is really related to how much RAM you have and how big the Flash file is??

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ActionScript 3.0 :: Flash Stuck When Compiling File

Oct 25, 2011

I am trying to run this AS code from wonderfl.net: [URL] I have downloaded the right files to ensure this works:

[Code]...

Might the errors be because the code is for Flash Player 11? As I am running Flash CS4, when I go to Publish settings, the highest flash player I can use is 10, so I can't choose 11. If anyone has time to take a peek, I have put the code together here, which contains the FLA, AS file, and the include libraries I mention above:

[Code]...

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ActionScript 3.0 :: Flash With Compiling No Errors But Flash Won't Execute The Code

Apr 24, 2012

I have an weird issue with a fla file. I've worked on a big project for a long time ago. I use cs4 to compile the fla and Flash Develop for the classes. Yesterday I compiled many times and suddenly CS3 stopped executing actionscript. There is no compile errors, nothing. Just doesn't execute the code. I typed a simple trace in the first frame and deleted the symbols on the stage - it didn't trace nothing.When trying to compile this file I noticed that the size of the compiled swf cut down in the end of compiling - in decreases from 700KB to 300KB. I made a size report - it is strange that action script bytes is only 6, but I have many (about 100) classes:

ActionScript Bytes: 6
Location: ActionScript 3.0 Classes

It doesn't run any action script no matter whether it is in classes or directly in timeline frames.

The problem is not with CS3 because it compiles perfect other flash files. Do you have ideas why it happens? I've never seen such problem before?

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ActionScript 3.0 :: Compiling Well In The Old CS4 Flash But Fail In CS5 (same Player Verison)?

Oct 28, 2010

We recognized that some older flash projects are compiling well in the old CS4 Flash but fail in CS5 (same player verison). Is there any list of things that has changed for compiling in CS5?

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Flash :: Compiling Default Package / Top-level Functions Into A SWC?

May 1, 2011

Are custom functions that are defined at the "default" package level (aka Top Level) included in a compiled SWC? Or are they ignored?

//Compiled, or not to be compiled in a SWC - that is the question...
package {
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trace("Hello World");
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Anyone experienced problems with this?

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Flash :: Flex And Compiling RSLs Into The SWF And The #2032 Error

Sep 21, 2011

I've been working on a SWF that will be converted into a Projector file, no particular great shakes but some fun logic driving some aspects. Written Flex 4.5 it has been a doddle until I test the projector on a new / clean machine and without (v important this) a network connection. What happens is the movie fails with an... Error #2032: Stream Error: URL: file:///C:|/mydirectory/framework_4.5.0.20967.swz

after some research I realise this is an RSL (Runtime Shared Library) that is cached on the local machine (WIN7) under the 'C:Users\AppDataRoamingAdobeFlash PlayerAssetCache<8 Char Path>' along with a host of other RSLs. But in my disconnected state it doesn't work, however, if the machine is connected it does work (by downloading and caching the appropriate libraries from Adobe). Unfortunately I need to deploy this Projector file as a single entity and often into disconnected scenarios. Reviewing Flex's build options I've selected 'Merged into code' for the Framework Linkage that I assumed would create my single, deployable object but alas no.

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Flash :: Compiling Actionscript From Command Line Using MXMLC?

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I have a tiny actionscript "project" consisting of two files, call them foo.as and bar.as. For reasons I won't go into, I really really want to build the .SWF from the command line, without setting up a formal project of any kind. Every compiler I've ever used lets you do this, but for the life of me I can't figure out how to coerce MXMLC into compiling these two files and linking them into a SWF.

Naively, I try

MXMLC foo.as bar.as

but I'm informed that only one source file is allowed.supposing I compiled these two files separately, how would I link them together to get the final SWF?

NOTE: The only reason I have two files instead of one is the requirement of only one class per file. I tried putting both classes in one file and making one of the classes "private" or "internal" but neither of these ideas worked. I would be ecstatic to find out I can put more than one class in a file (with only one being public).

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